Techniques=Layer,LUT,SMAA
TechniqueSorting=Border,LeiFx_Tech,ASCII,AdaptiveFog,AspectRatioPS,Chromakey,Cartoon,CA,ColorMatrix,Colourfulness,Daltonize,AmbientLight,AdaptiveSharpen,Curves,BloomAndLensFlares,Clarity,AdvancedCRT,KNearestNeighbors,NonLocalMeans,DPX,Deband,DisplayDepth,DepthHaze,CinematicDOF,Emphasize,HDR,MotionBlur,EyeAdaption,FilmGrain,FilmicAnamorphSharpen,FilmGrain2,FilmicPass,Crosshair,Depth3D,Mode1,Mode2,Mode3,GlitchB,GaussianBlur,HQ4X,HighPassSharp,Layer,Levels,FXAA,LiftGammaGain,HSLShift,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,LevelsPlus,LUT,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Monochrome,MultiLUT,LumaSharpen,Nightvision,PPFX_Godrays,MagicBloom,PerfectPerspective,ChromaticAberration,PPFXBloom,Tint,PPFXSSDO,Before,After,StageDepth,MXAO,ReflectiveBumpmapping,Nostalgia,Technicolor,TriDither,UIDetect,UIDetect_Before,UIDetect_After,Technicolor2,Tonemap,Vibrance,TiltShift,UIMask_Top,UIMask_Bottom,Vignette,SurfaceBlur,SMAA
PreprocessorDefinitions=
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.050000
MaxSearchSteps=32
MaxSearchStepsDiagonal=14
CornerRounding=26
DebugOutput=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Layer.fx]
Layer_Scale=1.500000
Layer_Pos=0.500000,0.500000
Layer_Blend=0.533000