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Natural Enhancement v2

Created by Lu5ck
Added Sept. 23, 2021
Updated 28 Sep 22:34 CEST
Shader used: ReShade
Preset description:
This is basically a preset port based off Zanktus preset for Guild Wars 2. The original preset for Guild Wars 2 was made with intention to deal with this washed out colorings which is similar to the one in Portia, making it look HDR in the process. So I figured why not use it on this game and surprisingly it work relatively well. All credits go to Zanktus Tested on Reshade 4.x.x Effects required - SweetFx Curves - SweetFx LiftGammaGain - SweetFx LumaSharpen - SweetFx Tonemap - SweetFx Vibrance - SweetFx SMAA (Optional) - Legacy Deband Changes Log v2 Added SMAA, totally optional, not enabled by default. v1 Initial Release, Reshade Port.
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Techniques=Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,Vibrance@Vibrance.fx,Deband@Deband.fx [Curves.fx] Contrast=0.090000 Formula=9 Mode=2 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=1 enable_weber=1 iterations=1 range=16.000000 t1=0.006000 t2=0.040000 [LiftGammaGain.fx] RGB_Gain=1.004000,1.012000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=0.992000,0.987000,1.011000 [LumaSharpen.fx] offset_bias=1.520000 pattern=3 sharp_clamp=0.042000 sharp_strength=1.550000 show_sharpen=0 [Tonemap.fx] Bleach=0.040000 Defog=0.004000 Exposure=0.050000 FogColor=0.078431,0.882353,0.941176 Gamma=1.000000 Saturation=0.065000 [Vibrance.fx] Vibrance=0.040000 VibranceRGBBalance=0.940000,0.970000,1.060000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000

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