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NoAA™

Preset for Doom Eternal
Created by brazzjazz
Added July 15, 2020
Updated 15 Jul 22:06 CEST
Shader used: ReShade
Preset description:
NoAA is a brand-new, fine-tuned algorithm specifically designed to reduce aliasing (rugged pixel edges) by as much as 100%.¹ ² ³ Installation is easy and the shader is very lightweight, with almost no additional GPU load. ¹ Reduces everything else by 100% too ² Game achievements can, depending on the genre and ability of the player, prove difficult. Always use NoAA™ responsibly. ³ I take no responsibility for gamers disappointed in their monitors when they see the shitty black level and arrive at the inevitable conclusion that their monitor is a fucking lightbulb in the dark (you know, the "dark" kind of dark).
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PreprocessorDefinitions= Techniques=LiftGammaGain TechniqueSorting=LiftGammaGain [LiftGammaGain.fx] RGB_Gain=0.000000,0.000000,0.000000 RGB_Gamma=0.000000,0.000000,0.000000 RGB_Lift=0.000000,0.000000,0.000000

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