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by mailto

Color Correction

Preset for 35MM
Created by Nick0x0
Added June 24, 2016
Updated 24 Jun 21:25 CEST
Shader used: SweetFX 2.0
Preset description:
Color Correction Shader for 35MM Download link for the preset istself for easier installation: https://www.dropbox.com/s/q9a7ld8zjrgfq3g/35mm-colorcorrection.rar?dl=0
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35MM Color Correction Shader Shader was made in version 2.0.1 ////------// ///**CA**/// //------//// #define USE_CA 1 //[CA] //-Chromatic Aberration : Mimics the look of a cheap camera lens, by distorting the colors. //>Chromatic Aberration settings<\\ #define Chromatic_shift float2(2.5,-0.5) //[-100.0:100.0] //-Distance (X,Y) in pixels to shift the color components. For a slightly blurred look try fractional values (.5) between two pixels. #define Chromatic_strength 0.24 //[0.0:1.0] //-Adjust the strength of the effect. #define CA_TimeOut 0 //[0:100000] //-Defined Toggle Key will activate the shader until time (in ms) runs out. "0" deactivates the timeout feature. #define CA_ToggleKey RESHADE_TOGGLE_KEY //[undef] //- ===================================================================================== ////---------------// ///**LUMASHARPEN**/// //---------------//// #define USE_LUMASHARPEN 1 //[LumaSharpen] //-LumaSharpen : Sharpens the image. //>LumaSharpen settings<\\ #define sharp_strength 0.30 //[0.10:3.00] //-Strength of the sharpening #define sharp_clamp 0.035 //[0.000:1.000] //-Limits maximum amount of sharpening a pixel recieves - Default is 0.035 //>Advanced sharpening settings<\\ #define pattern 1 //[1|2|3|4] //-Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 //[0.0:6.0] //-Offset bias adjusts the radius of the sampling pattern. I designed the pattern for offset_bias 1.0, but feel free to experiment. //>Debug sharpening settings<\\ #define show_sharpen 0 //[0:1] //-Visualize the strength of the sharpen (multiplied by 4 to see it better) #define LumaSharpen_ToggleKey RESHADE_TOGGLE_KEY //[undef] //- ===================================================================================== ////----------// ///**LEVELS**/// //----------//// #define USE_LEVELS 1 //[Shared] //-Levels : Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that. //>Levels settings<\\ #define Levels_black_point 12 //[0:255] //-The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0 #define Levels_white_point 235 //[0:255] //-The new white point. Everything brighter than this becomes completely white. Default is 235.0 //>Debug settings<\\ #define Levels_highlight_clipping 0 //[0:1] //-Colors between the two points will stretched, which increases contrast, but details above and below the points are lost (this is called clipping). Highlight the pixels that clip. Red = Some detail is lost in the highlights, Yellow = All detail is lost in the highlights, Blue = Some detail is lost in the shadows, Cyan = All detail is lost in the shadows. ===================================================================================== ////------------// ///**VIBRANCE**/// //------------//// #define USE_VIBRANCE 1 //[Shared] //-Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. //>Vibrance settings<\\ #define Vibrance 0.30 //[-1.00:1.00] //-Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define Vibrance_RGB_balance float3(1.00,1.00,1.00) //[-10.00:10.00] //-A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others. X = Red, Y = Green, Z = Blue ===================================================================================== ////----------// ///**CURVES**/// //----------//// #define USE_CURVES 1 //[Shared] //-Curves : Contrast adjustments using S-curves. //>Curves settings<\\ #define Curves_mode 0 //[0|1|2] //-Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma) #define Curves_contrast 0.45 //[-1.00:1.00] //-The amount of contrast you want //>Advanced curve settings<\\ #define Curves_formula 5 //[1|2|3|4|5|6|7|8|9|10|11] //-The contrast s-curve you want to use. 1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep, 7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola, 10 = Half-circles. 11 = Polynomial split. Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors. I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula. =====================================================================================

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