3 minutes ago
Onabioz_X
Joined the site 3 years ago[This is Archive Onabioz_X]
- I do what I want to do and how I want to do it. I see my ideal of correction in my own way and when I realise that I like it, I put it out (although it is possible to do everything completely differently and I am constantly redoing everything).
- I use the default saturation settings in the nvidia/amd panel, and the monitor settings are calibrated to medium gamma (and actually there is a special device that calibrates everything to "normal"). It is clear that everyone has different settings, but it is better to use the standard saturation settings, for the use of third-party presets, well and the gamma monitor already tweak in the game to avoid divergence in brightness. [I don't know why I'm writing this, but sometimes people are too dumb to realise. No negativity:)].
[Question. Why do I make screenshots in: floor, wall, sky/water, sand, grass?! - To show the direct difference of colour change on texture. Just need]
-------------------------"Big Thought."
- In fact, you can do a lot of things. But first of all, the basis is standard filters from what is provided. Yes, you can use third-party (files) loots, partials, effects and make it even better....
- Basically goes the basis for the general background, but since I can not control the colour at different interval of game time / year that is in the game, other colours will break.
- In the simulation I emphasise the texture of the road, sky and general tone and then the rest...because we are looking from 1 person/3rd person, the road - the distance mostly.
- With Reshade you can make a cheat (FlyHack), and you can make full night vision as with DayZ for example (to be like daytime, without strong colour noise/shadows).
-------------------------"Big Thought."
- I used Google Translate, so...
https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository (Official Reshade repository with different versions)
"When people are enveloped by darkness, they begin to see the light. No matter how small or weak that light is. As long as there is light, there is hope")