44 minutes ago
READ DEAD REDEMPTION
SweetFX game notes:
Techniques=AdaptiveSharpen,Colourfulness
KeyVignette=45,0,0,0
KeySMAA=45,0,0,0
KeyHDR=45,0,0,0
KeyTechnicolor=45,0,0,0
KeyFXAA=45,0,0,0
KeyLevels=45,0,0,0
Effects=FakeHDR.fx,AdaptiveSharpen.fx,Vignette.fx,Technicolor.fx,Colourfulness.fx,FXAA.fx,Levels.fx,ReflectiveBumpMapping.fx,SMAA.fx
KeyReflectiveBumpmapping=45,0,0,0
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,HDR,FXAA,HighPassSharp,Levels,LumaSharpen,ReflectiveBumpmapping,SMAA,Technicolor,Technicolor2,Vibrance,Vignette
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=1.000000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[Colourfulness.fx]
colourfulness=0.330000
lim_luma=0.700000
Game presets
Preset | Added | By | Screenshots | Downloads | Shader |
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