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WRC 10 Rebalance Reshade
Preset description:
WRC 10 is a rally racing game with very detailed environment but with a very outdated lighting system. This is especially true when playing during the day.
Apart from the more saturated and less foggy colours, take a look at the foliage and structures (rocks, buildings, bridges, etc.) where the biggest differences are. AO, GI and IL plays a very important role in making the environment looks more realistic and grounded.
!!! Note for night mode:
1. Create a duplicate of the preset
2. Adjust the Gamma in the prod80_Levels.fx shader.
Decreasing the gamma to 1.0 should be good enough. Go lower if you have a darker screen than mine. Do the same for the normal version as well if you want to.
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NOTE: Lite version is now available: https://sfx.thelazy.net/games/preset/11865/
Personally I use the Lite version since I play in 2560x1440. There is almost no visual difference so I recommend everyone to use the Lite version instead just for the performance improvements alone.
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Demo Videos
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* Noon / Clear - Arvaja, Finland
https://www.youtube.com/watch?v=itXjqew_USI
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Effects / Shaders
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- Ambient occlusion: GloomAO.fx + quint_MXAO.fx
- Global illumination: RadiantGI.fx
- Indirect Lighting: quint_MXAO.fx
- Reduce fog/Gamma/colour leveling: prod80_Levels.fx + quint_deband.fx
- Fog compatibility: Reveil.fx
- Anything else I may forgot: See "Techniques" section in the preset file.
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Changelog
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(30 January 2022)
- Initial release.
/**
*
* WRC 10 Rebalance Reshade
*
* A Reshade preset by TokyoZero (YouTube)
* Demo Video: https://www.youtube.com/watch?v=itXjqew_USI
* Homepage: https://sfx.thelazy.net/games/preset/11863/
*
* Tested only on Reshade 4.9.1
* Works best with DX11
*
**/
PreprocessorDefinitions=MXAO_ENABLE_IL=1,MXAO_SMOOTHNORMALS=1,MXAO_TWO_LAYER=0,MXAO_HIGH_QUALITY=1,MXAO_MIPLEVEL_AO=1,MXAO_MIPLEVEL_IL=2
Techniques=ReVeil_Top@ReVeil.fx,SSDO_Plus@GloomAO.fx,MXAO@qUINT_mxao.fx,PCGI_One@RadiantGI.fx,ReVeil_Bottom@ReVeil.fx,prod80_03_Levels@PD80_03_Levels.fx,Debanding@qUINT_deband.fx
TechniqueSorting=ReVeil_Top@ReVeil.fx,SSDO_Plus@GloomAO.fx,MXAO@qUINT_mxao.fx,PCGI_One@RadiantGI.fx,ReVeil_Bottom@ReVeil.fx,prod80_03_Levels@PD80_03_Levels.fx,Debanding@qUINT_deband.fx
[BeforeAfter.fx]
Blur=0.001000
Color=0.337000,0.000000,0.118000
Line=1
Offset=0.500000
[GloomAO.fx]
Debug=0
Depth_Map=1
Depth_Map_Adjust=2.000000
Depth_Map_Flip=0
Dither_SSDO=0
GloomAO=0
NCD=0.125000,0.024000
Offset=0.000000
Persistence=0.000000
SamplesXY=6
SSDO_ColorPower=1.500000
SSDO_Fade=1.000000
SSDO_Intensity_Masking=0.011000
SSDO_Levels=32
SSDO_Max_Depth=1.000000
SSDO_MipSampling=4
SSDO_Power=2.359000
SSDO_SampleRadius=2500.000000
SSDO_Saturation=1.000000
SSDO_Trimming=0.030000
SSDO_X2=2
[PD80_03_Levels.fx]
dither_strength=1.000000
enable_dither=1
ib=0.000000,0.000000,0.000000
ig=1.371000
iw=1.000000,1.000000,1.000000
ob=0.000000,0.000000,0.000000
ow=1.000000,1.000000,1.000000
[qUINT_deband.fx]
AUTOMATE_BIT_DEPTH=1
BIT_DEPTH=10
DEBAND_MODE=2
SEARCH_RADIUS=0.500000
SKY_ONLY=0
[qUINT_mxao.fx]
MXAO_AMOUNT_COARSE=1.000000
MXAO_AMOUNT_FINE=1.000000
MXAO_BLEND_TYPE=3
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SAMPLE_RADIUS_SECONDARY=0.200000
MXAO_SSAO_AMOUNT=1.400000
MXAO_SSIL_AMOUNT=4.000000
MXAO_SSIL_SATURATION=1.000000
[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=1
Depth_Map_Adjust=20.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.470000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=1.000000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=12.000000
SamplesXY=20
Scattering=1
Sky_Adustment=3
Sky_Emissive_Selection=2
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000
[ReVeil.fx]
Debug=0
DepthMultiplier=-1.000000
TransmissionMultiplier=-0.125000
[Splitscreen.fx]
splitscreen_mode=0
First demonstration video is now out! Watch it on YouTube here: https://www.youtube.com/watch?v=CfvkQGqnopk