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Ender Lilies_v1 (steam deck)

Created by sousou1234
Added Sept. 13, 2023
Updated 13 Sep 14:08 CEST
Shader used: ReShade
Preset description:
Ender Lilies_v1 (steam deck) 7 TDP 60 FPS
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KeyAdaptiveSharpen@AdaptiveSharpen.fx=49,1,0,0 KeyLevels@Levels.fx=49,1,0,0 KeyPCGI_One@RadiantGI.fx=0 Keyprod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx=49,1,0,0 PreprocessorDefinitions= Techniques=AdaptiveSharpen@AdaptiveSharpen.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,Levels@Levels.fx [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.500000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=1.000000 Exposure=0.000000 FixWhitePoint=1 TonemapOperator=0 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=10.150000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.110497,0.059827,0.106858,1.000000 VignetteRatio=0.000000 VignetteShape=1 VignetteStartEnd=0.680000,1.260000 _Help=0 [ColorMask.fx] axisColorSelectAxis=0.500000,0.500000 axisDebugColor=1.000000,0.000000,0.000000 axisHueSelectON=0 axisLumaSelectON=0 blackLevel=0.000000 BlendM=0 drawColorSelectON=0 fUIOverlayOpacityTwo=1.000000 fUIOverlayPosTwo=0.000000,0.000000 hueMaskStrength=1.000000 hueRange=0.000000 hueStep=0.050000 hueTarget=0.000000 InvertHueMask=0 InvertLumaMask=0 iUIOverlaySizeTwo=600,100 lumaMaskStrength=1.000000 lumaRange=0.100000 lumaStep=0.100000 lumaTarget=0.000000 MaskAfterEffects=0 MaskType=2 showDebugOverlay=0 showMask=0 whiteLevel=1.000000 [Levels.fx] BlackPoint=0 HighlightClipping=0 WhitePoint=230 [PD80_02_Bonus_LUT_pack.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=0.756000 PD80_LutSelector=11 PD80_MixChroma=1.000000 PD80_MixLuma=0.708000 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.600000 fADOF_AutofocusSpeed=0.100000 fADOF_BokehIntensity=0.300000 fADOF_FarBlurCurve=1.500000 fADOF_HyperFocus=0.100000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=6.000000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=20.500000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=4.000000 iADOF_BokehMode=2 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.800000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000

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