SweetFX Settings DB
Latest forum threads
1 hour, 10 minutes ago
by Bob444
8 hours, 36 minutes ago
9 hours, 15 minutes ago
9 hours, 59 minutes ago

Filmic Fury

Preset for Ion Fury
Created by AvocadoHeights
Added July 29, 2021
Updated 29 Jul 23:37 CEST
Shader used: ReShade
Preset description:
Gives a more cinematic look Installation: Download Reshade, choose the game .exe with Open GL & unzip these files into main directory: https://mega.nz/file/nU41iKyC#p8dpnCc94YrnqkalJtSAdDY4LzV2EqzoTPJDp5oR4rA Shaders used: - FXAA & Filmgrain (Standard) - Quint Bloom + 2X MXAO (Quint Pack) - Cinetools Lut (Color Effects by prod 80 pack) - Flexible CA (Legacy Pack)
Download preset Show / Hide settings
PreprocessorDefinitions=MXAO_ENABLE_IL=1,SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR=2,VIRTUAL_RESOLUTION_DOWNFILTER=LINEAR Techniques=FXAA@FXAA.fx,MXAO@qUINT_mxao.fx,MXAO@qUINT_mxao 2.fx,Vignette@Vignette.fx,Bloom@qUINT_bloom.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,FilmGrain@FilmGrain.fx TechniqueSorting=FXAA@FXAA.fx,MXAO@qUINT_mxao.fx,MXAO@qUINT_mxao 2.fx,Vignette@Vignette.fx,Bloom@qUINT_bloom.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,FilmGrain@FilmGrain.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.000000,0.012976,0.441176 FogCurve=1.500000 FogStart=0.000000 MaxFogFactor=1.000000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=10.150000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uExposure=1.000000 uMaxBrightness=100.000000 [BadBloomPS2.fx] uAmount=1.000000 uColor=1.000000,1.000000,1.000000 uScale=1.682000,1.651000 uThreshold=2.000000 [Cartoon.fx] EdgeSlope=1.500000 Power=1.500000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [DepthHaze.fx] EffectStrength=1.000000 FogColor=1.000000,0.000000,0.000000 FogFactor=0.200000 FogStart=0.063000 [Depth_Cues.fx] Blur_Cues=0.500000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=522.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.500000 Spread=10.000000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [DitheringMegapack.fx] _ReduceResolution=4.000000 [ditherps1_new.fx] useDither=1 [FilmGrain.fx] Intensity=0.761000 Mean=0.500000 SignalToNoiseRatio=5 Variance=0.400000 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.000000 Bleach=0.000000 BlueCurve=1.000000 Contrast=1.000000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.400000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.150000 Strength=0.850000 [FlexibleCA.fx] Mode=1 Multiplier=3.960000 Ratio=-1.000000,-1.000000,1.000000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.380000 [Histogramm.fx] bHistoMix=1 iHorizontalScale=4 iVerticalScale=25 [PD80_01A_RT_Correct_Contrast.fx] enable_fade=1 freeze=0 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_whitepoint_correction=0 rt_wp_str=1.000000 transition_speed=0.500000 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.333000 BloomMix=0.900000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [PD80_02_Bonus_LUT_pack.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=1.000000 PD80_LutSelector=18 PD80_MixChroma=1.000000 PD80_MixLuma=1.000000 [PD80_02_Cinetools_LUT.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=1.000000 PD80_LutSelector=16 PD80_MixChroma=1.000000 PD80_MixLuma=1.000000 [PD80_04_Color_Gradients.fx] blendcolor_ds_m=0.000000,0.365000,1.000000 blendcolor_ds_s=0.000000,0.039000,0.588000 blendcolor_ls_m=0.980000,0.588000,0.000000 blendcolor_ls_s=0.000000,0.365000,1.000000 blendmode_ds_m=10 blendmode_ds_s=10 blendmode_ls_m=10 blendmode_ls_s=5 CGdesat=0.000000 dither_strength=1.000000 enable_dither=1 enable_ds=1 finalmix=0.333000 luma_mode=0 maxlevel=0.300000 minlevel=0.125000 opacity_ds_m=1.000000 opacity_ds_s=1.000000 opacity_ls_m=1.000000 opacity_ls_s=0.300000 separation_mode=0 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_MODE=0 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.000000 BLOOM_CURVE=1.611000 BLOOM_INTENSITY=1.115000 BLOOM_LAYER_MULT_1=0.777000 BLOOM_LAYER_MULT_2=0.407000 BLOOM_LAYER_MULT_3=0.570000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=1.857000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_mxao 2.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.354000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=3.774000 MXAO_SSAO_AMOUNT=2.255000 MXAO_SSIL_AMOUNT=4.000000 MXAO_SSIL_SATURATION=1.000000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=30.000000 MXAO_SSAO_AMOUNT=3.012000 MXAO_SSIL_AMOUNT=4.000000 MXAO_SSIL_SATURATION=1.000000 [qUINT_rtgi.fx] RT_ALTERNATE_INTERSECT_TEST=0 RT_AO_AMOUNT=6.050000 RT_BACKFACE_MIRROR=0 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=0.000000,0.500000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=4.550000 RT_RAY_AMOUNT=3 RT_RAY_STEPS=12 RT_SAMPLE_RADIUS=4.000000 RT_Z_THICKNESS=0.500000 UIHELP=0 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=0.199000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.066000 EdgeDetectionType=1 MaxSearchSteps=71 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Splitscreen.fx] splitscreen_mode=0 [SunsetFilter.fx] Axis=0 ColorA=0.000000,0.051672,0.062745 ColorB=0.023253,0.027451,0.000000 Flip=0 Offset=0.335000 Scale=0.742000 [Temporal_AA.fx] Clamping=1 Clamping_Adjust=0.000000 ColorDelta=0 Debug=0 Delta_Power=0.250000 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 Persistence=0.250000 Use_Depth=0 [Trails.fx] Persistence=0.797000 PS2=1 TQ=0.000000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0 [VirtualResolution.fx] fResolutionX=640.000000 fResolutionY=360.000000 iScaleMode=0

Comments

You need to be logged in to post a comment