I’ve been experimenting with different ways to push my GPU outside of actual gameplay, mainly to test stability before running heavy presets or large mod stacks.
For a quick and surprisingly demanding GPU stress test, I use this browser-based volumetric raymarching benchmark:
https://volumeshader.com/
It renders procedural fractals in real time using WebGL, creating sustained graphical load that helps reveal thermal behavior and stability issues without requiring any installation.
What I like about this approach is that it mirrors real rendering stress in a continuous way similar to heavy shader or post-processing loads in modded games. It’s useful for pre-checking GPU stability before launching demanding presets or large texture packs.
Has anyone else tried it on SFX setups or ReShade-heavy configurations? I’d be interested to hear how it behaves on older GPUs, laptops, or systems with strict thermal throttling. Share your results and comparisons.