3 hours, 17 minutes ago
ACE ReShade (Odyssey Enhanced) - Vivid
Preset description:
Welcome to the cooler toned vivid preset of the ACE RESHADE COLLECTION - Assassin's Creed Odyssey Enhanced
Screenshots best viewed in fullscreen mode, makes a huge difference for some reason
*If you want to have all my AC Odyssey ReSahdes installed at once, just download from Nexus, please for easier installation: https://www.nexusmods.com/assassinscreedodyssey/mods/1
UPDATES
Version 1.3 - 10/18/2018 - Further resolved DoF issues, among other changes.
Version 1.1 - 10/8/2018 - Resolved an issue the caused depth-of-field to be much more performance hungry than necessary. You should no longer receive massive frame rate dips when DoF triggers at its strongest.
DESCRIPTION AND FEATURES
This is a vivid ReShade for Assassin's Creed Odyssey that brings tons of optional cinematic features like with it that you can disable at the click of a button, literally, from in game. This while this reshade is vivid, it does maintain a believable color palette and seeks to color-correct the game's native yellow tint. This preset's colors are cooler (in tone) than my companion preset for this one. The optional cinematic features this ReShade brings include film-grade depth-of-field, film grain, letterboxing (black bars), chromatic aberration and anamorphic lens distortion, and enhanced bloom and lens dirt.
I hope you like it!
Please follow all instructions for a proper install, especially the critical ones right below.
I've set up toggle keys for all the cinematic effects I've added. And they're remappable with the in-game ReShade menu.
Please let me know if you have any questions.
Hope you like it!
- From Merc (that's me) with love
MEDIA:
https://youtu.be/Nzk97UhDgSg
CRASHING AND GAME SETTINGS HELP
1. For me, the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled.
2. I had to rename my reshade file "dxgi.dll" to "d3d11.dll" to get the game to stop crashing on launch.
3. I've tested and optimized this ReShade for the game's default in-game brightness. Tested on Ultra settings.
4. Toggle depth-of-field - / on numberpad (quick tip, I'm still tweaking DoF, but right now the DoF can sometimes obscure the inventory screen, to fix this, either disable DoF when in the inventory OR just rotate Alexios to the side a little and it the DoF will stop obscuring the hud)[/quote]
CONTROLS
All of these are remappable once in game. (make sure numberpad is enabled or the controls won't work). The on/off function and menu functions are located in the ReShade's "Settings" tab, if you wish to change those hotkeys.
-Toggle ReShade menu on-off - Shift+F2.
-Toggle all ReShade effects - Scroll lock
-Toggle depth-of-field - / on numberpad (quick tip, I'm still tweaking DoF, but right now the DoF can sometimes obscure the inventory screen, to fix this, either disable DoF when in the inventory OR just rotate Alexios to the side a little and it the DoF will stop obscuring the hud)
-Toggle lenz distortion (warping in corners of screen) & chromatic aberration (color bleeding on objects' edges toward the edges of the screen) - 2 on numberpad
-Toggle sharpness - 5 on numberpad
-Toggle film grain - 3 on numberpad
-Black bars (letterbox) - 0 on numberpad
-Bloom and lens effects - 6 on numberpad
-Vignette (darkness around the corners) - * on numberpad
-Toggle soft DoF on horizon (distant landscape)(off by default because it frequently blurs the compass. My advice, turn it on and cut the compass off, but that's personal preference) - 1 on numberpad
I recommend opening the ReShade GUI's setting's menu and changing the following:
Toggle ReShade on and off with the END key
Toggle ReShade menu/gui with F4
INSTALLATION INSTRUCTIONS:
1. Download latest version of ReShade from here: https://reshade.me/ (3.4.1 at the time of posting this)
2. Run the ReShade .exe and select ACOyssey.exe in your Assassins Creed Odyssey main folder. (if installed to Steam's default location, can usually be found here: "... Steam\SteamApps\common\Assassins Creed Odyssey"
3. Choose the DirectX 10+ version
4. Say yes when it ask if you want to download a collection of shaders. But then click "uncheck all" when it asks which effects you want to download. Don't worry, I supply the folder you need with all the effects my ReShades use.
5. Now download my preset here with the "download" button below. Rename that file "anythingyouwant.ini", the most important part is that the file name now ends ".ini" instead of ".txt" like it did when you downloaded it. Put that file in your game's main folder where you found ACOdyssey.exe and where your reshade-shaders folder should now also be installed.
[CRITICAL INSTRUCTIONS]
6. I had to rename my reshade file "dxgi.dll" to "d3d11.dll" to get the game to stop crashing on launch.
7. Download the reshade-shaders folder from my dropbox link here: https://www.dropbox.com/s/h4to8a9nw67gecp/Odyssey%20Enhanced%20Folder.7z?dl=0 and copy-paste this folder over your existing reshade-shaders folder in your Assassin's Creed Odyssey main folder. Don't worry, you are just pasting over other reshade files, not your game's actual files.
8. Run your game and after you get a message in a grey box saying reshade effects have loaded, press Shift+F2 simultaneously to open the in-game ReShade GUI. Select the .ini file from that drop down menu and hit the "continue" button prompt to finish the ReShade tutorial (if it's your first time launching the game with ReShade installed). Toggle the effect with the scroll-lock key to ensure it's installed correctly. You can change these keys in the ReShade's settings menu.
9. Go to the in game Reshade "Settings" tab and make sure "RESHADE_DEPTH_INPUT_IS_REVERSED=1", make sure "RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1", AND make sure "RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=10000.0" (without the quotes, of course) and then go back to the main "Home" reshade menu tab and click "reload" at the bottom of that reshade menu.
Failure to do this will render your entire screen 100% blurry while Depth-of-Field (DoF) is on.
[END CRITICAL INSTRUCTIONS]
Done. PROFIT!?!
PROFIT!
UNINSTALLING
1. Delete the "reshade-shaders" folder, "ReShade.ini" file, "d3d11.dll", and "d3d11.log" file from your game folder. That's it.
CONTACT
-- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA --
-- Please follow me on twitter: https://twitter.com/MercsAssassin --
MY MODS FOR OTHER GAMES
Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/
ps: I'm TheMercsAssassin on most other websites, including youtube, twitter and the nexus. Hence, the Merc thing.
ps+: Do not use any part of my ReShade in your own work. Make your own through hard work and lots of time, like I did, please. Thanks.KeyAdaptiveSharpen=101,0,0,0
KeyBloomAndLensFlares=102,0,0,0
KeyTechnicolor2=0
KeyVignette=106,0,0,0
KeyTonemap=0
KeyBorder=96,0,0,0
KeyMatsoDOF=0
KeyFilmGrain2=0
KeyFilmGrain=99,0,0,0
KeyClarity=103,0,0,0
KeyADOF=111,0,0,0
KeyGaussianBlur=105,0,0,0
KeyChromaticAberration=98,0,0,0
KeyBloom=0
KeyLightDoF_Far=97,0,0,0
KeyLightroom=100,0,0,0
Effects=AdaptiveSharpen.fx,LightDoF.fx,Bloom.fx,GaussianBlur.fx,Clarity.fx,Vignette.fx,qUINT_dof.fx,Prism.fx,FilmGrain.fx,qUINT_lightroom.fx,Border.fx
Techniques=AdaptiveSharpen,BloomAndLensFlares,Vignette,ADOF,FilmGrain,ChromaticAberration,Lightroom,Border
TechniqueSorting=AdaptiveSharpen,HDR,BloomAndLensFlares,Technicolor2,Tonemap,Clarity,Deband,Vignette,ADOF,FilmGrain,FilmGrain2,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,DisplayDepth,Curves,Mode1,HighPassSharp,Mode2,GaussianBlur,Mode3,TiltShift,MotionBlur,LumaSharpen,MXAO,Cartoon,UIMask_Bottom,CA,UIMask_Top,UIDetect,UIDetect_Before,UIDetect_After,ChromaticAberration,Bloom,Lightroom,CinematicDOF,MartyMcFlyDOF,MatsoDOF,GP65CJ042DOF,MagicDOF,RingDOF,Border,SSR
KeyCA=0
KeyMode1=0
KeyTiltShift=0
KeyFISHEYE_CA_HORIZONTAL=98,0,0,0
KeyAmbientLight=110,0,0,0
KeyLightDoF_AutoFocus=0
KeyCinematicDOF=0
KeySSR=0
[Border.fx]
border_width=0.000000,54.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000
[AdaptiveSharpen.fx]
curve_height=0.700000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.400000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.337000
D_compr_high=0.504000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.750000
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=1
fBloomSaturation=1.000000
bAnamFlareEnable=0
fBloomThreshold=0.935000
fBloomAmount=2.400000
fLensdirtSaturation=4.000000
fBloomTint=0.701961,0.800000,1.000000
fLensdirtIntensity=0.700000
bLensdirtEnable=4294967295
fFlareLuminance=0.095000
iLensdirtMixmode=0
fLensdirtTint=0.000000,0.000000,1.000000
bLenzEnable=0
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[qUINT_lightroom.fx]
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_ENABLE_HISTOGRAM=0
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_BLUE_EXPOSURE=0.500000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_GLOBAL_GAMMA=-0.000000
LIGHTROOM_HISTOGRAM_HEIGHT=0.000000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.300000
LIGHTROOM_HISTOGRAM_SAMPLES=0
LIGHTROOM_MAGENTA_SATURATION=0.500000
LIGHTROOM_HISTOGRAM_SMOOTHNESS=5.000000
LIGHTROOM_RED_HUESHIFT=-0.000000
LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.300000
LIGHTROOM_GLOBAL_SATURATION=0.200000
LIGHTROOM_ORANGE_HUESHIFT=-0.200000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=-0.120000
LIGHTROOM_YELLOW_HUESHIFT=0.060000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_AQUA_EXPOSURE=0.020000
LIGHTROOM_AQUA_HUESHIFT=0.140000
LIGHTROOM_BLUE_HUESHIFT=0.080000
LIGHTROOM_RED_EXPOSURE=-0.560000
LIGHTROOM_ORANGE_EXPOSURE=-0.300000
LIGHTROOM_YELLOW_EXPOSURE=-0.500000
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_RED_SATURATION=0.500000
LIGHTROOM_ORANGE_SATURATION=0.260000
LIGHTROOM_YELLOW_SATURATION=0.300000
LIGHTROOM_GREEN_SATURATION=1.000000
LIGHTROOM_AQUA_SATURATION=0.300000
LIGHTROOM_BLUE_SATURATION=0.300000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000015
LIGHTROOM_GLOBAL_EXPOSURE=0.080000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.260000
LIGHTROOM_GLOBAL_VIBRANCE=-0.600000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_GLOBAL_TEMPERATURE=-0.100000
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
[FilmGrain.fx]
Intensity=0.200000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=1
[Prism.fx]
SampleCount=8
Aberration=7
Automatic=1
Curve=1.500000
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusSpeed=0.204000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_AutofocusCenter=0.700000,0.550000
fADOF_ManualfocusDepth=0.001000
fADOF_AutofocusRadius=0.031000
fADOF_HyperFocus=0.150000
fADOF_NearBlurCurve=6.000000
fADOF_FarBlurCurve=2.325000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeRadius=6.000000
fADOF_SmootheningAmount=0.000000
fADOF_ShapeCurvatureAmount=0.700000
fADOF_BokehIntensity=0.430000
iADOF_ShapeVertices=7
iADOF_ShapeQuality=12
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=-0.240000
iADOF_ShapeChromaMode=2
[FilmGrain2.fx]
grainamount=0.036000
coloramount=1.000000
lumamount=1.000000
grainsize=1.850000
[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000
[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=1.000000
[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[GaussianBlur.fx]
GaussianBlurRadius=2
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.140000
[Vignette.fx]
Type=0
Center=0.500000,0.500000
Ratio=2.229000
Radius=1.360000
Amount=-0.770000
Slope=7
[Levels.fx]
BlackPoint=16
WhitePoint=235
HighlightClipping=0
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[LightDoF.fx]
fLightDoF_Width=4.120000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.700000,0.400000
fLightDoF_Amount=1.400000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=0
fLightDoF_ManualFocus=0.640000
bLightDoF_UseMouseFocus=0
fLightDoF_AutoFocusSpeed=0.100000
[FisheyeHorizontal.fx]
fFisheyeZoom=0.550000
fFisheyeDistortion=0.010000
fFisheyeDistortionCubic=0.700000
fFisheyeColorshift=0.002000
[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=2
ClarityOffset=2.000000
ClarityDarkIntensity=0.000000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewBlendIfMask=0
ClarityStrength=0.300000
ClarityLightIntensity=0.500000
ClarityViewMask=0
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1
DOF_FARBLURCURVE=2.674000
DOF_MOUSEDRIVEN_AF=0
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.700000,0.700000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=0.050000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=9
bADOF_ShapeApertureEnable=0
DOF_NEARBLURCURVE=1000.000000
DOF_FOCUSRADIUS=0.150000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=5.920000
iRingDOFSamples=6
fADOF_BokehCurve=4.000000
iRingDOFRings=4
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8
bADOF_ImageChromaEnable=0
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
iGPDOFPolygonCount=5
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=4294967295
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=6.350000
iMatsoDOFBokehQuality=6
iADOF_ShapeQuality=17
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ShapeChromaMode=3
iADOF_ImageChromaHues=5
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
How blurry? Is it just when DoF triggers or is it constant (looking straight into the sky, etc.)? Is the blur that's bothering you the most concentrated to the edges of the screen? If the answer to the two questions is "yes, even when looking into the sky and yes the edges of the screen are the biggest problems with blur," then it's the Prism effect that's causing it. You can disable it with 2 on the numberpad.
On the other hand, nothing can stop DoF from blurring text and other UI elements when it triggers because Reshade can't detect UI elements in games. So if disabling the Prism effect doesn't solve your issue, then unfortunately you'll have to disable DoF completely, which can be done by hitting the division (/) key on numberpad.
Hope this helps!
Already done part 9 but the text in my game is so blurry, how to fix that?
Sure. Every effect is on a toggle. Look at the hotkey section.
I like the blurry parts of this mod, ADOF but cannot n use that with HDR itherwise it makes lighting look really yellow and fuzzy.
Is there anyway to get all that blurry part for HDR active mode.
oh, I was going to suggest turning HDR off if you're using it. I already enhance the colors and contrast, which is all HDR really does anyway, so it will be redundant and cause your game to probably be too dark if you're using my ReShades with HDR on, but again, you could adjust the contrast in Lightroom to minimize over darkening for your monitor.
Are you using HDR? For me the brightness is almost identical to vanilla. For further brightness tweaking, try adjusting the contrast setting under the Lightroom shader.
What do you mean you with regards to not liking the DOF when even when it's off? When it's off, it's, well, off. I'm working versions with lighter DoF implementations and hope to have those versions available much later today on the Nexus site: https://www.nexusmods.com/assassinscreedodyssey/mods/1
Perhaps you are referring to the lens warping effect with the chromatic aberration. Try disabling that with 2 on the numberpad.
Hope this helps!
I enjoy this preset but it took my fps down a bit but it worked good. I just didn't like how the DOF behaved at all even if I disabled it. Plus it was WAY too dark too. Do you plan to make another preset where it doesn't cause too much fps drops including less darkening colors? I guess everyone's computer and the monitor is different but it's mostly your preset. Would love to know what settings you use. I had to do tons of testing to find the sweet spot.