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ShadeS

Preset for ShadeS
Created by mirt81
Added Oct. 20, 2022
Updated 12 Apr 16:48 CEST
Shader used: ReShade
Preset description:
Lumination Pull Always check access to DepthBuffer DisplayDepth.fx ShaderS [rj_sharpen.fx] https://github.com/rj200/Glamarye_Fast_Effects_for_ReShade [Enhance.fx] https://github.com/crosire/reshade-shaders/tree/nvidia/ShadersAndTextures [CMAA_2.fx] [LumaSharpen.fx] [Bumpmapping.fx] https://github.com/guestrr/ReshadeShaders [ReflectiveBumpMapping.fx] [FGFXLargeScalePerceptualObscuranceIrradiance.fx] [TrackingRays.fx] [Emboss.fx] https://reshade.me/forum/shader-presentation/2990-ported-reshade-2-x-effects [Clarity.fx]
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KeyDisplayDepth@DisplayDepth.fx=187,1,0,0 KeyGlamarye_Fast_Effects_with_Fake_GI@Glamayre_Fast_Effects.fx=191,0,0,0 PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=2,CMAA2_EXTRA_SHARPNESS=1,CMAA2_PERFORMANCE_HACK=0,HDR_WHITELEVEL=85,FAST_COLOR_SPACE_CONVERSION=false,TRACKING_RAYS_SAMPLES=1 Techniques=rj_sharpen@rj_sharpen.fx,Enhance@Enhance.fx,CMAA_2@CMAA_2.fx,LumaSharpen@LumaSharpen.fx,BUMPMAPPING@Bumpmapping.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,TrackingRays@TrackingRays.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx TechniqueSorting=rj_sharpen@rj_sharpen.fx,Enhance@Enhance.fx,CMAA_2@CMAA_2.fx,LumaSharpen@LumaSharpen.fx,BUMPMAPPING@Bumpmapping.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,TrackingRays@TrackingRays.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx [Bumpmapping.fx] CONTRAST=0.050000 EMBOSS=1.000000 RANGE=0.500000 SMART=1.000000 SMOOTHING=0.000000 [Clarity.fx] ClarityBlendIfDark=51 ClarityBlendIfLight=204 ClarityBlendMode=1 ClarityDarkIntensity=0.170000 ClarityLightIntensity=0.085000 ClarityOffset=3.000000 ClarityRadius=2 ClarityStrength=0.255000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CMAA_2.fx] DebugEdges=0 PreprocessorDefinitions=CMAA2_EXTRA_SHARPNESS=1,CMAA2_STATIC_QUALITY_PRESET=2,CMAA2_PERFORMANCE_HACK=0 UIHELP=0 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=0 iUIReversed=0 iUIUpsideDown=0 [Emboss.fx] fEmbossOffset=1.000000 fEmbossPower=0.100000 iEmbossAngle=90.000000 [Enhance.fx] Contrast_Type=0.500000 Shade_Power=1.000000 Spread=1.000000 V_Output=0 [FGFXLargeScalePerceptualObscuranceIrradiance.fx] LSPOIrrAutoGain=0.500000 LSPOIrrContrast=1.111000 LSPOIrrDebugType=0 LSPOIrrEffectEnabled=1 LSPOIrrEffectIntensity=0.123000 LSPOIrrEffectRadius=1.000000 LSPOIrrEffectSaturation=0.500000 LSPOIrrGain=1.234000 LSPOIrrGamma=1.111000 LSPOIrrIrradianceIntensity=0.500000 LSPOIrrOcclusionIntensity=0.500000 LSPOIrrOcclusionIrradianceRecovery=1.000000 LSPOIrrSaturation=1.000000 PreprocessorDefinitions=LSPOIRR_AUTO_GAIN_ENABLED=0 ___ABOUT=0 ___LSPOIRR_AUTO_GAIN_ENABLED_DESC=0 ___LSPOIRR_AUTO_GAIN_SPEED_DESC=0 ___LSPOIRR_BLUR_MAX_RECIPROCAL_THRESHOLD_DESC=0 ___LSPOIRR_CASCADE_3_ON_DESC=0 ___LSPOIRR_SRGB_DESC=0 [LumaSharpen.fx] offset_bias=1.000000 pattern=0 sharp_clamp=0.035000 sharp_strength=1.000000 show_sharpen=0 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=50.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.150000 fRBM_FresnelReflectance=0.150000 fRBM_LowerThreshold=0.150000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.300000 iRBM_SampleCount=16 [rj_sharpen.fx] PreprocessorDefinitions=HDR_WHITELEVEL=85,FAST_COLOR_SPACE_CONVERSION=false sharp_size=0 sharp_strength=0.500000 [TrackingRays.fx] Curve=1.200000 Delay=0.000000 Intensity=0.100000 MergeTolerance=0.000000 PreprocessorDefinitions=TRACKING_RAYS_SAMPLES=1 Scale=1.000000 _WipWarn=0

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