/*-----------------------------------------------------------.   
  /                       Description                           /
  '------------------------------------------------------------/
Game: Prince of Persia Warrior Within
Author: Earthquake
SweetFX version: 1.5.1
Description: FX-Amazing v2 - Final
Notes:
Choose your Proper level  brightness in Game.
Recommended not change Gamma&Contrast in Setting Game.
•FXAA
•DPX
•HDR
•CURVES
•TONEMAP
•LUMASHARPEN
•LIFTGAMMAGAIN
   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF
#define USE_FXAA_ANTIALIASING  1            // [0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. WIP - Currently only works in DX9 and you need to use the FXAA injector dlls.
#define USE_LUMASHARPEN        1            // [0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_HDR                1            // [0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_DPX                1            // [0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_LIFTGAMMAGAIN      1            // [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
#define USE_TONEMAP            1            // [0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_CURVES             1            // [0 or 1] Curves : Contrast adjustments using S-curves.
   /*-----------------------------------------------------------.
  /                  FXAA Anti-aliasing settings                /
  '-----------------------------------------------------------*/
#define FXAA_QUALITY__PRESET   9            // [1 to 9] Choose the quality preset. 9 is the highest quality.
#define fxaa_Subpix            0.03         // [0.000 to 1.000] Choose the amount of sub-pixel aliasing removal.
#define fxaa_EdgeThreshold     0.250        // [0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm.
#define fxaa_EdgeThresholdMin  0.001        // [0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks.
   /*-----------------------------------------------------------.
  /                       LumaSharpen settings                  /
  '-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength         0.99         // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp            0.035        // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings --
#define pattern                2            // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias            1.0          // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                         // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                           
// -- Debug sharpening settings --
#define show_sharpen           0            // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
   /*-----------------------------------------------------------.
  /                        HDR settings                         /
  '-----------------------------------------------------------*/
#define HDRPower               0.90         // [0.0 to 8.0] Strangely lowering this makes the image brighter
#define radius2                0.75         // [0.0 to 8.0] Raising this seems to make the effect stronger and also brighter
   /*-----------------------------------------------------------.
  /                      Cineon DPX settings                    /
  '-----------------------------------------------------------*/
#define Red                    8.0          // [1.0 to 15.0] 
#define Green                  8.0          // [1.0 to 15.0] 
#define Blue                   8.0          // [1.0 to 15.0] 
#define ColorGamma             1.2          // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation          1.5          // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
#define RedC                   0.38         // [0.6 to 0.2] 
#define GreenC                 0.36         // [0.6 to 0.2] 
#define BlueC                  0.34         // [0.6 to 0.2] 
#define Blend                  0.2          // [0.0 to 0.1] How strong the effect should be.
   /*-----------------------------------------------------------.
  /                      Lift Gamma Gain settings               /
  '-----------------------------------------------------------*/
#define RGB_Lift               float3(0.965, 0.965, 0.965) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma              float3(0.990, 0.990, 0.990) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain               float3(1.018, 1.018, 1.018) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue
   /*-----------------------------------------------------------.
  /                        Tonemap settings                     /
  '-----------------------------------------------------------*/
#define Gamma                  1.040        // [0.00 to 2.00] Adjust midtones
#define Exposure               0.0          // [-1.00 to 1.00] Adjust exposure
#define Saturation             0.100        // [-1.00 to 1.00] Adjust saturation
#define Bleach                 0.00         // [0.00 to 1.00] Brightens the shadows and fades the colors
#define Defog                  0.04         // [0.00 to 1.00] How much of the color tint to remove
#define FogColor               float3(0.0, 0.0, 0.0) // [0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue
   /*-----------------------------------------------------------.
  /                        Curves settings                      /
  '-----------------------------------------------------------*/
#define Curves_contrast        0.30         // [-1.0 to 1.0] The amount of contrast you want
// -- Advanced curve settings --
#define Curves_formula         13            // [1|2|3|4|5|6|7] The constrast s-curve you want to use.