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Wreckfest Immersive Visuals

Preset for Wreckfest
Created by Hack_Ferrari
Added July 2, 2018
Updated 2 Jul 11:41 CEST
Shader used: ReShade
Preset description:
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KeyMatsoDOF=118,0,0,0 Effects=GaussianBlur.fx,Border.fx,FilmGrain.fx,ChromaticAberration.fx,Vignette.fx,DPX.fx,Colourfulness.fx,Curves.fx,LiftGammaGain.fx,DOF.fx,LightDoF.fx,LumaSharpen.fx,Technicolor2.fx,Tonemap.fx KeyFilmGrain=119,0,0,0 Techniques=Border,CA,Colourfulness,Curves,DPX,GaussianBlur,LiftGammaGain,LumaSharpen,Technicolor2,Tonemap,Vignette TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette KeyLightDoF_Far=118,0,0,0 KeyLumaSharpen=117,0,0,0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=0.293000 GaussianBlurStrength=0.660000 [FilmicPass.fx] Strength=0.450000 Linearization=0.968200 Fade=0.200000 Contrast=1.000000 Bleach=0.500000 Saturation=-0.321100 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [ChromaticAberration.fx] Shift=1.200000,-0.500000 Strength=0.800000 [Levels.fx] BlackPoint=18 WhitePoint=255 HighlightClipping=0 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=1 fBloomSaturation=1.000000 bAnamFlareEnable=0 fBloomThreshold=0.680000 fLensdirtSaturation=2.000000 fBloomAmount=0.108000 fLensdirtIntensity=0.400000 fBloomTint=1.000000,1.000000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=0 iLensdirtMixmode=1 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [LightDoF.fx] fLightDoF_Width=25.000000 fLightDoF_Amount=5.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=0 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=4294967295 fLightDoF_ManualFocus=1.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [Tonemap.fx] Gamma=0.927000 Bleach=0.000000 Defog=0.000000 Exposure=0.100000 Saturation=1.100000 FogColor=1.000000,1.000000,1.000000 [LumaSharpen.fx] sharp_strength=1.500000 pattern=1 sharp_clamp=1.000000 offset_bias=2.000000 show_sharpen=0 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=0.540000 Brightness=0.175000 Strength=0.730000 [Technicolor.fx] Power=3.000000 RGBNegativeAmount=0.901961,1.000000,0.941176 Strength=0.200000 [Vignette.fx] Type=0 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2 [DPX.fx] Strength=0.200000 RGB_Curve=6.000000,6.000000,9.000000 RGB_C=0.346000,0.367000,0.340000 Contrast=0.560000 Saturation=0.610000 Colorfulness=0.256000 [Curves.fx] Mode=2 Formula=4 Contrast=-0.500000 [Border.fx] border_width=0.000000,20.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Vibrance.fx] Vibrance=0.500000 VibranceRGBBalance=0.000000,-1.000000,0.000000 [MultiLUT.fx] fLUT_LutSelector=7 fLUT_AmountChroma=0.000000 fLUT_AmountLuma=1.000000 [Colourfulness.fx] colourfulness=0.275000 lim_luma=1.000000 [Sepia.fx] Tint=0.235294,0.200000,0.235294 Strength=0.580000 [Prism.fx] Aberration=6 SampleCount=8 Curve=1.000000 Automatic=1 [LiftGammaGain.fx] RGB_Lift=1.010000,1.000000,1.010000 RGB_Gamma=1.000000,1.050000,1.000000 RGB_Gain=1.010000,1.000000,1.010000 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassViewBlendIfMask=0 HighPassSharpOffset=1.000000 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassBlendIfDark=0 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0 [AmbientLight.fx] alAdaptBaseMult=0.400000 alDebug=0 AL_DirtTex=0 alInt=2.000000 alThreshold=15.000000 AL_Adaptation=1 AL_Dirt=1 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=3 AL_Vibrance=4294967295 AL_Adaptive=1 alDirtInt=1.000000 alLensInt=1.000000 alDirtOVInt=1.000000 AL_Lens=4294967295 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000

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