2 minutes ago
SoftFX
Preset description:
Tried to make the game feel grimier, like old celluloid.
Took some inspiration from the sequel, Batman AK and the RE2 remake.
Won't be to everyone's tastes but someone might like it.
Reshade 4.9.1
*Techniques*
FXAA
UnrealLens
MagicHDR
Tonemap
LiftGammaGain
FlexibleCA
EDIT: Brightened the image slightly and some changes to bloom.
V2: Removed technicolor2 as it was crushing the red highlights. Removed Gaussian blur as HDR Bloom does something similar.
PreprocessorDefinitions=
Techniques=FXAA@FXAA.fx,UnrealLens@UnrealLens.fx,MagicHDR@MagicHDR.fx,LiftGammaGain@LiftGammaGain.fx,Tonemap@Tonemap.fx,FlexibleCA@FlexibleCA.fx
TechniqueSorting=FXAA@FXAA.fx,UnrealLens@UnrealLens.fx,MagicHDR@MagicHDR.fx,FilmGrain2@FilmGrain2.fx,LiftGammaGain@LiftGammaGain.fx,Tonemap@Tonemap.fx,FlexibleCA@FlexibleCA.fx
[ArtisticVignette.fx]
BlendMode=0
VignetteColor=0.000000,0.000000,0.000000,1.000000
VignetteRatio=0.000000
VignetteShape=1
VignetteStartEnd=0.900000,1.150000
_Help=0
[CAS.fx]
Contrast=0.000000
Sharpening=1.000000
[Daltonize.fx]
Type=0
[Deband.fx]
banding_depth=1.000000
debug_output=0
enable_depthbuffer=0
enable_sdeviation=1
enable_weber=1
iterations=3
range=24.000000
t1=0.007000
t2=0.040000
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
[FilmGrain.fx]
Intensity=1.000000
Mean=0.500000
SignalToNoiseRatio=4
Variance=0.500000
[FilmGrain2.fx]
coloramount=0.600000
grainamount=0.030000
grainsize=1.500000
lumamount=1.000000
[FlexibleCA.fx]
Mode=1
Multiplier=1.500000
Ratio=-1.000000,0.000000,1.000000
[FXAA.fx]
EdgeThreshold=0.050000
EdgeThresholdMin=0.000000
Subpix=0.250000
[GaussianBlur.fx]
GaussianBlurOffset=1.000000
GaussianBlurRadius=4
GaussianBlurStrength=0.150000
[HexLensFlare.fx]
uColor0=0.576471,1.000000,0.000000
uColor1=0.258824,0.592157,1.000000
uColor2=1.000000,0.576471,0.000000
uColor3=0.392157,0.925490,1.000000
uIntensity=1.000000
uScale=1.000000
uThreshold=0.950000
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.040000,0.970000,0.960000
RGB_Lift=1.000000,1.000000,1.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[MagicHDR.fx]
BlendingAmount=1.000000
BlendingBase=0.200000
BloomAmount=0.500000
BloomBrightness=2.000000
BloomSaturation=0.500000
BlurSize=0.500000
Exposure=0.000000
InputExposure=0.000000
InvTonemap=5
ShowBloom=0
Tonemap=5
_Credits=0
_Help=0
_WipWarn=0
[NeoBloom.fx]
BloomBlendMode=1
ColorFilter=1.000000,1.000000,1.000000
Intensity=0.500000
MagicMode=0
MaxBrightness=100.000000
Mean=0.000000
NormalizeBrightness=1
Padding=0.100000
Saturation=2.000000
Sigma=2.000000
Variance=2.040000
_Help=0
[PD80_02_Bloom.fx]
bExposure=0.000000
BKelvin=6500
BloomLimit=0.333000
BloomMix=0.500000
BloomSaturation=0.000000
BlurSigma=30.000000
debugBloom=0
dither_strength=2.000000
enableBKelvin=0
GreyValue=0.333000
[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=0.333000
grainBlur=0.500000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.650000
grainIntHigh=0.200000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=0
[Prism.fx]
Aberration=6
Automatic=1
Curve=1.000000
SampleCount=8
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.630000
MXAO_SAMPLE_RADIUS=0.500000
MXAO_SSAO_AMOUNT=0.200000
[SuperDepth3D.fx]
Auto_Balance_Ex=4
Auto_Depth_Adjust=0.100000
Cursor_Lock=0
Cursor_SC=1,0
Cursor_Type=0
Custom_Sidebars=1
Depth_Detection=0
Depth_Edge_Mask=0.000000
Depth_Map=0
Depth_Map_Adjust=40.000000
Depth_Map_Flip=0
Depth_Map_View=0
Divergence=25.000000
Eye_Fade_Reduction_n_Power=0,0,0
Eye_Swap=0
FPSDFIO=0
Interlace_Anaglyph_Calibrate=0.500000,1.000000,0.500000
Offset=0.000100
Performance_Mode=0
Perspective=0
Scaling_Support=0
Stereoscopic_Mode=0
View_Mode=0
Weapon_Adjust=0.000000,0.000000,0.000000
Weapon_ZPD_Boundary=0.000000
WP=0
WZPD_and_WND=0.030000,0.000000
ZPD_Boundary=0
ZPD_Boundary_n_Fade=0.500000,0.250000
ZPD_Separation=0.100000,0.000000
[Technicolor2.fx]
Brightness=0.500000
ColorStrength=0.294118,0.082353,0.082353
Saturation=1.100000
Strength=1.000000
[Temporal_AA.fx]
Clamping_Adjust=0.000000
Debug=1
Delta=0
Delta_Power=0.000000
Depth_CutOff=0.000000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
Persistence=1.000000
Similarity=-0.320000
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
FogColor=0.294118,1.000000,1.000000
Gamma=1.000000
Saturation=0.500000
[UIMask.fx]
bDisplayMask=0
fMask_Intensity=1.000000
_Help=0
[UnrealLens.fx]
BokehAngle=0.250000
BokehDefinition=0.200000
BokehSize=1.000000
Brightness=0.070000
EdgesMasking=0.300000
Saturation=0.700000
Scale1=0.600000
Scale2=0.200000
Scale3=0.100000
Scale4=0.050000
Scale5=-1.000000
Scale6=-1.000000
Scale7=-1.000000
ShowLens=0
Threshold=0.950000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,1.000000
Tint5=1.000000,1.000000,1.000000,1.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=2
_WipWarn=0