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Cold shades of Wastelands

Preset for Rage 2
Created by Voltar
Added March 2, 2021
Shader used: ReShade
Preset description:
Combination of focused clear-n-sharp image with more blueish cold tones, slightly faded colors, corrected shadows to achieve some movie-like experience Preset works only with new versions of ReShade - 4.9+ Prerequisites: - install Reshade with enabling Vulkan API support - disable in-game antialiasing and chromatic aberration Shaders: 1) Technicolor2 2) FilmicPass 3) LiftGammaGain 4) AmbientLight 5) Vibrance 6) Clarity2 (please download this one from https://drive.google.com/file/d/1hqdT4zIuRgGN8ATrKCxPnNKF6LePcuGs/view?usp=sharing and place downloaded Clarity2.fx to your \reshade-shaders\shaders\ folder inside game. For copyrights - official source of this shader here https://github.com/Mortalitas/GShade/blob/master/Shaders/Clarity2.fx) 7) SMAA 8) LumaSharpen 9) Vignette 10) ChromaticAberration (Prism.fx) P.S. Explanation to question about "Why not using standard Clarity (Clarity.fx) shader from Reshade Installer?": in many games standard Clarity effect very performance-demand and may cost you up to 10-20 FPS (or even more, sometimes) while Clarity2 shader optimized by it author and with proper settings may cost only 2-5 FPS (I have only ~1-3 FPS lost in many games)
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PreprocessorDefinitions= Techniques=Technicolor2@Technicolor2.fx,FilmicPass@FilmicPass.fx,LiftGammaGain@LiftGammaGain.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,LumaSharpen@LumaSharpen.fx,Vignette@Vignette.fx,ChromaticAberration@Prism.fx TechniqueSorting=Technicolor2@Technicolor2.fx,FilmicPass@FilmicPass.fx,LiftGammaGain@LiftGammaGain.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,LumaSharpen@LumaSharpen.fx,Vignette@Vignette.fx,ChromaticAberration@Prism.fx [AmbientLight.fx] alAdapt=0.715000 alAdaptBaseBlackLvL=3 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=5.000001 alLensInt=2.000000 alLensThresh=0.875000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=0 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=3 ClarityStrengthTwo=0.475000 DitherStrength=1.000000 MaskContrast=0.100000 PreprocessorDefinitions=0 [FilmicPass.fx] BaseCurve=2.000000 BaseGamma=1.025000 Bleach=0.475000 BlueCurve=1.200000 Contrast=0.985000 EffectGamma=0.950000 EffectGammaB=1.325000 EffectGammaG=0.930000 EffectGammaR=0.880000 Fade=0.275000 GreenCurve=0.900000 Linearization=0.735000 LumCoeff=0.350000,0.350000,0.700000 RedCurve=0.900000 Saturation=-0.245000 Strength=0.715000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,0.965000 RGB_Gamma=1.000000,1.000000,0.980000 RGB_Lift=1.050000,1.050000,1.050000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.615000 show_sharpen=0 [Prism.fx] Aberration=-9 Automatic=0 Curve=4.000000 SampleCount=32 [SMAA.fx] CornerRounding=100 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.080000 EdgeDetectionType=1 MaxSearchSteps=64 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Technicolor2.fx] Brightness=1.035000 ColorStrength=0.666667,0.588235,0.588235 Saturation=0.485000 Strength=0.375000 [Vibrance.fx] Vibrance=0.215000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Amount=-0.750000 Center=0.500000,0.500000 Radius=1.700000 Ratio=1.777000 Slope=5 Type=0

Comments

ALiHANDRO
3 Mar 15:16 CET

Add even more rust as Rage 1

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