#define USE_HDR 1 // [0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look
#define USE_TECHNICOLOR 1 // [0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the
#define USE_LIFTGAMMAGAIN 1 // [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones
#define USE_VIBRANCE 1 // [0 or 1] Vibrance : Intelligently saturates (or desaturates if you use
#define HDRPower 1.30 // [0.00 to 8.00] Strangely lowering this makes the image brighter
#define radius2 0.87 // [0.00 to 8.00] Raising this seems to make the effect stronger and also
#define TechniAmount 0.2 // [0.00 to 1.00]
#define TechniPower 8.0 // [0.00 to 8.00]
#define redNegativeAmount 0.88 // [0.00 to 1.00]
#define greenNegativeAmount 0.88 // [0.00 to 1.00]
#define blueNegativeAmount 0.88 // [0.00 to 1.00]
#define RGB_Lift float3(1.000, 1.000, 1.000) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue.
#define RGB_Gamma float3(0.900, 0.900, 0.900) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain float3(1.000, 1.000, 1.000) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue
#define Vibrance 1.5 // [-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative
#define Vibrance_RGB_balance float3(1.00, 1.00, 1.00) // [-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel