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Cyber FX

Preset for Ghostrunner
Created by THZ
Added May 9, 2020
Updated 9 May 03:07 CEST
Shader used: ReShade
Preset description:
Cyberpunk FX preset for Ghostrunner Reshade Version 4.6.1 1 - Download the latest version of Reshade https://reshade.me/ Find "Ghostrunner-Win64-Shipping.exe" and install Effects: AmbientLight.fx Clarity.fx FakeHDR.fx FilmicPass.fx qUINT_bloom.fx Vibrance.fx DOF.fx - optional Hit F6 to on/off 2 - Download the preset and place it in the game folder Ghostrunner\Binaries\Win64 3 - Set the game bright options in the middle Demonstration: https://www.youtube.com/watch?v=rsTQrQLBT_k
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KeyMatsoDOF=117,0,0,0 PreprocessorDefinitions= Techniques=FilmicPass,MatsoDOF,Vibrance,AmbientLight,Bloom,Clarity,HDR TechniqueSorting=Tonemap,Technicolor2,Curves,LiftGammaGain,FilmicPass,Lightroom,MatsoDOF,Tint,GaussianBlur,Vibrance,AmbientLight,Bloom,BloomAndLensFlares,Clarity,DPX,HDR,HighPassSharp,LumaSharpen,SurfaceBlur,AdaptiveSharpen,Border,CA,ChromaticAberration,ChromaticAberration,ColorMatrix,Colourfulness,Deband,DisplayDepth,Emphasize,Emphasize,FilmGrain,GP65CJ042DOF,KNearestNeighbors,LeiFx_Tech,Levels,LightDoF_Far,LightDoF_Near,MagicDOF,MartyMcFlyDOF,Mode2,NonLocalMeans,ReflectiveBumpmapping,RingDOF,SMAA,Vignette,DELC_Sharpen,AdaptiveFog,AdaptiveFog,ADOF,AdvancedCRT,After,After,After,ApplyLUT,ArcaneBloom,ArtisticVignette,ASCII,AspectRatioPS,AspectRatioPS,AspectRatioComposition,AspectRatioSuite,Before,Before,Before,BulgePinch,Cartoon,Checkerboard,Chromakey,Chromakey,CinematicDOF,CinematicDOF,ColorfulPoster,ColorIsolation,ColorLab,Comic,CrossHair,CRT_Yee64,CRT_Yeetron,Cursor,Daltonize,Depth3D,DepthHaze,DepthHaze,DirectionalDepthBlur,DisplayLUT,Dither,EyeAdaption,FilmGrain2,FilmicAnamorphSharpen,FilmicAnamorphSharpen,FilmicBloom,FilmicGrade,FilmicSharpen,Flashlight,FlexibleCA,Flipbook,FocalDOF,FramerateLimiter,FXAA,GlitchB,GrainSpread,HexLensFlare,HotsamplingHelper,HQ4X,HSLShift,Interlaced,Layer,Letterbox,LevelsPlus,LightDoF_AutoFocus,LUT,MagicBloom,MatCap_DisplayNormals,MatCap_Experimental,MatCap_Outlines,MatCap_Rainbow,MatCap_SmoothNormals,MatCap_TextureReplace,MBMB,MeshEdges,MinimalColorGrading,Mode1,Mode3,Monochrome,MotionBlur,MultiFX,MultiLUT,MultiLUT,MultiTonePoster,MXAO,MXAO,NeoBloom,Nightvision,Nostalgia,Overlay,PandaFX,pd80_02_Cinetools_LUT,pd80_02_MultiLUT_v2,PerfectPerspective,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,Pirate_Bloom,Pirate_Curve,Pirate_DepthPreProcess,Pirate_DOF,Pirate_FXAA,Pirate_GI,Pirate_LightAdaptation,Pirate_LumaSharpen,Pirate_SSAO,Pirate_Tonemap,Pirate_Vibrance,Pirate_Vignette,PPFXBloom,PPFX_Godrays,PPFXSSDO,prod80_01A_RT_Correct_Contrast,prod80_01B_RT_Correct_Color,prod80_02_Bloom,prod80_02_LUT_Creator,prod80_03_Color_Space_Curves,prod80_03_CurvedLevels,prod80_03_FilmicTonemap,prod80_03_Levels,prod80_03_Shadows_Midtones_Highlights,prod80_04_Black_and_White,prod80_04_ColorBalance,prod80_04_ColorGradient,prod80_04_ColorIsolation,prod80_04_ColorTemperature,prod80_04_ContrastBrightnessSaturation,prod80_04_Magical_Rectangle,prod80_04_SelectiveColor,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,prod80_05_LumaSharpen,prod80_06_ChromaticAberration,prod80_06_Depth_Slicer,prod80_06_FilmGrain,prod80_06_LumaFade_End,prod80_06_LumaFade_Start,prod80_06_Posterize_Pixelate,RealGrain,Reflection,RemoveTint,RetroFog,RetroTint,RimLight,ScreenShake,SCurve,SimpleBloom,SimpleGrain,Sketch,SSR,StageDepth,SunsetFilter,SuperDepth3D,SuperDepth3D_VR,Swirl,Technicolor,ImageTest,ThinFilm,TiltShift,TiltShift,TinyPlanet,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,VR_nose,VR,VirtualResolution,ZigZag [AmbientLight.fx] alAdapt=1.400000 alAdaptBaseBlackLvL=3 alAdaptBaseMult=0.540000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=6.000000 alLensInt=3.000000 alLensThresh=0.500000 alThreshold=0.106000 AL_Adaptation=4294967295 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=1 AL_Lens=1 AL_Vibrance=1 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=5 ClarityDarkIntensity=1.000000 ClarityLightIntensity=1.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [DOF.fx] bADOF_ImageChromaEnable=0 bADOF_RotAnimationEnable=0 bADOF_ShapeAnamorphEnable=0 bADOF_ShapeApertureEnable=0 bADOF_ShapeChromaEnable=0 bADOF_ShapeCurvatureEnable=0 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeDistortEnable=0 bADOF_ShapeWeightEnable=0 bGPDOFPolygonalBokeh=0 bMatsoDOFChromaEnable=0 DOF_AUTOFOCUS=4294967295 DOF_BLURRADIUS=2.000000 DOF_FARBLURCURVE=3.800000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_FOCUSRADIUS=0.050000 DOF_FOCUSSAMPLES=9 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.000000 DOF_MOUSEDRIVEN_AF=0 DOF_NEARBLURCURVE=1.000000 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 fADOF_ImageChromaCurve=1.000000 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeAnamorphRatio=0.200000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeCurvatureAmount=0.300000 fADOF_ShapeDiffusionAmount=0.100000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeRotation=0.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeWeightCurve=4.000000 fADOF_SmootheningAmount=1.000000 fGPDOFBias=10.000000 fGPDOFBiasCurve=2.000000 fGPDOFBrightnessMultiplier=2.000000 fGPDOFBrightnessThreshold=0.500000 fGPDOFChromaAmount=0.150000 fMagicDOFColorCurve=4.000000 fMatsoDOFBokehAngle=0.000000 fMatsoDOFBokehCurve=60.000000 fMatsoDOFChromaPow=0.200000 fRingDOFBias=0.000000 fRingDOFFringe=0.500000 fRingDOFGain=27.000000 fRingDOFThreshold=0.700000 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 iADOF_ShapeQuality=17 iGPDOFPolygonCount=5 iGPDOFQuality=6 iMagicDOFBlurQuality=8 iMatsoDOFBokehQuality=2 iRingDOFRings=4 iRingDOFSamples=6 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmicPass.fx] BaseCurve=1.300000 BaseGamma=1.000000 Bleach=0.545000 BlueCurve=2.100000 Contrast=1.000000 EffectGamma=0.640000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.103000 GreenCurve=0.190000 Linearization=0.868000 LumCoeff=1.000000,1.000000,1.000000 RedCurve=0.120000 Saturation=-0.543000 Strength=0.450000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.150000 BLOOM_CURVE=1.000000 BLOOM_INTENSITY=0.820000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=20.010000 BLOOM_SAT=-1.500000 BLOOM_TONEMAP_COMPRESSION=4.000000 [Vibrance.fx] Vibrance=0.600000 VibranceRGBBalance=0.150000,1.000000,1.000000

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