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BrandNewman's DonutMod Preset

Created by Dendle94
Added Jan. 26, 2020
Shader used: ReShade
Preset description:
BrandNewman's settings taken from his tutorial on the Donut Team forum https://donutteam.com/forum/topic/2536
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PreprocessorDefinitions= Techniques=Technicolor2,Levels,UIMask_Top,Outline,UIMask_Bottom,SMAA TechniqueSorting=Technicolor2,Levels,UIMask_Top,Outline,UIMask_Bottom,SMAA,AdaptiveFog,AdaptiveSharpen,ADOF,AdvancedCRT,After,After,After,AmbientLight,ArcaneBloom,ASCII,AspectRatioPS,AspectRatioComposition,BackupBuffer,Before,Before,Before,Bilateral_Filter,Bilinear_Interpolation_Anti_Aliasing,Bloom,BloomAndLensFlares,Border,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorfulPoster,ColorIsolation,ColorMatrix,Colourfulness,Comic,ContrastAdaptiveSharpen,CrossHair,Cross_Cursor,Cross_Cursor,CRT_Lottes,CRT_Yee64,CRT_Yeetron,Cursor,Curves,Daltonize,Deband,DELC_Sharpen,Depth3D,Depth3D,DepthHaze,DepthHaze2,Directionally_Localized_Anti_Aliasing,DisplayDepth,Dither,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicGrade,FilmicSharpen,FilmicPass,Flashlight,Flipbook,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HexLensFlare,HighPassSharp,HotsamplingHelper,HQ4X,HSLShift,HSV_Tech,Interlaced,KNearestNeighbors,Layer,LeiFx_Tech,Letterbox,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Lightroom,Lightroom,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatCap_DisplayNormals,MatCap_Experimental,MatCap_Outlines,MatCap_Rainbow,MatCap_SmoothNormals,MatCap_TextureReplace,MatsoDOF,MBMB,Median_Filter,MeshEdges,Mode1,Mode2,Mode3,Monochrome,Monocular_Cues,MotionBlur,MultiFX,MultiLUT,MultiTonePoster,MXAO,MXAO,MXAO2L,MXAO2P,Nightvision,NLM_Sharp,NonLocalMeans,NonLocal_Means,Normal_Filter_Anti_Aliasing,Nostalgia,Overlay,PandaFX,PerfectPerspective,Pirate_Bloom,Pirate_Curve,Pirate_DepthPreProcess,Pirate_DOF,Pirate_FXAA,Pirate_GI,Pirate_LightAdaptation,Pirate_LumaSharpen,Pirate_SSAO,Pirate_Tonemap,Pirate_Vibrance,Pirate_Vignette,Polynomial_Barrel_Distortion_P,PPFXBloom,PPFX_Godrays,PPFXSSDO,ApplyLUT,RDR2,RealGrain,Reflection,ReflectiveBumpmapping,RemoveTint,RetroFog,RetroTint,RimLight,RingDOF,ScreenShake,SCurve,SimpleBloom,SimpleGrain,Smart_Sharp,Sobel_Shader,SplitScreen,SSR,StageDepth,SunsetFilter,SuperDepth3D,SurfaceBlur,SurfaceSharpen,TAA,Technicolor,ImageTest,ThinFilm,TiltShift,Tint,Tonemap,Tonemap2,To_Else,Trails,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UnsharpMask,Vibrance,Vignette,VR_nose,VR,VirtualResolution,Virtual_Nose,Zoom [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [Outline.fx] BackgroundColor=0.000000,0.000000,0.000000 CustomBackground=0 EdgeDetectionAccuracy=1.000000 EdgeDetectionMode=0 EdgeSlope=1.600000 OutlineColor=0.000000,0.000000,0.000000 OutlineOpacity=0.666000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.100000 Strength=1.000000 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000

Screenshots

Comments

Slytrigger
21 Mar 17:11 CET

No screenshot,no download!

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