HOW TO SETUP RESHADE FOR NR2003
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1) 𝗜𝗻𝘀𝘁𝗮𝗹𝗹 𝗮𝗻 𝗔𝗣𝗜
DX9 - MUST DISABLE On-car Shadows & Volumetric Fog
DX9VK - Recommended
API Download:
https://drive.google.com/uc?export=download&id=19J8CuC73Gj4h6GjGux075hVFtWdd2f3j
(Download may take up to 2 minutes to start)
Copy the files INSIDE your chosen API folder into the directory...
Papyrus\NASCAR Racing 2003 Season
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2) 𝗜𝗻𝘀𝘁𝗮𝗹𝗹 𝗘𝗳𝗳𝗲𝗰𝘁𝘀 𝗮𝗻𝗱 𝗦𝗵𝗮𝗱𝗲𝗿𝘀
Effects/Shaders Download:
https://drive.google.com/uc?export=download&id=1lG5Ber9nXr172VyLJbeSwzIA4FfPehTt
(Download may take up to 2 minutes to start)
Place the folder "Reshade-Shaders" and the file "Reshade.ini" into the directory...
Papyrus\NASCAR Racing 2003 Season
_______________________𝗔𝗹𝗹 𝗗𝗼𝗻𝗲! 𝗥𝗲𝘀𝗵𝗮𝗱𝗲 𝘀𝗵𝗼𝘂𝗹𝗱 𝗻𝗼𝘄 𝗯𝗲 𝗮𝗰𝘁𝗶𝘃𝗲!____________________________
If this is your first time using Reshade, here's a quick demonstration of someone activating it in-game...
https://youtu.be/e2qKbNzoMM0?t=150
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Known Issues & Fixes
A) Opening reshade outside of a race weekend may cause the game to freeze. Avoid opening the settings before loading a track...
B) If you have a black screen, this is because the Depth Buffer cannot be accessed by Reshade. Options in your graphics card settings (Usually MSAA) can cause interference. Disable this settings and similar options one at a time until working. If nothing else fixes the issue, disable the frame buffer and restart the game...
Add-ons >
Generic Depth (OFF)
C) Shaders that access the depth buffer (Typically the ones that add ambient occlusion and lighting) - Such as RTGI, MXAO, SSDO - can cause transparency issues. Apply these settings depending on your camera view...
Cockpit View:
Add-ons >
Generic Depth (ON)
Copy Depth Buffer Before Clearing Operations (ON)
Copy Depth Buffer During Frame Time To Prevent Artifacts (ON)
Remaining options in add-ons set to (OFF)
All Other Views:
Add-ons >
Generic Depth (ON)
Copy Depth Buffer Before Clearing Operations (ON)
Copy Depth Buffer During Frame Time To Prevent Artifacts (OFF)
Remaining options in add-ons set to (OFF)
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- 𝗧𝗼𝗯𝘆 𝗥𝗼𝗯𝗲𝗿𝘀𝗼𝗻 (𝗣𝗢𝗔𝗗𝗦𝟬𝟰)