1 hour, 26 minutes ago
EnhancE
Preset description:
Draw Style
Always check access to DepthBuffer DisplayDepth.fx
ShaderS
[MMJCelShader.fx]
[Depth_Cues.fx]
[dh_anime.fx]
[Cartoon.fx]
[Outline.fx] https://raw.githubusercontent.com/crosire/reshade-shaders/3649ece4561013fda011ce21f62dff207014f020/Shaders/Outline.fx
[Comic.fx]
[rj_sharpen.fx] https://github.com/rj200/Glamarye_Fast_Effects_for_ReShade
[Enhance.fx] https://github.com/crosire/reshade-shaders/tree/nvidia/ShadersAndTextures
[CMAA_2.fx]
[LumaSharpen.fx]
[Bumpmapping.fx] https://github.com/guestrr/ReshadeShaders
[TrackingRays.fx]
[Clarity.fx]
KeyDisplayDepth@DisplayDepth.fx=187,1,0,0
PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=2,CMAA2_EXTRA_SHARPNESS=1,CMAA2_PERFORMANCE_HACK=0,HDR_WHITELEVEL=85,FAST_COLOR_SPACE_CONVERSION=false,TRACKING_RAYS_SAMPLES=1
Techniques=MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,DH_Anime@dh_anime.fx,Cartoon@Cartoon.fx,Outline@Outline.fx,Comic@Comic.fx,rj_sharpen@rj_sharpen.fx,Enhance@Enhance.fx,CMAA_2@CMAA_2.fx,LumaSharpen@LumaSharpen.fx,BUMPMAPPING@Bumpmapping.fx,TrackingRays@TrackingRays.fx,Clarity@Clarity.fx
TechniqueSorting=MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,DH_Anime@dh_anime.fx,Cartoon@Cartoon.fx,Outline@Outline.fx,Comic@Comic.fx,rj_sharpen@rj_sharpen.fx,Enhance@Enhance.fx,CMAA_2@CMAA_2.fx,LumaSharpen@LumaSharpen.fx,BUMPMAPPING@Bumpmapping.fx,TrackingRays@TrackingRays.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx
[Bumpmapping.fx]
CONTRAST=0.050000
EMBOSS=1.000000
RANGE=0.500000
SMART=1.000000
SMOOTHING=0.000000
[Cartoon.fx]
EdgeSlope=0.900000
Power=0.100000
[Clarity.fx]
ClarityBlendIfDark=51
ClarityBlendIfLight=204
ClarityBlendMode=2
ClarityDarkIntensity=0.170000
ClarityLightIntensity=0.085000
ClarityOffset=3.000000
ClarityRadius=2
ClarityStrength=0.255000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[CMAA_2.fx]
DebugEdges=0
PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=2,CMAA2_EXTRA_SHARPNESS=1,CMAA2_PERFORMANCE_HACK=0
UIHELP=0
[Comic.fx]
bUIChromaEdgesDebugLayer=1
bUIColorEdgesDebugLayer=1
bUIEnableDebugLayer=0
bUIMeshEdgesDebugLayer=0
bUIOutlinesDebugLayer=0
fUIChromaEdgesDetails=0.100000
fUIChromaEdgesDistanceFading=0.000000,1.000000,0.900000
fUIChromaEdgesStrength=0.900000,0.900000
fUIColor=0.066667,0.066667,0.066667
fUIColorEdgesDetails=0.100000
fUIColorEdgesDistanceFading=0.000000,1.000000,0.900000
fUIColorEdgesStrength=0.900000,0.900000
fUIEdgesLumaWeight=0.000000,1.000000,0.900000
fUIEdgesSaturationWeight=0.000000,1.000000,0.900000
fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000
fUIMeshEdgesStrength=3.000000,3.000000
fUIOutlinesDistanceFading=0.000000,1.000000,0.800000
fUIOutlinesStrength=1.000000,1.000000
fUIOutlinesThreshold=1.000000
fUIOverlayColor=1.000000,0.000000,0.000000
fUIStrength=0.100000
iUIChromaEdgesType=2
iUIColorEdgesType=1
iUIMeshEdgesEnable=0
iUIMeshEdgesIterations=1
iUIOutlinesEnable=0
iUIShowFadingOverlay=0
[Depth_Cues.fx]
Blur_Cues=0.000000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=1
Shade_Power=0.900000
Spread=1.000000
[dh_anime.fx]
bDithering=1
fBlackLineThreshold=0.995000
fSaturation=1.110000
iBlackLineThickness=0
iShadingSteps=111.000000
iSurfaceBlur=0.000000
[DisplayDepth.fx]
bUIShowOffset=0
bUIUseLivePreview=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIOffset=0,0
iUIPresentType=0
iUIReversed=0
iUIUpsideDown=0
[Enhance.fx]
Contrast_Type=0.500000
Shade_Power=1.000000
Spread=1.000000
V_Output=0
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=1.000000
show_sharpen=0
[MMJCelShader.fx]
BlkCutoff=0.000000
OtlModify=0.900000
SatModify=1.230000
ShdLevels=1.000000
ShdWeight=0.100000
WhtCutoff=1.000000
[Outline.fx]
BackgroundColor=0.000000,0.000000,0.000000
CustomBackground=0
EdgeDetectionAccuracy=0.255000
EdgeDetectionMode=0
EdgeSlope=0.170000
OutlineColor=0.200000,0.200000,0.200000
OutlineOpacity=0.085000
[rj_sharpen.fx]
PreprocessorDefinitions=HDR_WHITELEVEL=85,FAST_COLOR_SPACE_CONVERSION=false
sharp_size=0
sharp_strength=0.500000
[TrackingRays.fx]
Curve=1.200000
Delay=0.000000
Intensity=0.100000
MergeTolerance=0.000000
PreprocessorDefinitions=TRACKING_RAYS_SAMPLES=1
Scale=1.000000
_WipWarn=0