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Valheim

Preset for Valheim
Created by slammou
Added May 12, 2021
Shader used: ReShade
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Effects=LumaSharpen.fx,Colourfulness.fx,SMAA.fx,Tonemap.fx KeySMAA=46,0,0,0 KeySMAA@SMAA.fx=46,0,0,0 PreprocessorDefinitions= Techniques=Colourfulness@Colourfulness.fx,LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,LevelsPlus@LevelsPlus.fx TechniqueSorting=Colourfulness@Colourfulness.fx,LumaSharpen@LumaSharpen.fx,SMAA@SMAA.fx,Tonemap@Tonemap.fx,LUT@LUT.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveFog@AdaptiveFog.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,MagicBloom@MagicBloom.fx,AdaptiveSharpen@AdaptiveSharpen.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,AmbientLight@AmbientLight.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,MinimalColorGrading@MinimalColorGrading.fx,ArcaneBloom@ArcaneBloom.fx,Monochrome@Monochrome.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,ArtisticVignette@ArtisticVignette.fx,MultiFX@MultiFX.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,MultiLUT@MultiLUT.fx,MultiLUT@MultiLUT.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioPS@AspectRatio.fx,MXAO@MXAO.fx,AspectRatioSuite@AspectRatioSuite.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,BilateralComic@BilateralComic.fx,NeoBloom@NeoBloom.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,Nightvision@NightVision.fx,BloomAndLensFlares@Bloom.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,Border@Border.fx,NormalMap@NormalMap.fx,BulgePinch@BulgePinch.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,Nostalgia@Nostalgia.fx,Cartoon@Cartoon.fx,Oilify@Oilify.fx,ContrastAdaptiveSharpen@CAS.fx,Overlay@Overlay.fx,Checkerboard@Checkerboard.fx,PerfectPerspective@PerfectPerspective.fx,PerfectPerspective@PerfectPerspective.fx,Chromakey@Chromakey.fx,Chromakey@Chromakey.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,CA@ChromaticAberration.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,Pong@Pong.fx,CinematicDOF@CinematicDOF.fx,CinematicDOF@CinematicDOF.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,PPFXBloom@PPFX_Bloom.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,Clarity@Clarity.fx,Clarity@Clarity.fx,PPFX_Godrays@PPFX_Godrays.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,PPFXSSDO@PPFX_SSDO.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,ChromaticAberration@Prism.fx,ChromaticAberration@Prism.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,ContrastStretch@ContrastStretch.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,RetroFog@RetroFog.fx,AdvancedCRT@CRT.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Cursor@Cursor.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,SuperDepth3D@SuperDepth3D.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,SCurve@SCurve.fx,Tint@Sepia.fx,SharpContrast@SharpContrast.fx,Sketch@Sketch.fx,DeHaze@Dehaze.fx,SlitScan@SlitScan.fx,KNearestNeighbors@Denoise.fx,NonLocalMeans@Denoise.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,Depth3D@Depth3D.fx,Before@Splitscreen.fx,After@Splitscreen.fx,DepthAlpha@DepthAlpha.fx,StageDepth@StageDepth.fx,DepthHaze@DepthHaze.fx,DepthHaze@DepthHaze.fx,SurfaceBlur@SurfaceBlur.fx,DisplayDepth@DisplayDepth.fx,Blooming_HDR@BloomingHDR.fx,Swirl@Swirl.fx,Dither@Dither.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TiltShift@TiltShift.fx,TiltShift@TiltShift.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,TinyPlanet@TinyPlanet.fx,Monocular_Cues@Depth_Cues.fx,DPX@DPX.fx,Emphasize@Emphasize.fx,Emphasize@Emphasize.fx,TrackingRays@TrackingRays.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,EyeAdaption@EyeAdaption.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,HDR@FakeHDR.fx,UIMaskCreator@UIMaskCreator.fx,MotionBlur@FakeMotionBlur.fx,eMotionBlur@eMotionBlur.fx,FilmGrain@FilmGrain.fx,UnrealLens@UnrealLens.fx,FilmGrain2@FilmGrain2.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,Unsharp@Unsharp.fx,Flair@Flair.fx,FilmicPass@FilmicPass.fx,Vibrance@Vibrance.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Vignette@Vignette.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Flashlight@Flashlight.fx,VirtualResolution@VirtualResolution.fx,FlexibleCA@FlexibleCA.fx,VariableRateShading@VRS_Map.fx,FocalDOF@FocalDOF.fx,Wave@Wave.fx,FramerateLimiter@FramerateLimiter.fx,WhitepointerFixer@WhitepointFixer.fx,FXAA@FXAA.fx,ZigZag@ZigZag.fx,GaussianBlur@GaussianBlur.fx,PCGI_One@RadiantGI.fx,PCGI_Two@RadiantGI.fx,Bloom@qUINT_bloom.fx,GaussianBlurCS@GaussianBlurCS.fx,Debanding@qUINT_deband.fx,GlitchB@Glitch.fx,Smart_Sharp@Smart_Sharp.fx,GrainSpread@GrainSpread.fx,ADOF@qUINT_dof.fx,HexLensFlare@HexLensFlare.fx,TAA@Temporal_AA.fx,HighPassSharp@HighPassSharpen.fx,Trails@Trails.fx,Lightroom@qUINT_lightroom.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,MXAO@qUINT_mxao.fx,DELC_Sharpen@qUINT_sharp.fx,Layer@Layer.fx,Levels@Levels.fx,SSR@qUINT_ssr.fx,LevelsPlus@LevelsPlus.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,LiftGammaGain@LiftGammaGain.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,MagicBorder@MagicBorder.fx,LiquidLens@LiquidLens.fx,prod80_02_Bloom@PD80_02_Bloom.fx,LocalContrastCS@LocalContrastCS.fx,PandaFX@PandaFX.fx,pd80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,AspectRatioComposition@AspectRatioComposition.fx,LeiFx_Tech@3DFX.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,ColorfulPoster@ColorfulPoster.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,ColorIsolation@ColorIsolation.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,Comic@Comic.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,HotsamplingHelper@HotsamplingHelper.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,MeshEdges@MeshEdges.fx,prod80_03_Levels@PD80_03_Levels.fx,MultiTonePoster@MultiTonePoster.fx,RemoveTint@RemoveTint.fx,RetroTint@RetroTint.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,FilmicSharpen@FilmicSharpen.fx,Flipbook@Flipbook.fx,ImageTest@Image.fx,Interlaced@Interlaced.fx,Letterbox@Letterbox.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,Pantomorphic@PerfectPerspective2.fx,SimpleGrain@SimpleGrain.fx,SunsetFilter@SunsetFilter.fx,CanvasFog@CanvasFog.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,Flip@Flip.fx,FreezeShot@FreezeShot.fx,StageDepthPlus@StageDepthPlus.fx [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=10.150000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uExposure=1.000000 uMaxBrightness=100.000000 [BilateralComic.fx] Anisotropy=2 EdgeStrength=1.400000 EdgeThreshold=0.300000 IgnoreSky=1 LevelCount=48 QuantizeLuma=1 Sigma0=2.000000 Sigma1=10.000000 [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=0 bGodrayEnable=0 bLensdirtEnable=0 bLenzEnable=0 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=0.800000 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fBloomTint=0.700000,0.800000,1.000000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.250000 fChapFlareIntensity=100.000000 fChapFlareSize=0.450000 fChapFlareTreshold=0.900000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=0.400000 fLensdirtSaturation=2.000000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 iBloomMixmode=2 iChapFlareCount=15 iGodraySamples=128 iLensdirtMixmode=1 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=0 Auto_Exposure=1 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.100000,0.500000,0.500000 Bloom_Spread=1.000000 CBT_Adjust=0.500000 Contrast=1.000000 Debug_View=0 Depth_Map=1 Depth_Map_Adjust=12.500000 Depth_Map_Flip=1 Dither_Bloom=0.250000 Exp=0.000000 Gamma=2.200000 GreyValue=0.180000 HDR_BP=0.500000 Inv_Tonemappers=2 NFCD=1.000000 Offset=0.000000 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [BulgePinch.fx] animate=0 aspect_ratio=0.000000 coordinates=0.250000,0.250000 magnitude=-0.500000 min_depth=0.000000 radius=0.500000 render_type=0 tension=1.000000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Chromakey.fx] AntiAliased=1 Color=1 CustomColor=1.000000,0.000000,0.000000 FOV=90 Pass=0 RadialX=0 RadialY=0 Threshold=0.500000 [CinematicDOF.fx] AutoFocusPoint=0.500000,0.500000 AutoFocusTransitionSpeed=0.200000 BlurQuality=5.000000 BokehBusyFactor=0.500000 FarPlaneMaxBlur=1.000000 FNumber=2.800000 FocalLength=100.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FocusPlaneColor=0.000000,0.000000,1.000000 HighlightAnamorphicAlignmentFactor=0.000000 HighlightAnamorphicFactor=1.000000 HighlightAnamorphicSpreadFactor=0.000000 HighlightGainFarPlane=0.500000 HighlightGainNearPlane=0.200000 HighlightThresholdFarPlane=0.000000 HighlightThresholdNearPlane=0.000000 ManualFocusPlane=10.000000 NearPlaneMaxBlur=1.000000 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 OutOfFocusPlaneColorTransparency=0.700000 PostBlurSmoothing=0.000000 ShowCoCValues=0 ShowOutOfFocusPlaneOnMouseDown=1 UseAutoFocus=1 UseMouseDrivenAutoFocus=1 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.540000 col_noise=1 enable_dither=0 lim_luma=1.000000 [Comic.fx] bUIChromaEdgesDebugLayer=1 bUIColorEdgesDebugLayer=1 bUIEnableDebugLayer=0 bUIMeshEdgesDebugLayer=1 bUIOutlinesDebugLayer=1 fUIChromaEdgesDetails=0.000000 fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000 fUIChromaEdgesStrength=1.000000,0.500000 fUIColor=0.000000,0.000000,0.000000 fUIColorEdgesDetails=1.000000 fUIColorEdgesDistanceFading=0.000000,1.000000,0.800000 fUIColorEdgesStrength=1.000000,1.000000 fUIEdgesLumaWeight=0.000000,1.000000,0.800000 fUIEdgesSaturationWeight=0.000000,1.000000,0.800000 fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000 fUIMeshEdgesStrength=3.000000,3.000000 fUIOutlinesDistanceFading=0.000000,1.000000,0.800000 fUIOutlinesStrength=1.000000,1.000000 fUIOutlinesThreshold=1.000000 fUIOverlayColor=1.000000,0.000000,0.000000 fUIStrength=1.000000 iUIChromaEdgesType=3 iUIColorEdgesType=1 iUIMeshEdgesEnable=1 iUIMeshEdgesIterations=1 iUIOutlinesEnable=1 iUIShowFadingOverlay=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmicAnamorphSharpen.fx] Clamp=0.650000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=60.000000 UseMask=0 [FineSharp.fx] cstr=0.900000 lstr=1.490000 pstr=1.272000 sstr=2.000000 xrep=0.250000 xstr=0.190000 [HQ4X.fx] k=-1.100000 lum_add=0.330000 max_w=0.750000 min_w=0.030000 mx=1.000000 s=1.500000 [Image.fx] AspectCorrect=1 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [LightDoF.fx] bLightDoF_AutoFocus=1 bLightDoF_UseCA=0 bLightDoF_UseMouseFocus=0 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=0.000000,1.000000 fLightDoF_Amount=10.000000 fLightDoF_AutoFocusSpeed=0.100000 fLightDoF_ManualFocus=0.000000 fLightDoF_Width=5.000000 [LiquidLens.fx] BlurSigma=0.500000 BlurSize=1.000000 Brightness=0.100000 FisheyeAmount=-0.100000 FisheyeScaleType=0 FisheyeZoom=1.000000 Saturation=0.700000 Scale1=0.010000 Scale2=0.020000 Scale3=0.030000 Scale4=0.040000 Scale5=0.050000 Scale6=0.060000 Scale7=0.070000 ShowLens=0 Threshold=0.950000 Tint1=1.000000,0.000000,0.000000,1.000000 Tint2=1.000000,0.500000,0.000000,1.000000 Tint3=1.000000,1.000000,0.000000,1.000000 Tint4=0.000000,1.000000,0.000000,1.000000 Tint5=0.000000,1.000000,1.000000,1.000000 Tint6=0.000000,0.000000,1.000000,1.000000 Tint7=1.000000,0.000000,1.000000,1.000000 TintAmount=1.000000 Tonemapper=2 _WipWarn=0 [LocalContrastCS.fx] DarkMax=0.150000 DarkPeak=0.075000 DarkThreshold=0.333000 GlobalStrength=0.750000 LightMax=0.300000 LightPeak=0.700000 LightThreshold=0.667000 Maximum=1.000000 MidMax=0.400000 MidPeak=0.500000 Minimum=0.000000 [LumaSharpen.fx] offset_bias=0.300000 pattern=0 sharp_clamp=0.045000 sharp_strength=2.600000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.300000 BloomBrightness=3.000000 BloomSaturation=1.000000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [MBMB.fx] f2MinMaxSpeed=0.100000,10.000000 fBlur_Sigma=4.000000 fDistortion=1.000000 fSensitivity=0.100000 [MeshEdges.fx] fUIColorBackground=1.000000,1.000000,1.000000 fUIColorLines=0.000000,0.000000,0.000000 fUIStrength=1.000000 iUIBackground=1 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [Oilify.fx] Scale=1.000000 Sharpness=1.000000 Tuning=2.000000 [PandaFX.fx] Bleach_Bypass_Amount=0.500000 Blend_Amount=0.500000 Contrast_B=0.800000 Contrast_G=0.800000 Contrast_R=0.900000 Diffusion_1_Amount=0.300000 Diffusion_1_Gamma=0.700000 Diffusion_1_Quality=2.000000 Diffusion_1_Radius=8.000000 Diffusion_2_Amount=0.200000 Diffusion_2_Gamma=0.500000 Diffusion_2_Quality=16.000000 Diffusion_2_Radius=5.000000 Diffusion_3_Amount=1.000000 Diffusion_3_Gamma=5.000000 Diffusion_3_Quality=3.000000 Diffusion_3_Radius=7.400000 Enable_Bleach_Bypass=1 Enable_Diffusion=1 Enable_Dither=0 Enable_Static_Dither=1 Gamma_B=0.990000 Gamma_G=1.000000 Gamma_R=1.000000 [PD80_01B_RT_Correct_Color.fx] debug_mode=0 dither_strength=1.000000 enable_dither=1 enable_fade=1 freeze=0 midCC_scale=0.500000 mid_use_alt_method=1 rt_blackpoint_method=1 rt_blackpoint_respect_luma=0 rt_bp_rl_str=1.000000 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_midpoint_correction=1 rt_enable_whitepoint_correction=1 rt_midpoint_respect_luma=1 rt_whitepoint_method=0 rt_whitepoint_respect_luma=1 rt_wp_rl_str=1.000000 rt_wp_str=1.000000 transition_speed=0.500000 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.500000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [PPFX_SSDO.fx] pSSDOAmount=1.500000 pSSDOAngleThreshold=0.125000 pSSDOBounceLOD=3 pSSDOBounceMultiplier=0.800000 pSSDOBounceSaturation=1.000000 pSSDODebugMode=0 pSSDOFadeEnd=0.950000 pSSDOFadeStart=0.900000 pSSDOFilterRadius=8.000000 pSSDOIntensity=1.500000 pSSDOSampleAmount=10 pSSDOSampleRange=70.000000 pSSDOSourceLOD=2 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [ReVeil.fx] Debug=0 DepthMultiplier=-0.075000 TransmissionMultiplier=-0.125000 UseVRS=0 VarianceCutoff=0.150000 [SCurve.fx] f4Offsets=0.000000,0.000000,0.000000,0.000000 fCurve=1.000000 [SMAA.fx] CornerRounding=20 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.200000 EdgeDetectionType=0 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Smart_Sharp.fx] B_Grounding=0.000000 CAM_IOB=1 CA_Mask_Boost=0 CA_Removal=0 ClampSharp=0 Debug_View=0 Denoise_Power=0.500000 Depth_Map=1 Depth_Map_Adjust=250.000000 Depth_Map_Flip=1 F_DeNoise=0 No_Depth_Map=0 Output_Selection=0 Sharpness=0.625000 [Temporal_AA.fx] Clamping_Adjust=0.000000 Debug=0 Delta=0 Delta_Power=0.250000 Depth_CutOff=0.000000 Depth_Map=1 Depth_Map_Adjust=250.000000 Depth_Map_Flip=1 Persistence=0.125000 Similarity=0.250000 [Tonemap.fx] Bleach=0.000000 Defog=0.010000 Exposure=-0.050000 FogColor=1.000000,0.999990,0.999992 Gamma=0.880000 Saturation=0.050000

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