6 minutes ago
Strike Suite Zero DC
SweetFX game notes:
KeyTechnicolor2=98,0,0,0
Techniques=MultiLUT,DPX,FilmGrain2,FXAA,AdaptiveSharpen
TechniqueSorting=Levels,LiftGammaGain,Technicolor2,WatchDogsTonemapping,Tonemap,CA,HDR,HaarmPeterDuikerFilmicToneMapping,MultiLUT,FilmGrain,DPX,Curves,FilmicPass,FilmGrain2,MMJCelShader,BloomAndLensFlares,AmbientLight,FXAA,AdaptiveSharpen,TVCRTPixels,VHS_Exp
KeyFilmGrain=99,0,0,0
KeyAdaptiveSharpen=101,0,0,0
KeyBloomAndLensFlares=102,0,0,0
[TVCRTPixels.fx]
fTVCRTPixels_Gamma=1.370000
fTVCRTPixels_PixelSize=3.017000
[FilmicPass.fx]
Linearization=0.500000
Strength=0.851000
Contrast=1.000000
Fade=0.074000
Bleach=0.675000
BaseGamma=1.000000
Saturation=-0.150000
GreenCurve=1.000000
RedCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
EffectGammaB=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
LumCoeff=0.212656,0.715158,0.072186
[Levels.fx]
BlackPoint=16
WhitePoint=235
HighlightClipping=0
[WatchDogs-Tone.fx]
LinearWhite=1.250000
LinearColor=1.250000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[FilmGrain2.fx]
grainamount=0.023000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[MultiLUT.fx]
fLUT_LutSelector=6
fLUT_AmountChroma=0.866000
fLUT_AmountLuma=0.000000
[VHSExperiment.fx]
iVHS_resolutionX=320
iVHS_resolutionY=240
bVHS_doColorCorrection=0
fVHS_noiseSpeed=1.000000
[CEL.fx]
WhtCutoff=0.970000
BlkCutoff=0.030000
ShdLevels=9.000000
SatModify=1.150000
OtlModify=0.200000
ShdWeight=0.500000
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=1.096000
fBloomThreshold=0.805000
fLensdirtSaturation=1.146000
fBloomAmount=0.637000
fLensdirtIntensity=0.828000
fBloomTint=0.700000,0.800000,1.000000
fFlareLuminance=0.095000
bLensdirtEnable=4294967295
iLensdirtMixmode=1
bLenzEnable=4294967295
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareCurve=1.200000
bAnamFlareEnable=4294967295
fAnamFlareThreshold=1.000000
fAnamFlareWideness=2.500000
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
fChapFlareTreshold=0.900000
bChapFlareEnable=0
iChapFlareCount=15
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
iGodraySamples=128
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
alInt=10.150000
AL_DirtTex=4294967295
AL_Adaptive=0
alThreshold=15.000000
AL_Adaptation=1
AL_Dirt=1
alAdapt=0.700000
alLensThresh=0.898000
alAdaptBaseBlackLvL=2
AL_Vibrance=4294967295
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=4294967295
alLensInt=3.248000
[FXAA.fx]
Subpix=0.733000
EdgeThreshold=0.031000
EdgeThresholdMin=0.019000
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=0.603000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
scale_cs=0.056000
L_compr_high=0.334000
scale_lim=0.100000
pm_p=0.700000
[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=1.000000
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.200000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[Curves.fx]
Mode=0
Formula=4
Contrast=0.650000
[Tonemap.fx]
Defog=0.013000
Bleach=0.101000
Gamma=1.000000
Exposure=0.057000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000
Game presets
Preset | Added | By | Screenshots | Downloads | Shader |
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