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A!O

Preset for ShadeS
Created by mirt81
Added Feb. 28, 2025
Updated 13 Jun 01:53 CEST
Shader used: ReShade
Preset description:
mayBe Brushy ? ( Less visable Letters for OnScreen Text in some Places . . . could be part of Brushing :) [FAAA.fx] https://github.com/grebord/Fast-Adaptive-AA Maybe always check access to Depth by "DisplayDepth.fx" even if no Buffer are need for Shader ? ! .
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KeyDisplayDepth@DisplayDepth.fx=187,1,0,0 Techniques=Colourfulness@Colourfulness.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,Oilify@Oilify.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_Anime_13@dh_anime.fx,Monocular_Cues@Depth_Cues.fx,AdaptiveSharpen@AdaptiveSharpen.fx,FAAA@FAAA.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx TechniqueSorting=Colourfulness@Colourfulness.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,Oilify@Oilify.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_Anime_13@dh_anime.fx,Monocular_Cues@Depth_Cues.fx,AdaptiveSharpen@AdaptiveSharpen.fx,FAAA@FAAA.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=0.200000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Bumpmapping.fx] CONTRAST=0.025000 EMBOSS=1.000000 RANGE=1.000000 SMART=1.000000 SMOOTHING=0.000000 [Clarity.fx] ClarityBlendIfDark=51 ClarityBlendIfLight=204 ClarityBlendMode=3 ClarityDarkIntensity=0.170000 ClarityLightIntensity=0.085000 ClarityOffset=3.000000 ClarityRadius=2 ClarityStrength=0.255000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.000000 col_noise=1 enable_dither=1 lim_luma=0.550000 PreprocessorDefinitions=temporal_dither=1 [Depth_Cues.fx] Blur_Cues=0.000000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.100000 Spread=1.000000 [dh_anime.fx] bColorBlackLine=1 bDepthBlackLine=0 bDithering=1 bHueFilter=0 bToneRotateColors=0 cBlackLineColor=0.098039,0.098039,0.098039 fBlackLineMultiply=0.635000 fColorBlackLineThreshold=0.635000 fDepthBlackLineThreshold=0.995000 fHueFilter=0.000000 fHueFilterRange=0.000000 fSaturation=1.111111 fShadingRamp=1.000000 fToneDotRamp=1.500000 fToneDotSpacing=5.000000 iColorBlackLineThickness=1 iDepthBlackLineThickness=1 iShadingSteps=255.000000 iSurfaceBlur=0.000000 iToneEffect=0 iToneMode=0 PreprocessorDefinitions=DH_ANIME_RENDER_SCALE=1 [dh_uber_mask.fx] bEdgeMask=0 bEdgeMaskReverse=0 fBrightnessMaskBright=0.800000,0.400000,0.600000 fBrightnessMaskDark=0.000000,0.250000,0.050000 fBrightnessMaskMid=0.250000,0.125000,0.125000 fDepthMaskFar=0.800000,0.400000,0.400000 fDepthMaskMid=0.250000,0.250000,0.000000 fDepthMaskNear=0.000000,0.250000,0.000000 fDiffMask=0.800000,0.800000 fEdgeDepthThreshold=0.500000 fEdgeMask=1.000000,1.000000 iBrightnessMethod=1 iDebug=0 iDiffMethod=1 iEdgeRadius=2 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=0 iUIReversed=0 iUIUpsideDown=0 [Emboss.fx] fEmbossOffset=1.000000 fEmbossPower=0.075000 iEmbossAngle=90.000000 [LocalContrast.fx] ContrastLimit=20 CorrectGamma=1 [Oilify.fx] PreprocessorDefinitions=OILIFY_ITERATIONS=1,OILIFY_SIZE=7 Scale=1.000000 Sharpness=1.000000 Tuning=2.000000

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