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RE3 Color Correction

Created by TheVoodoo
Added April 3, 2020
Updated 3 Apr 14:26 CEST
Shader used: ReShade
Preset description:
This is a preset for Resident Evil 3 (2020) to remove the green tint and improve the dynamic range between black and white. Please set the max brightness to maximum and the min brightness to minimum in the ingame display settings as shown in the screenshot to gain the most possible dynamic range. Choose the overall brightness to your preference. Use the latest reshade version. active shaders: LevelsPlus.fx (for color correction and improved b/w levels) LumaSharpen.fx (for slightly improved sharpness) Because i managed to achieve these results with only those two shaders, the performance impact is just about 1-2 fps
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PreprocessorDefinitions= Techniques=LumaSharpen,LevelsPlus TechniqueSorting=LumaSharpen,LevelsPlus [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.003922,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=4294967295 HighlightClipping=0 InputBlackPoint=0.007843,0.007843,0.007843 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.941176,0.980392,0.784314 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.400000 show_sharpen=0


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