0 minutes ago
Phasmo Quality Redux
Preset description:
A Preset improving colors, contrast and clarity, making the game look sharper and bright and dark areas look better.
Made on a MSI Optix MAG27CQ (Panel: VA (SVA) | Gamma: 2.2 | Mode: Default | Mid-High brightness | contrast and colors at 50)
How to use:
Install ReShade for the game (Renderer: Direct X 10/11/12)
Include all the effects packages (because I have no idea which effects I used belong to which package)
Open the game
Open the ReShade overlay
Navigate to the path where you saved the preset and select it.
If you do not like
- The subtle lens flare [UnrealLens.fx]
- The shimmering lens thing on bright highlights [Flair.fx]
- The Chromatic Aberration used by this preset [Prism.fx]
Feel free to turn them off.
Ingame settings:
Brightess: around 2.7 (the preset makes the game a bit darker overall and is meant for a relatively high monitor brightness)
Chromatic Aberration: OFF
Film Grain: OFF
other settings feel free to keep as you like
Caveats:
Correct Color may overcorrect a little when DOTS are present, possibly giving the game a subtle purple tint.
Update note: I removed Perfect Perspective. A bit too much of a hassle and I also noticed that just reducing my FoV slightly achieves a similar goal.
What each effect does:
[PD80_01B_RT_Correct_Color.fx] - Real time automatic color correction that adapts based on what's on screen.
[SMAA.fx] - Anti Aliasing to make edges look slightly less pixelated.
[Deband.fx] - Supposed to improve the transitions within smooth color gradients. Barely noticable, not actually sure if it does anything.
[CAS.fx] - Makes the image look a tiny bit sharper.
[ColorIsolation.fx] - Set to slightly reduce the saturation of blue, purple and red colors because they were a bit overblown by the rest of the setup.
[DPX.fx] - Idk exactly what this does but it slightly improves colors and brightness.
[FilmicAnamorphicSharpen.fx] - Another sharpening pass. Kinda been liking this one.
[Clarity.fx] - Idk how exactly it works but it slightly improves visibility, making stuff stand out a tiny bit more.
[EyeAdaption.fx] - Keeps bright things from getting too bright.
[UnrealLens.fx] - Adds a slight lens flare when looking at very bright things.
[Flair.fx] - Adds a sort of glittering shimmer to very bright highlights.
[FakeHDR.fx] - Greatly increases color contrast.
[Curves.fx] - Improves contrast, particularly on dark and mid tones
[Vibrance.fx] - Improves colors
[Prism.fx] - Chromatic Aberration as you may know from the ingame effect, but much more subtle and less ugly.
[Vignette.fx] - Very subtle darkening on the screen corners
[PD80_06_Film_Grain.fx] - Adds film grain (noise) in dark areas. Very subtle but it adds to the game's mood.
PreprocessorDefinitions=
Techniques=prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,SMAA@SMAA.fx,Deband@Deband.fx,ContrastAdaptiveSharpen@CAS.fx,ColorIsolation@ColorIsolation.fx,DPX@DPX.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,Clarity@Clarity.fx,EyeAdaption@EyeAdaption.fx,UnrealLens@UnrealLens.fx,Flair@Flair.fx,HDR@FakeHDR.fx,Curves@Curves.fx,Vibrance@Vibrance.fx,ChromaticAberration@Prism.fx,Vignette@Vignette.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx
TechniqueSorting=prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,SMAA@SMAA.fx,Deband@Deband.fx,ContrastAdaptiveSharpen@CAS.fx,ColorIsolation@ColorIsolation.fx,DPX@DPX.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,Clarity@Clarity.fx,EyeAdaption@EyeAdaption.fx,UnrealLens@UnrealLens.fx,Flair@Flair.fx,HDR@FakeHDR.fx,Curves@Curves.fx,Vibrance@Vibrance.fx,ChromaticAberration@Prism.fx,Vignette@Vignette.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx
[CAS.fx]
Contrast=0.000000
Sharpening=1.000000
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=3
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[ColorIsolation.fx]
bUIShowDebugOverlay=0
bUIShowDiff=0
cUIWindowFunction=0
fUIOverlap=0.073000
fUIOverlayOpacity=1.000000
fUIOverlayPos=0.000000,0.000000
fUITargetHue=242.000000
fUIWindowHeight=0.380000
iUIOverlaySize=600,100
iUIType=1
[Curves.fx]
Contrast=0.168000
Formula=0
Mode=0
[Deband.fx]
banding_depth=1.000000
debug_output=0
enable_depthbuffer=0
enable_sdeviation=1
enable_weber=1
iterations=1
range=24.000000
t1=0.007000
t2=0.040000
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.333000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.016000
fAdp_BrightenMidtones=0.044000
fAdp_BrightenShadows=0.000000
fAdp_DarkenHighlights=0.080000
fAdp_DarkenMidtones=0.178000
fAdp_DarkenShadows=0.292000
fAdp_Delay=0.000000
fAdp_Equilibrium=0.500000
fAdp_Strength=2.000000
fAdp_TriggerRadius=5.000000
fAdp_YAxisFocalPoint=0.500000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FilmicAnamorphSharpen.fx]
Clamp=0.514000
DepthMask=0
DepthMaskContrast=128
Offset=0.430000
Preview=0
Strength=4.200000
UseMask=0
[Flair.fx]
Auto_Flare_Intensity=0
CA_Type=3
Depth_Map=0
Depth_Map_Adjust=1.500000
Depth_Map_Flip=0
Flair_Falloff=0
Flare_Clamp_A=0.950000
Flare_Clamp_B=1.000000
Flare_Color_Map=4
Flare_Localization=0.000000
Flare_PBD=1.000000,0.500000,0.000000
Flare_Power=0.500000
Flare_Saturation=5.000000
Flare_Spread=0.480000
Flare_Type=3
Mask_Sky=0
User_Flare_Color=1.000000,1.000000,1.000000
[PD80_01B_RT_Correct_Color.fx]
debug_mode=0
dither_strength=1.000000
enable_dither=1
enable_fade=1
freeze=0
midCC_scale=0.500000
mid_use_alt_method=1
rt_blackpoint_method=1
rt_blackpoint_respect_luma=0
rt_bp_rl_str=1.000000
rt_bp_str=1.000000
rt_enable_blackpoint_correction=1
rt_enable_midpoint_correction=1
rt_enable_whitepoint_correction=1
rt_midpoint_respect_luma=1
rt_whitepoint_method=1
rt_whitepoint_respect_luma=1
rt_wp_rl_str=1.000000
rt_wp_str=0.600000
transition_speed=0.000000
[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=0.524000
grainColor=1.000000
grainDensity=9.000000
grainIntensity=0.580000
grainIntHigh=1.000000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=1
grainSize=2
use_negnoise=1
[Prism.fx]
AchromatAmount=0.000000
ChromaticSamplesLimit=64
K=0.016000,0.000000,0.000000,0.000000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[UnrealLens.fx]
BokehAngle=0.642000
BokehDefinition=0.152000
BokehSize=1.000000
Brightness=0.170000
EdgesMasking=0.300000
Saturation=1.000000
Scale1=0.600000
Scale2=0.200000
Scale3=0.100000
Scale4=0.050000
Scale5=-1.000000
Scale6=-1.000000
Scale7=-1.000000
ShowLens=0
Threshold=0.894000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,1.000000
Tint5=1.000000,1.000000,1.000000,1.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=3
_WipWarn=0
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0