SweetFX Settings DB
Latest forum threads
3 minutes ago
5 minutes ago
by mailto
32 minutes ago
43 minutes ago
by mailto

Snap's Shaders

Preset for Dead by Daylight
Created by Snaphyy
Added Jan. 30, 2023
Shader used: ReShade
Preset description:
Brighter and Sharpened.
Download preset Show / Hide settings
KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions= Techniques=LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,Technicolor2@Technicolor2.fx [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=255 ClarityBlendIfLight=255 ClarityBlendMode=2 ClarityDarkIntensity=1.000000 ClarityLightIntensity=1.000000 ClarityOffset=2.000000 ClarityRadius=4 ClarityStrength=1.000000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [computeGravity.fx] AllowOverlapping=0 BlendColor=0.550000,1.000000,0.950000 EffectFactor=1.000000 FilterColor=0 FilterDepth=0 FocusDepth=0.026000 FocusEdgeDepth=0.050000 FocusRangeDepth=0.001000 GravityIntensity=0.200000 GravityRNG=0.970000 Hue=1.000000 HueRange=1.000000 InvertGravity=0 Saturation=1.000000 SaturationRange=1.000000 ShowSelectedHue=0 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 Sphere_FocusVertical=0.500000 Spherical=0 UseImage=0 Value=1.000000 ValueRange=1.000000 [Gravity.fx] allowOverlapping=0 BlendColor=0.550000,1.000000,0.950000 EffectFactor=1.000000 FilterColor=0.550000,1.000000,0.950000 FilterRange=0.500000 FocusDepth=0.026000 FocusEdgeDepth=0.050000 FocusRangeDepth=0.001000 GravityIntensity=0.500000 GravityRNG=75.000000 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 Sphere_FocusVertical=0.500000 Spherical=0 useImage=0 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=2.000000,2.000000,2.000000 RGB_Lift=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.349000 sharp_strength=3.000000 show_sharpen=0 [PD80_04_Contrast_Brightness_Saturation.fx] brightness=0.000000 brightnessD=0.000000 contrast=0.000000 contrastD=0.000000 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 dither_strength=1.000000 enable_depth=0 enable_dither=1 exposureD=0.000000 exposureN=0.000000 huemid=0.000000 huerange=0.167000 saturation=0.014000 saturationD=0.000000 sat_a=0.000000 sat_b=0.000000 sat_custom=0.000000 sat_g=0.000000 sat_m=0.000000 sat_p=0.000000 sat_r=1.020000 sat_y=0.000000 tint=0.000000 vibrance=0.008000 vibranceD=0.000000 [PD80_04_Magical_Rectangle.fx] blendmode_1=0 center=0.500000,0.500000 depthpos=0.000000 depth_smoothing=0.002000 dither_strength=0.000000 enable_gradient=0 gradient_curve=0.250000 gradient_type=0 intensity_boost=1.000000 invert_shape=0 mr_brightness=1.000000 mr_contrast=1.000000 mr_exposure=4.000000 mr_hue=0.000000 mr_saturation=1.000000 mr_vibrance=1.000000 opacity=1.000000 reccolor=1.000000,1.000000,1.000000 ret_size_x=0.001000 ret_size_y=0.001000 rotation=0 shape=0 smoothing=0.010000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.800000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [SuperDepth3D.fx] Anaglyph_Eye_Contrast=0.500000,0.500000 Auto_Balance_Ex=2 Auto_Depth_Adjust=0.100000 Compatibility_Power=0.000000 Cursor_Lock=0 Cursor_SC=1,0,0 Cursor_Type=0 Custom_Sidebars=1 Depth_Detection=1 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Depth_Map_View=0 De_Artifacting=0.000000 Divergence=50.000000 DLSS_FSR_Offset=0.000000,0.000000 Edge_Adjust=0.500000 Eye_Fade_Reduction_n_Power=0,1 Eye_Fade_Selection=0 Eye_Swap=0 Focus_Reduction_Type=0 FPSDFIO=0 Interlace_Anaglyph_Calibrate=0.500000,0.500000 Max_Depth=1.000000 Offset=0.000000 Performance_Level=1 Perspective=0 Range_Blend=0.000000 Scaling_Support=0 Stereoscopic_Mode=0 Switch_VRS=0 Toggle_Cursor=1 Vert_3D_Pinball=0 View_Mode=1 View_Mode_Warping=3 Weapon_Adjust=0.000000,0.000000,0.000000,0.000000 Weapon_Depth_Edge=0.000000,0.000000 Weapon_ZPD_Boundary=0.000000 WP=0 WZPD_and_WND=0.030000,0.000000,0.000000,0.250000 ZPD_Balance=0.150000 ZPD_Boundary=0 ZPD_Boundary_n_Fade=0.500000,0.250000 ZPD_Separation=0.025000,0.000000 [SuperDepth3D_VR+.fx] Adjust_Vignette=0.000000 Auto_Balance_Ex=2 Auto_Depth_Adjust=0.100000 Barrel_Distortion=0 Blinders=0.000000 Color_Correction=0 Compatibility_Power=0.000000 Correction_Strength=0.000000 Cursor_Lock=0 Cursor_SC=1,0,0 Cursor_Type=0 Custom_Sidebars=1 Depth_Detection=1 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Depth_Map_View=0 De_Artifacting=0.000000 Divergence=50.000000 DLSS_FSR_Offset=0.000000,0.000000 Edge_Adjust=0.500000 Eye_Fade_Reduction_n_Power=0,1 Eye_Fade_Selection=0 Focus_Reduction_Type=0 FoV=0.000000 FPSDFIO=0 IPD=0 Max_Depth=1.000000 NCAOC=0 Offset=0.000000 Performance_Level=0 Polynomial_Colors_K1=0.220000,0.220000,0.220000 Polynomial_Colors_K2=0.240000,0.240000,0.240000 Range_Blend=0.000000 Saturation=0.000000 Sharpen_Power=0.000000 Theater_Mode=0 Toggle_Cursor=1 Toggle_Deband=1 View_Mode=1 View_Mode_Warping=3 Weapon_Adjust=0.000000,0.000000,0.000000,0.000000 Weapon_Depth_Edge=0.000000,0.000000 Weapon_ZPD_Boundary=0.000000 WP=0 WZPD_and_WND=0.030000,0.000000,0.000000,0.250000 ZPD_Balance=0.150000 ZPD_Boundary=0 ZPD_Boundary_n_Fade=0.500000,0.250000 ZPD_Separation=0.025000,0.000000 [Technicolor2.fx] Brightness=0.500000 ColorStrength=0.235294,0.200000,0.200000 Saturation=1.500000 Strength=1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

Screenshots

Comments

You need to be logged in to post a comment