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Enhanced distant objects and shadows

Created by Coco-Ta
Added Oct. 9, 2018
Updated 9 Oct 14:51 CEST
Shader used: ReShade
Preset description:
Tried to enhance a bit the game for GTX 970 OCed. My configs vary from high to ultra and using HD textures "DLC", but SHADOWS on LOW. With this game works between 60-50FPS (60FPS mostly were no direct lighting sources casting shadows). I tried some profiles I found and changed from them to avoid useless layers of shaders in order to eliminate overload, changed parameters and used new shaders instead. Sadly, sometimes the FPS loss is too big and may be needed to remove some effect or the shole reshade. It can be played most of the time and tried to decrease effects in serch of performance. I added DOF to avoid distant objects look low quality, avoid popping and avoid the ugly jaggies in far low LOD objects. Best option for me was MatsoDOF, but it was too demanding; tried MagicDOF and was less demanding but less accurate. Finally I opted to choose the slight DOF added by depthhaze. USAGE and INSTALLATION: -Install Reshade (I used last 3.4.1) and choose DX10+ for kingdomcome.exe. -Copy this "KCDmio.ini" file in the folder "..\Kingdom Come Deliverance\bin\Win64". -In game, press SHIFT-F2 and choose the "KCDmio.ini" preset. (NOTE: If name of the txt file is changed, just copy the text and change extension to .ini and just select whichever name you set to file in the reshade menu, SHIFT-F2). NOTE: If you want to remove effects from compass (as you should) you have to download this PNG image (https://i.imgur.com/R2MzwIU.png) and rename it as UIMask.png and copy it (and overwrite original) to this folder: ..\Kingdom Come Deliverance\bin\Win64\reshade-shaders\Textures It's for 1920x1200, you can create your own resolution... or disable UIMASK. You can add single shortkeys to remove each shader during the game (depthhaze for interiors and HDR or bloom) if you like to gain a bit. FPS loss from none to 10-12FPS max. Problems come when in ares where not reaching the 60FPS without reshade. Better GPUs will add some room for that. ------------------------ Used shaders: -Depthhaze (for DOF). -HDR (slight just to improve shadows and bloom). -MagicBloom: Slight, as game itself uses. No problems with texts so far. -Vibrance: Slight saturation and correction of reds (adding a bit). -Lumasharpen: Very slight, to correct a bit the medium distances (after DOF). -UI Mask: Applied on the compass (does not affect menus, at least in 1920x1200, as game menus are in 1080 adding bars. (Initially added the aiming cursor point to the mask, but removed it later to avoid that to interfere when no cursor is on screen).
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Effects=Vibrance.fx,MagicBloom.fx,UIMask.fx,DepthHaze.fx,FakeHDR.fx,LumaSharpen.fx KeyMatsoDOF=0 Techniques=UIMask_Top,DepthHaze,HDR,LumaSharpen,MagicBloom,Vibrance,UIMask_Bottom TechniqueSorting=UIMask_Top,LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,ASCII,AmbientLight,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,CinematicDOF,Colourfulness,Clarity,ColorMatrix,AdvancedCRT,Curves,KNearestNeighbors,Deband,Daltonize,NonLocalMeans,Depth3D,DepthHaze,RingDOF,MagicDOF,Cross_Cursor,DisplayDepth,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,HDR,Emphasize,EyeAdaption,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode2,FXAA,Mode1,Mode3,GaussianBlur,HQ4X,GlitchB,HighPassSharp,Layer,HSLShift,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,LumaSharpen,MagicBloom,Monochrome,MXAO,MultiLUT,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,Tint,SMAA,ReflectiveBumpmapping,Before,After,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,Vibrance,Vignette,UIMask_Bottom KeyDepthHaze=57,0,0,0 KeyMagicDOF=0 [FineSharp.fx] sstr=2.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [MagicBloom.fx] fBloom_Intensity=0.049000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=10.000000 fDirt_Intensity=0.126000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=0 iDebug=0 [CinematicDOF.fx] UseAutoFocus=4294967295 ManualFocusPlane=1.000000 UseMouseDrivenAutoFocus=0 AutoFocusPoint=0.500000,0.600000 FNumber=4.500000 FocalLength=10.000000 HighlightGainFarPlane=0.000000 ShowOutOfFocusPlaneOnMouseDown=1 OutOfFocusPlaneColorTransparency=0.700000 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 FocusPlaneColor=0.000000,0.000000,1.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FarPlaneMaxBlur=2.000000 NearPlaneMaxBlur=1.000000 BlurQuality=5.000000 PostBlurSmoothing=0.000000 HighlightEdgeBias=0.000000 HighlightThresholdFarPlane=0.000000 HighlightGainNearPlane=0.000000 ShowNearCoCBlur=0 HighlightThresholdNearPlane=0.000000 ShowDebugInfo=0 [Clarity.fx] ClarityBlendMode=2 ClarityRadius=3 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [Splitscreen.fx] splitscreen_mode=0 [Depth3D.fx] Depth_Map_Adjust=7.500000 Depth_Map=0 Divergence=25.000000 Offset=0.000000 ZPD_GUIDE=0 Depth_Map_View=0 ZPD=0.010000 Auto_Depth_Range=0.000000 Depth_Map_Flip=0 Weapon_Scale=0 Weapon_Adjust=0.000000,2.000000,1.500000 Stereoscopic_Mode=0 Anaglyph_Desaturation=1.000000 Perspective=0.000000 Eye_Swap=0 Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [DepthHaze.fx] FogStart=1.000000 EffectStrength=0.650000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.000000 [DOF.fx] DOF_FARBLURCURVE=0.700000 fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=0 DOF_MOUSEDRIVEN_AF=0 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.600000 bADOF_ShapeApertureEnable=0 DOF_FOCUSSAMPLES=10 DOF_MANUALFOCUSDEPTH=0.410000 DOF_NEARBLURCURVE=1000.000000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=0 fRingDOFFringe=0.500000 DOF_FOCUSRADIUS=0.150000 DOF_BLURRADIUS=1.600000 fADOF_BokehCurve=4.000000 iRingDOFSamples=6 iRingDOFRings=4 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 bADOF_ShapeCurvatureEnable=0 fRingDOFGain=27.000000 fRingDOFBias=0.000000 bADOF_ImageChromaEnable=0 iMagicDOFBlurQuality=8 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 iGPDOFPolygonCount=5 fGPDOFBias=10.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=0 fMatsoDOFChromaPow=0.200000 fMatsoDOFBokehCurve=0.500000 iADOF_ShapeQuality=10 iMatsoDOFBokehQuality=6 fMatsoDOFBokehAngle=16.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0 bADOF_ShapeChromaEnable=0 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 [LightDoF.fx] fLightDoF_Width=5.000000 fLightDoF_Amount=10.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=1 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0 fLightDoF_ManualFocus=0.000000 [LumaSharpen.fx] pattern=1 sharp_strength=0.390000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [FakeHDR.fx] HDRPower=1.200000 radius1=0.793000 radius2=0.840000 [Layer.fx] Layer_Blend=1.000000 [TiltShift.fx] BlurMultiplier=6.000000 Line=0 Axis=0 Offset=0.050000 BlurCurve=1.000000 [LiftGammaGain.fx] RGB_Lift=1.120000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [Tonemap.fx] Gamma=0.990000 Bleach=0.008000 Defog=0.110000 Exposure=0.000000 Saturation=0.000000 FogColor=0.194252,0.256990,0.460784 [Vibrance.fx] Vibrance=0.260000 VibranceRGBBalance=1.200000,1.000000,0.800000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=8 WhitePoint=250 HighlightClipping=0 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [SurfaceBlur.fx] BlurRadius=1 DebugMode=0 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=2 Formula=8 Contrast=0.100000 [DPX.fx] RGB_Curve=12.000000,12.000000,14.000000 Strength=0.040000 RGB_C=0.360000,0.360000,0.370000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2 [CRT.fx] ScanlineGaussian=1 Amount=1.000000 Resolution=1.150000 Curvature=0 Gamma=2.400000 Brightness=0.900000 MonitorGamma=2.200000 ScanlineIntensity=2 CurvatureRadius=1.500000 CornerSize=0.010000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=2 fBloomSaturation=0.800000 bAnamFlareEnable=0 fBloomThreshold=0.800000 fLensdirtSaturation=2.000000 fBloomAmount=0.800000 fLensdirtIntensity=0.400000 fBloomTint=0.136870,0.418674,0.436275 fFlareLuminance=0.095000 bLensdirtEnable=0 iLensdirtMixmode=1 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 AL_DirtTex=0 alInt=10.150000 alThreshold=15.000000 AL_Adaptation=4294967295 AL_Dirt=4294967295 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=0 AL_Adaptive=2 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [3DFX.fx] DITHERAMOUNT=0.500000 LEIFX_PIXELWIDTH=1.500000 DITHERBIAS=-1 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 [MultiLUT.fx] fLUT_LutSelector=0 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [Prism.fx] Aberration=6 SampleCount=8 Curve=1.000000 Automatic=1 [EyeAdaption.fx] fAdp_Speed=0.100000 fAdp_DarkenCurve=0.500000 bAdp_DarkenEnable=1 bAdp_BrightenEnable=1 fAdp_BrightenThreshold=0.200000 fAdp_BrightenBlack=0.500000 fAdp_BrightenCurve=1.000000 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [PerfectPerspective.fx] FOV=90 Borders=1 Vertical=0.618000 Type=0 ResScale=1.000000 Color=0.027000,0.027000,0.027000,0.902000 Debug=0 Zooming=1.000000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [Nostalgia.fx] Nostalgia_palette=0 Nostalgia_color_5=0.000000,0.800000,0.333333 Nostalgia_color_13=0.666667,1.000000,0.400000 Nostalgia_color_0=0.000000,0.000000,0.000000 Nostalgia_color_12=0.466667,0.466667,0.466667 Nostalgia_color_1=1.000000,1.000000,1.000000 Nostalgia_color_11=0.200000,0.200000,0.200000 Nostalgia_color_2=0.533333,0.000000,0.000000 Nostalgia_color_3=0.666667,1.000000,0.933333 Nostalgia_color_10=1.000000,0.466667,0.466667 Nostalgia_color_4=0.800000,0.266667,0.800000 Nostalgia_color_6=0.000000,0.000000,0.666667 Nostalgia_color_15=0.733333,0.733333,0.733333 Nostalgia_color_7=0.933333,0.933333,0.466667 Nostalgia_color_14=0.000000,0.533333,1.000000 Nostalgia_color_8=0.866667,0.533333,0.333333 Nostalgia_color_9=0.400000,0.266667,0.000000 [Border.fx] border_width=0.000000,0.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0 [Daltonize.fx] Type=0 [Chromakey.fx] Threshold=0.100000 Pass=0 Color=0 CustomColor=1.000000,0.000000,0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1 Grain=0.006000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6 [Emphasize.fx] FocusDepth=0.026000 Sphere_FocusVertical=0.500000 FocusRangeDepth=0.001000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 Spherical=0 BlendFactor=0.000000 Sphere_FocusHorizontal=0.500000 Sphere_FieldOfView=75 EffectFactor=0.900000 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [Glitch.fx] Amount=1.000000 bUseUV=0 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FilmicPass.fx] Strength=0.850000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [ASCII.fx] Ascii_spacing=1 Ascii_font=1 Ascii_font_color=1.000000,1.000000,1.000000 Ascii_font_color_mode=1 Ascii_background_color=0.000000,0.000000,0.000000 Ascii_invert_brightness=0 Ascii_swap_colors=0 Ascii_dithering=1 Ascii_dithering_intensity=2.000000 Ascii_dithering_debug_gradient=1 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000 [HSLShift.fx] HUEGreen=0.250000,0.750000,0.250000 HUERed=0.750000,0.250000,0.250000 HUEOrange=0.750000,0.500000,0.250000 HUEYellow=0.750000,0.750000,0.250000 HUECyan=0.250000,0.750000,0.750000 HUEBlue=0.250000,0.250000,0.750000 HUEPurple=0.500000,0.250000,0.750000 HUEMagenta=0.750000,0.250000,0.750000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000

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