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Clean ReShade Preset

Preset for Meadow
Created by Jisjan
Added Jan. 26, 2024
Updated 8 Apr 12:45 CEST
Shader used: ReShade
Preset description:
A simple preset that enhances the original look of meadow,making the colors more vibrant. I also disabled the in-game anti-aliasing(blurs your character while moving) and depth of field in order to make the graphic clear a bit.
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Techniques=AdaptiveSharpen@AdaptiveSharpen.fx,ArtisticVignette@ArtisticVignette.fx,AmbientLight@AmbientLight.fx,Blooming_HDR@BloomingHDR.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,__Addon_Technique_ScreenshotDepth_Seri14@__Addon_ScreenshotDepth_Seri14.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=5.000006 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=1 VignetteStartEnd=0.350000,3.000000 _Help=0 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=0 Auto_Exposure=1 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.000000,0.500000 Bloom_Spread=1.000000 CBT_Adjust=0.500000 Contrast=1.000000 Debug_View=0 Dither_Bloom=0.125000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.500000 Inv_Tonemappers=2 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=1 WP=1.000000 [FGFXLargeScalePerceptualObscuranceIrradiance.fx] LSPOIrrAutoGain=0.500000 LSPOIrrContrast=1.000000 LSPOIrrDebugType=0 LSPOIrrEffectEnabled=1 LSPOIrrEffectIntensity=0.300000 LSPOIrrEffectRadius=0.650000 LSPOIrrEffectSaturation=0.000000 LSPOIrrGain=1.000000 LSPOIrrGamma=0.850000 LSPOIrrIrradianceIntensity=0.000000 LSPOIrrOcclusionIntensity=1.000000 LSPOIrrOcclusionIrradianceRecovery=0.750000 LSPOIrrSaturation=1.000000 ___ABOUT=0 ___LSPOIRR_AUTO_GAIN_ENABLED_DESC=0 ___LSPOIRR_AUTO_GAIN_SPEED_DESC=0 ___LSPOIRR_BLUR_MAX_RECIPROCAL_THRESHOLD_DESC=0 ___LSPOIRR_CASCADE_3_ON_DESC=0 ___LSPOIRR_SRGB_DESC=0 [MartysMods_SMAA.fx] DebugOutput=0 EDGE_DETECTION_MODE=1 SMAA_CORNER_ROUNDING=25 SMAA_DEPTH_THRESHOLD=0.010000 SMAA_MAX_SEARCH_STEPS=64 SMAA_MAX_SEARCH_STEPS_DIAG=16 SMAA_PREDICATION=1 SMAA_PREDICATION_SCALE=2.099993 SMAA_PREDICATION_STRENGTH=0.000000 SMAA_PREDICATION_THRESHOLD=0.005000 SMAA_THRESHOLD=0.200000 [PD80_02_Bonus_LUT_pack.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=1.000000 PD80_LutSelector=47 PD80_MixChroma=0.200000 PD80_MixLuma=1.000000 [PD80_04_Contrast_Brightness_Saturation.fx] brightness=0.000000 brightnessD=0.000000 contrast=0.000000 contrastD=0.000000 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 dither_strength=1.000000 enable_depth=0 enable_dither=1 exposureD=0.000000 exposureN=0.000000 huemid=0.000000 huerange=0.167000 saturation=0.000000 saturationD=0.000000 sat_a=0.350000 sat_b=0.250000 sat_custom=0.000000 sat_g=0.250000 sat_m=0.160000 sat_p=0.250000 sat_r=0.250000 sat_y=0.250000 tint=0.000000 vibrance=0.000000 vibranceD=0.000000

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