SweetFX Settings DB
Latest forum threads
1 hour, 44 minutes ago
2 hours, 26 minutes ago
5 hours, 55 minutes ago
8 hours, 55 minutes ago

Spirits of Xanadu

Created by Coco-Ta
Added Dec. 7, 2016
Updated 7 Dec 05:04 CET
Shader used: ReShade
Preset description:
Used Reshade Framework v2.0 Uses: -Bloom (Ganossa) -Vibrance (CeeJay) -Dither (CeeJay) -DEBAND (JPulowski) -SMAA (CeeJay) -FXAA (CeeJay) INSTRUCTIONS: 1-Download Reshade Framework v2.0 www.reshade.me 2-Extract it to a permanent location (where program will be placed, as no installation is needed). 3-Download my profile from https://mega.nz/#!KJwAxKTS!d762fj1NtIId_9CrTzGbh34f-AgEH8uKcr7j1--_3hI 4-Extract it and copy the folder "SpiritsOfXanadu" with the .cfg files inside in the Reshade\Presets, so after that it should be "Reshade\Presets\SpiritsOfXanadu" and the .cfg files inside. That is the my preset for this game, but to make it work you need to associate the game to that profile: 5-Run the ReShade Assistant.exe, the program inside root folder of Reshade. 6-Go to PROFILES, Add, select the game .exe. Select d3d11. 7-After selecting the new created profile, go to PRESETS and clic on my downloaded SpiritsOfXanadu profile. 8-Press SAVE twice (right bottom). In case you need help with Reshade Assistant for Reshade Framework 2.0, just check these videos: https://www.youtube.com/watch?v=O65hjplP2mM https://www.youtube.com/watch?v=2tOs3ilY7Nw *Default hotkeys are: -Scroll lock: Toggle off/on the effects. -Print Screen: Screenshot with (or without) the effect. Note: Mostly this is for avoiding the huge banding (seems common on almost all Unity engine games...), allow a slight better postprocessing AA adn adds abit of chromatic aberration and very slight bloom effect. Consider that it uses on i7 4790K+GTX 970 OC a +30% extra GPU usage, but game is not demanding.
Download preset Show / Hide settings
Reshade Framwork v2.0 has no "global preset config file".


16 Dec 17:36 CET

Images corrected (were inverted). I'll add some more when I play through it more.

You need to be logged in to post a comment