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Jibber's 2026 GIGA Preset

Created by DerbyHat
Added Oct. 20, 2026
Updated 20 Oct 16:53 CEST
Shader used: ReShade
Preset description:
much improved over the old version uploaded on here, most notably includes custom tuned colors it looks best on maps where Relic already went through the trouble of optimizing the lightning note I'm uploading this before update 3.0 and I'm not sure how it will look afterwards effects used in the following order: - Gaussian.fx - qUINT_bloom.fx - PD80_04_Selective_Color.fx - Tonemap.fx - Deblur.fx - Vignette.fx - Clarity2.fx - WhitepointFixer.fx - Unsharp.fx - CMAA_2.fx make sure to run the ReShade setup again if you don't have some of these installed it's quite a few but none of these meaningfully reduce performance once combat starts happening on screen
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PreprocessorDefinitions=FAST_BLUR_SCALE=3,MINIMAL_COLOR_GRADING_USE_HDR_BUFFER=0 Techniques=GAUSSSIAN@GAUSSIAN.fx,Bloom@qUINT_bloom.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,Tonemap@Tonemap.fx,Deblur@Deblur.fx,Vignette@Vignette.fx,Clarity2@Clarity2.fx,WhitepointerFixer@WhitepointFixer.fx,Unsharp@Unsharp.fx,CMAA_2@CMAA_2.fx TechniqueSorting=GAUSSSIAN@GAUSSIAN.fx,Bloom@qUINT_bloom.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,Tonemap@Tonemap.fx,Deblur@Deblur.fx,Vignette@Vignette.fx,Clarity2@Clarity2.fx,WhitepointerFixer@WhitepointFixer.fx,Unsharp@Unsharp.fx,CMAA_2@CMAA_2.fx,CRT_Yeetron@CRT_Yeetron.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,FramerateLimiter@FramerateLimiter.fx,LUT@LUT.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=156 ClarityBlendIfLightTwo=255 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=3.000000 ClarityRadiusTwo=0 ClarityStrengthTwo=0.200000 DitherStrength=5.000000 MaskContrast=0.000000 PreprocessorDefinitions=0 [CMAA_2.fx] DebugEdges=0 PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=1,CMAA2_EXTRA_SHARPNESS=0 UIHELP=0 [Deblur.fx] DBL=5.999999 OFFSET=1.500000 SMART=0.500000 [GAUSSIAN.fx] gAddBloom=0 gBloomHW=1.000000 gBloomIntensity=2.900000 gBloomStrength=0.055000 gBloomSW=1.200000 gBloomVW=1.000000 gGaussBloomWarmth=2 gGaussEffect=1 gGaussStrength=0.050000 gN_PASSES=3 PreprocessorDefinitions=gUSE_SlantGauss=1,gUSE_VerticalGauss=0,gUSE_HorizontalGauss=0 [PD80_04_Selective_Color.fx] bk_adj_bla=-0.040000 bk_adj_cya=0.060000 bk_adj_mag=0.060000 bk_adj_sat=-0.250000 bk_adj_vib=-0.254000 bk_adj_yel=0.020000 b_adj_bla=-0.177000 b_adj_cya=0.150000 b_adj_mag=0.065000 b_adj_sat=0.180000 b_adj_vib=0.600000 b_adj_yel=0.150000 corr_method=1 corr_method2=1 c_adj_bla=0.280000 c_adj_cya=0.120000 c_adj_mag=0.300000 c_adj_sat=0.150000 c_adj_vib=-0.370000 c_adj_yel=0.110000 g_adj_bla=0.320000 g_adj_cya=0.130000 g_adj_mag=0.290000 g_adj_sat=0.100000 g_adj_vib=-0.600000 g_adj_yel=-0.270000 m_adj_bla=0.640000 m_adj_cya=0.220000 m_adj_mag=-0.340000 m_adj_sat=0.000000 m_adj_vib=-0.220000 m_adj_yel=-0.040000 n_adj_bla=-0.010000 n_adj_cya=-0.016000 n_adj_mag=-0.015000 n_adj_sat=0.100000 n_adj_vib=0.130000 n_adj_yel=-0.032000 r_adj_bla=0.530000 r_adj_cya=0.160000 r_adj_mag=-0.340000 r_adj_sat=0.100000 r_adj_vib=-0.140000 r_adj_yel=-0.260000 w_adj_bla=-0.100000 w_adj_cya=-0.300000 w_adj_mag=-0.200000 w_adj_sat=0.420000 w_adj_vib=0.180000 w_adj_yel=-0.380000 y_adj_bla=0.410000 y_adj_cya=0.130000 y_adj_mag=0.135000 y_adj_sat=0.060000 y_adj_vib=0.400000 y_adj_yel=-0.330000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=-0.420000 BLOOM_ADAPT_MODE=0 BLOOM_ADAPT_SPEED=10.000000 BLOOM_ADAPT_STRENGTH=0.022000 BLOOM_CURVE=1.275000 BLOOM_INTENSITY=0.785000 BLOOM_LAYER_MULT_1=0.800000 BLOOM_LAYER_MULT_2=0.650000 BLOOM_LAYER_MULT_3=0.000000 BLOOM_LAYER_MULT_4=0.700000 BLOOM_LAYER_MULT_5=0.000000 BLOOM_LAYER_MULT_6=0.600000 BLOOM_LAYER_MULT_7=0.000000 BLOOM_SAT=1.060000 BLOOM_TONEMAP_COMPRESSION=5.000000 [Tonemap.fx] Bleach=0.022000 Defog=0.090000 Exposure=0.075000 FogColor=0.050980,0.035294,0.000000 Gamma=1.210000 Saturation=-0.070000 [Unsharp.fx] Amount=0.295000 BlurScale=0.290000 PreprocessorDefinitions=UNSHARP_BLUR_SAMPLES=3 [Vignette.fx] Amount=-0.450000 Center=0.500000,1.000000 Radius=2.399999 Ratio=1.240000 Slope=3 Type=0 [WhitepointFixer.fx] Whitepoint=0.880000 _Help=0

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