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Darksiders II GTX1080

Created by OrbitDV
Added Sept. 28, 2026
Shader used: ReShade
Preset description:
SETTING FOR X64 dxvk-3.1.1 !!! MartysMods_LAUNCHPAD.fx, lumenite_Kernel.fx, lumenite_TRAA.fx, lumenite_LSAO.fx, lumenite_RTAO.fx, MartysMods_MXAO.fx, Clarity.fx, LumaSharpen.fx, LevelsPlus.fx, Technicolor2.fx [GENERAL] PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=300,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 Check the geometry of the shadows in DisplayDepth. In the tab Add-ons make sure the checkbox next to your monitor resolution is selected. Don't forget that for proper operation, you need to disable various types of smoothing within the games themselves—such as motion blur, film grain, and SMAA.
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Techniques=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_TRAA@lumenite_TRAA.fx,Lumenite_LSAO@lumenite_LSAO.fx,Lumenite_RTAO@lumenite_RTAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Clarity@Clarity.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,Technicolor2@Technicolor2.fx TechniqueSorting=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_TRAA@lumenite_TRAA.fx,Lumenite_LSAO@lumenite_LSAO.fx,Lumenite_RTAO@lumenite_RTAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Clarity@Clarity.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,Technicolor2@Technicolor2.fx,DisplayDepth@DisplayDepth.fx,Lumenite_QuantAO@lumenite_QuantAO.fx,Vibrance@Vibrance.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,HQ4X@HQ4X.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,Levels@Levels.fx,Lumenite_AnamorphicBloom@lumenite_AnamorphicBloom.fx,MartyMods_FilmGrain@MartysMods_FILMGRAIN.fx,LUMENITE_SSSR@lumenite_SSSR.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,MartysMods_SOLARIS@MartysMods_SOLARIS.fx,Lumenite_QuantMotion@lumenite_QuantMotion.fx,MultiLUT@MultiLUT.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=5 ClarityDarkIntensity=0.800000 ClarityLightIntensity=0.196000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.299000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Daltonize.fx] Type=0 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=1 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=100.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=2 iUIReversed=0 iUIUpsideDown=0 [HQ4X.fx] k=-1.100000 lum_add=0.330000 max_w=0.750000 min_w=0.030000 mx=1.000000 s=1.500000 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=1 enableACESFilmRec2020=0 enableACESFilmRec2020old=1 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.039216,0.039216,0.039216 InputGamma=0.800003,0.800000,0.800000 InputWhitePoint=1.019608,1.019608,1.019608 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=0.000000 pattern=3 sharp_clamp=0.044000 sharp_strength=0.999999 show_sharpen=0 [lumenite_AnamorphicBloom.fx] BLOOM_INTENSITY=1.000000 BLOOM_SHARP=0 BLOOM_SKIP_SKYBOX=0 BLOOM_STRETCH=7.500000 BLOOM_THRESHOLD=0.700000 USER_GUIDE=0 [lumenite_LSAO.fx] AO_INTENSITY=0.500000 DEBUG_VIEW=0 DEPTH_BOUNDARY=0.306000 DEPTH_FADE_START=0.750000 [lumenite_QuantAO.fx] AO_INTENSITY=0.300000 DEBUG_VIEW=0 DEPTH_BOUNDARY=0.999000 DEPTH_FADE_START=0.750000 [lumenite_RTAO.fx] AO_INTENSITY=0.800000 DEBUG_VIEW=0 DEPTH_BOUNDARY=0.500001 DEPTH_FADE_START=0.750000 PreprocessorDefinitions=HDR_WHITELEVEL=203 [lumenite_SSSR.fx] BINARY_SEARCH_STEPS=4 BUMP_SCALE=0.500000 DEPTH_BOUNDARY=0.494000 DEPTH_FADE_START=0.750000 F0=1.000000 MAX_STEPS=32 ROUGHNESS=0.100000 TAIL_FEATHERING=0.000000 [lumenite_TRAA.fx] DEBUG_EDGES=0 EDGE_MODE=1 HFI_INTENSITY=0.010000 HISTORY_BLEND=0.900000 MAX_SHARP_DIFF=0.100000 SHARP_STRENGTH=1.000000 SHOW_STATUS=0 [MartysMods_LAUNCHPAD.fx] NORMALS_MODE=2 OPTICAL_FLOW_Q=1 TEXTURED_NORMALS_INTENSITY=0.500000 TEXTURED_NORMALS_QUALITY_ENUM=2 TEXTURED_NORMALS_RADIUS=0.500000 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=0.300000 MXAO_FILTER_SIZE=2 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=4 MXAO_SAMPLE_RADIUS=2.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_WORLDSPACE_ENABLE=1 SHADING_RATE=1 [MartysMods_SHARPEN.fx] QUALITY=1 SHARP_AMT=1.000000 [MartysMods_SMAA.fx] DebugOutput=0 EDGE_DETECTION_MODE=1 SMAA_CORNER_ROUNDING=25 SMAA_DEPTH_THRESHOLD=0.010000 SMAA_MAX_SEARCH_STEPS=32 SMAA_MAX_SEARCH_STEPS_DIAG=16 SMAA_PREDICATION=0 SMAA_PREDICATION_SCALE=2.000000 SMAA_PREDICATION_STRENGTH=0.400000 SMAA_PREDICATION_THRESHOLD=0.010000 SMAA_THRESHOLD=0.100000 [MartysMods_SOLARIS.fx] BLOOM_DEPTH_MASK=1 BLOOM_DEPTH_MASK_STRENGTH=0.500000 BLOOM_HQ_DOWNSAMPLING=0 HDR_BLOOM_HAZYNESS=0.900000 HDR_BLOOM_INT=0.300000 HDR_BLOOM_RADIUS=1.000000 HDR_EXPOSURE=0.000000 HDR_WHITEPOINT=7.000000 [MultiLUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 fLUT_LutSelector=0 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.500000 ColorStrength=1.960784,0.200000,0.000000 Saturation=0.900000 Strength=0.650000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

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