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SoM Recolored

Created by calbrecht
Added March 26, 2025
Updated 26 Mar 15:50 CET
Shader used: ReShade
Preset description:
This preset improves the image quality of the clunky original game using some antialising, colorgrading and bloom-fx. It was created with ReShade 6.4.1. After installing Secret of Mana from Steam, download the regular ReShade without the full add-on support and download the preset on this page. When installing ReShade choose Secret of Mana in the list, DirectX 10/11/12 on the next page and choose the downloaded preset on the effects page. You can uninstall ReShade in the same way (starting installer, choosing Secret of Mana in the List, choose Uninstall).
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Techniques=MartysMods_AntiAliasing@MartysMods_SMAA.fx,Crystallis@Quark_Film_Grain.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,NFAA@NFAA.fx,FXAA@FXAA.fx,SMAA@SMAA.fx,Clarity2@Clarity2.fx,ContrastAdaptiveSharpen@CAS.fx,Bessel_Bloom@Bessel_Bloom.fx TechniqueSorting=MartysMods_AntiAliasing@MartysMods_SMAA.fx,Crystallis@Quark_Film_Grain.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,NFAA@NFAA.fx,FXAA@FXAA.fx,SMAA@SMAA.fx,Clarity2@Clarity2.fx,ContrastAdaptiveSharpen@CAS.fx,Bessel_Bloom@Bessel_Bloom.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx [Bessel_Bloom.fx] Debug=0 Gamma=2.200000 Intensity=0.440000 K=64.000000 Performance=3 Saturation=2.000000 SoftKnee=0.717000 Threshold=0.542000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=0 ClarityBlendIfLightTwo=255 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=4 ClarityStrengthTwo=0.400000 DitherStrength=1.000000 MaskContrast=0.000000 PreprocessorDefinitions=0 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [MartysMods_SMAA.fx] DebugOutput=0 EDGE_DETECTION_MODE=2 SMAA_CORNER_ROUNDING=100 SMAA_DEPTH_THRESHOLD=0.001000 SMAA_MAX_SEARCH_STEPS=36 SMAA_MAX_SEARCH_STEPS_DIAG=16 SMAA_PREDICATION=0 SMAA_PREDICATION_SCALE=2.000000 SMAA_PREDICATION_STRENGTH=1.532000 SMAA_PREDICATION_THRESHOLD=0.910000 SMAA_THRESHOLD=0.050000 [NFAA.fx] BlurSize=1.816000,1.013000 BlurStrength=1.935000 DebugOutput=0 EdgeDetectionThreshold=0.100000 EdgeDetectionType=3 EdgeSearchRadius=1.000000 UnblurFilterStrength=1.000000 [PD80_04_Contrast_Brightness_Saturation.fx] brightness=0.115000 brightnessD=0.000000 contrast=0.378000 contrastD=0.000000 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 dither_strength=1.000000 enable_depth=0 enable_dither=1 exposureD=0.000000 exposureN=-0.421000 huemid=0.000000 huerange=0.167000 saturation=-0.309000 saturationD=0.000000 sat_a=0.000000 sat_b=0.000000 sat_custom=0.000000 sat_g=0.000000 sat_m=0.000000 sat_p=0.000000 sat_r=0.000000 sat_y=0.000000 tint=0.011000 vibrance=0.252000 vibranceD=0.000000 [Quark_Film_Grain.fx] GRAIN_SAT=0.551000 GRAIN_SIZE=0.000000 IMG_SAT=1.000000 INTENSITY=0.474000 STATIC_GRN=1 [SMAA.fx] CornerRounding=100 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000

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