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Illenium supreme legacy

Created by ThetrueAlexReal
Added Oct. 4, 2018
Updated 6 Oct 20:46 CEST
Shader used: ReShade
Preset description:
Illenium Reshade Based in GTA V and Need for Speed: Payback DOWNLOAD FILES = https://www.gtainside.com/en/sanandreas/mods/119816-reshade-based-in-gta-v-and-need-for-speed-payback NOTE : please make one backup of your game, before installing this
DESCRIPTION AND FEATURES This is a Illenium ReShade for Grand Theft Auto : San Andreas that brings tons of optional cinematic features like with it that you can disable at the click of a button, literally, from in game. This while this reshade is iluminated :), it does maintain a believable color palette and seeks to color-correct the game's native yellow tint. This preset's colors are cooler (in tone) than my companion preset for this one. The optional cinematic features this ReShade brings include Bloom depth-of-field, one good sistem of Light, , chromatic aberration and anamorphic lens distortion, and enhanced and lens dirt.
I hope you like it! Please follow all instructions for a proper install, especially the critical ones right below. I've set up toggle keys for all the cinematic effects I've added. And they're remappable with the in-game ReShade menu. Please let me know if you have any questions. Hope you like it! - AlexReal (that's me) with love
CRASHING AND GAME SETTINGS HELP 1. For me, the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled. 2. I had to rename my reshade file "dxgi.dll" to "d3d9.dll" to get the game to stop crashing on launch. 3. I've tested and optimized this ReShade for the game's default in-game brightness. Tested on Ultra settings. 4. Toggle depth-of-field - / on numberpad (quick tip, I'm still tweaking DoF, but right now the DoF can sometimes obscure the inventory screen, to fix this, either disable DoF when in the inventory OR just rotate Carl Jonhson to the side a little and it the DoF will stop obscuring the hud) ♦ Based skydome ♦ HDR ♦ Fake HDR ♦ Dynamic Lightning addon ♦ MXAO from ( Marty MCFly optional ) ♦ One bloom not much strong ♦ Powerful Color Correction ♦ SMAA ♦ FXAA ♦ Powerful Anti Aliasing
CONTROLS All of these are remappable once in game. (make sure numberpad is enabled or the controls won't work). The on/off function and menu functions are located in the ReShade's "Settings" tab, if you wish to change those hotkeys.F8 I recommend opening the ReShade GUI's setting's menu and changing the following: Toggle ReShade on and off with the END key Toggle ReShade menu/gui with F8
INSTALLATION INSTRUCTIONS: 1. Download latest version of ReShade from here: https://reshade.me/ (3.4.1 at the time of posting this) 2. Run the ReShade .exe and select startup_SP.bat in your GTA San Andreas main folder. (if installed to Steam's default location, can usually be found here: "... C:\Program Files\Rockstar Games\GTA San Andreas" 3. Choose the DirectX 10+ version 4. Say yes when it ask if you want to download a collection of shaders. But then click "uncheck all" when it asks which effects you want to download. Don't worry, I supply the folder you need with all the effects my ReShades use. 5. Now download my preset here with the "download" button below. Rename that file "anythingyouwant.ini", the most important part is that the file name now ends ".ini" instead of ".txt" like it did when you downloaded it. Put that file in your game's main folder where you found startup_SP.bat and where your reshade-shaders folder should now also be installed. [Illenium INSTRUCTIONS] 6. I had to rename my reshade file "dxgi.dll" to "d3d9.dll" to get the game to stop crashing on launch. 7. Download the reshade-shaders folder from my GTAinside link here: https://www.gtainside.com/user/5%20ALEX and copy-paste this folder over your existing reshade-shaders folder in your Assassin's Creed Odyssey main folder. Don't worry, you are just pasting over other reshade files, not your game's actual files. 8. Run your game and after you get a message in a grey box saying reshade effects have loaded, press Shift+F2 simultaneously to open the in-game ReShade GUI. Select the .ini file from that drop down menu and hit the "continue" button prompt to finish the ReShade tutorial (if it's your first time launching the game with ReShade installed). Toggle the effect with the scroll-lock key to ensure it's installed correctly. You can change these keys in the ReShade's settings menu. 9. Go to the in game Reshade "Settings" tab and make sure "RESHADE_DEPTH_INPUT_IS_REVERSED=1", make sure "RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1", AND make sure "RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1500.0" (without the quotes, of course) and then go back to the main "Home" reshade menu tab and click "reload" at the bottom of that reshade menu. Failure to do this will render your entire screen 100% blurry while Depth-of-Field (DoF) is on.
[END INSTRUCTIONS]
UNINSTALLING 1. Delete the "reshade-shaders" folder, "ReShade.ini" file, "dxgi.dll", and "timecyc.dat" file from your game folder. That's it.
CONTACT -- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCQL1QaxxQdM2rSEIAXo9X-A?view_as=subscriber -- -- Please follow me on twitter: https://twitter.com/@TheTrueAlexReal -- I hope you like it, i see you later!
Download preset Show / Hide settings
Effects=FXAA.fx,AmbientLight.fx,FineSharp.fx,Clarity.fx,Colourfulness.fx,EyeAdaption.fx,FilmicAnamorphSharpen.fx,FakeHDR.fx,FilmicPass.fx,Vibrance.fx,HighPassSharpen.fx,Levels.fx,LightDoF.fx,SMAA.fx,Tonemap.fx Techniques=AmbientLight,Clarity,Colourfulness,EyeAdaption,HDR,FilmicAnamorphSharpen,FilmicPass,Mode1,FXAA,HighPassSharp,Levels,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,SMAA,Tonemap,Vibrance TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0.000000 iAdapt_Precision=2.700000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendMode=1.000000 HighPassBlendIfDark=0.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0.000000 AL_Adaptive=0.000000 alThreshold=15.000000 AL_Adaptation=1.000000 alAdapt=0.700000 AL_Dirt=1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.500000 AL_Vibrance=0.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0.000000 alLensInt=2.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=2.000000 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fLensdirtSaturation=2.000000 fBloomAmount=0.800000 fLensdirtIntensity=0.400000 fBloomTint=0.700000,0.800000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=0.000000 iLensdirtMixmode=1.000000 bLenzEnable=0.000000 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareCurve=1.200000 bAnamFlareEnable=0.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 fChapFlareTreshold=0.900000 bChapFlareEnable=0.000000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 iGodraySamples=128.000000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Brightness=1.000000 Strength=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=106.000000 fRBM_LowerThreshold=0.040000 fRBM_ReliefHeight=0.100000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.160000 fRBM_FresnelMult=0.240000 fRBM_UpperThreshold=0.080000 fRBM_ColorMask_Red=0.640000 fRBM_ColorMask_Yellow=0.480000 fRBM_ColorMask_Green=0.700000 fRBM_ColorMask_Cyan=0.560000 fRBM_ColorMask_Blue=0.480000 fRBM_ColorMask_Magenta=0.720000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6.000000 [LightDoF.fx] fLightDoF_Width=5.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=0.000000,1.000000 fLightDoF_Amount=10.000000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_AutoFocusSpeed=0.100000 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2.000000 MXAO_FADE_DEPTH_END=0.400000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_DEBUG_VIEW_ENABLE=0.000000 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 pm_p=0.700000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [FineSharp.fx] sstr=2.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [FilmicPass.fx] Strength=0.850000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 BaseGamma=1.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaR=1.000000 EffectGammaG=1.000000 LumCoeff=0.212656,0.715158,0.072186 [FilmicAnamorphSharpen.fx] Strength=1.000000 Coefficient=0.000000 Offset=1.000000 Clamp=1.000000 Contrast=128.000000 Preview=0.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [EyeAdaption.fx] fAdp_Speed=0.100000 fAdp_BrightenCurve=1.000000 fAdp_DarkenCurve=0.500000 fAdp_BrightenThreshold=0.200000 fAdp_BrightenBlack=0.500000 bAdp_BrightenEnable=1.000000 bAdp_DarkenEnable=1.000000 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [CRT.fx] ScanlineGaussian=1.000000 Amount=1.000000 Resolution=1.150000 Curvature=0.000000 Brightness=0.900000 Gamma=2.400000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 CurvatureRadius=1.500000 CornerSize=0.010000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [ASCII.fx] Ascii_spacing=1.000000 Ascii_font_g=255.000000 Ascii_font=1.000000 Ascii_back_g=0.000000 Ascii_font_r=255.000000 Ascii_font_b=255.000000 Ascii_back_r=0.000000 Ascii_back_b=0.000000 Ascii_swap_colors=0.000000 Ascii_invert_brightness=0.000000 Ascii_dithering_temporal=0.000000 Ascii_font_color_mode=1.000000

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