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clayMan's BetterColors Preset

Preset for AI Limit
Created by claymanPresets
Added March 30, 2025
Shader used: ReShade
Preset description:
The game can look quite a bit better with just a few simple settings turned on with default values.
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Techniques=Technicolor2@Technicolor2.fx,Curves@Curves.fx,uFakeHDR@UFakeHDR.fx TechniqueSorting=Technicolor2@Technicolor2.fx,Curves@Curves.fx,ContrastAdaptiveSharpen@CAS.fx,Cartoon@Cartoon.fx,ColorMatrix@ColorMatrix.fx,Daltonize@Daltonize.fx,ZN_DAMPRT_A26@ZN_DAMP_RT.fx,Deband@Deband.fx,DELC_Sharpen@qUINT_sharp.fx,DH_Anime_13@dh_anime.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,GBloom@GBloom.fx,HDR@FakeHDR.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MaterialFX@MaterialFX.fx,Monochrome@Monochrome.fx,MXAO@qUINT_mxao.fx,NeoSSAO@NeoSSAO.fx,Nostalgia@Nostalgia.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,RCAS@RCAS.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,uFakeHDR@UFakeHDR.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,ZN_LocalContrast@ZN_LC.fx,ZN_SDIL@ZN_GI.fx,ZN_Stylize@ZN_Stylize.fx,ZN_WireFrame@ZN_WF.fx,AdvancedCRT@CRT.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,DisplayDepth@DisplayDepth.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,Layer@Layer.fx,SSAO@SSAO.fx,SSR@qUINT_ssr.fx,SSRT@SSRT.fx [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [UFakeHDR.fx] DitherStrength=0.050000 EnableDithering=0 Extra=0 HDRPower=1.150000 Luminance=0.100000 NoiseScale=1.000000 NoiseSeed=43758.542969 ToneMappingMethod=5

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