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SUPER MARIO ODYSSEY HDR

Created by jonny25
Added March 29, 2020
Shader used: ReShade
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PreprocessorDefinitions= Techniques=HDR,Colourfulness TechniqueSorting=DepthHaze,FilmicPass,LeiFx_Tech,DisplayDepth,PerfectPerspective,LevelsPlus,AdaptiveFog,LiftGammaGain,Mode1,Mode2,Mode3,PPFXBloom,SurfaceBlur,CinematicDOF,PPFX_Godrays,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Technicolor,Technicolor2,LumaSharpen,PPFXSSDO,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,TiltShift,LUT,AdaptiveSharpen,ChromaticAberration,Tonemap,DPX,TriDither,FXAA,UIDetect,UIDetect_Before,UIDetect_After,Emphasize,ReflectiveBumpmapping,UIMask_Top,UIMask_Bottom,Tint,EyeAdaption,AmbientLight,Vibrance,MagicBloom,GaussianBlur,HDR,Vignette,Monochrome,Clarity,ASCII,MotionBlur,GlitchB,MultiLUT,ColorMatrix,AspectRatioPS,FilmGrain,HighPassSharp,Colourfulness,FilmGrain2,HQ4X,MXAO,MXAO,AdvancedCRT,SMAA,BloomAndLensFlares,FilmicAnamorphSharpen,Nightvision,HSLShift,Border,Curves,Before,After,Layer,Daltonize,Cartoon,StageDepth,Levels,Chromakey,Deband,CA,KNearestNeighbors,NonLocalMeans,Nostalgia,Depth3D,Bloom,RT,SSR,SuperDepth3D,Display_Depth,Cross_Cursor,RT,Lightroom,ADOF,Blooming_HDR [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.350000 col_noise=1 enable_dither=0 lim_luma=0.700000 [FakeHDR.fx] HDRPower=1.199995 radius1=0.820000 radius2=0.800001 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.000000 Bleach=0.000000 BlueCurve=1.000000 Contrast=1.000000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.400000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.150000 Strength=0.850000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0

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