SweetFX Settings DB
Latest forum threads
6 hours, 18 minutes ago
10 hours, 23 minutes ago
10 hours, 55 minutes ago
by Esha
11 hours, 46 minutes ago

Enhanced Atmosphere

Preset for Prototype
Created by DuskyRed
Added April 23, 2020
Updated 24 Apr 03:49 CEST
Shader used: ReShade
Preset description:
Shaders used: - AmbientLight - FilmGrain - Pirate_Bloom (also needs Pirate_Global) - Tint (Sepia) - Tonemap - SMAA (optional) I recommend to set brightness to default. You can enable MSAA and AO through your graphics card control panel. I did it with Nvidia Inspector (MSAA: L.A. Noire, Dark Souls 2, LotR: War in the North markers. HBAO+: Dragon Age: Origins marker). Don't forget to rename .txt file to .ini before using. Feel free to customize this preset with in-game ReShade menu.
Download preset Show / Hide settings
PreprocessorDefinitions= Techniques=Pirate_Bloom,Tonemap,AmbientLight,Tint,FilmGrain TechniqueSorting=SMAA,Pirate_Bloom,Tonemap,AmbientLight,Tint,FilmGrain [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.200000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=5.000000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=30.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=0 AL_DirtTex=0 AL_Lens=0 AL_Vibrance=0 [FilmGrain.fx] Intensity=0.400000 Mean=0.500000 SignalToNoiseRatio=1 Variance=0.270000 [Pirate_Bloom.fx] BLOOM_BLEND=0 BLOOM_DEBUG=0 BLOOM_RADIUS=10.000000 BLOOM_SATURATION=2.000000 BLOOM_STRENGTH=0.055000 BLOOM_THRESHOLD=0.100000 [Sepia.fx] Strength=0.180000 Tint=0.550000,0.431500,0.420000 [SMAA.fx] CornerRounding=10 DebugOutput=0 EdgeDetectionThreshold=0.050000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.088235,1.000000 Gamma=1.100000 Saturation=-0.100000

Comments

You need to be logged in to post a comment