KeyAdaptiveSharpen=0,0,0,0
KeyBloomAndLensFlares=102,0,0,0
KeyLumaSharpen=0,0,0,0
KeyDaltonize=0,0,0,0
KeyAmbientLight=0,0,0,0
KeyGP65CJ042DOF=0,0,0,0
KeyDeband=0,0,0,0
KeyClarity=0,0,0,0
KeyCartoon=0,0,0,0
KeyBorder=96,0,0,0
KeyTonemap=0,0,0,0
KeyColourfulness=0,0,0,0
KeyCA=0,0,0,0
KeyMode3=0,0,0,0
KeyColorMatrix=0,0,0,0
KeySMAA=0,0,0,0
KeyTechnicolor2=0,0,0,0
KeyAdvancedCRT=0,0,0,0
KeyCurves=103,0,0,0
KeyKNearestNeighbors=0,0,0,0
KeyNonLocalMeans=0,0,0,0
KeyRingDOF=0,0,0,0
KeyMagicDOF=0,0,0,0
KeyMatsoDOF=0,0,0,0
KeyFilmGrain=99,0,0,0
KeyFilmGrain2=0,0,0,0
KeyMXAO=0,0,0,0
KeyMartyMcFlyDOF=0,0,0,0
KeyDPX=0,0,0,0
KeyEmphasize=0,0,0,0
KeyFilmicPass=0,0,0,0
KeyMode1=0,0,0,0
KeyMode2=0,0,0,0
KeyMotionBlur=0,0,0,0
KeyFXAA=0,0,0,0
KeyGaussianBlur=0,0,0,0
KeyHDR=104,0,0,0
KeyVibrance=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyLevels=0,0,0,0
KeyHQ4X=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyLightDoF_AutoFocus=0,0,0,0
KeyLightDoF_Far=0,0,0,0
KeyLightDoF_Near=0,0,0,0
KeyTechnicolor=0,0,0,0
KeyLUT=0,0,0,0
KeyMonochrome=0,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeyTint=0,0,0,0
KeyTiltShift=0,0,0,0
KeySurfaceBlur=0,0,0,0
KeyVignette=0,0,0,0
Techniques=AdaptiveSharpen,AmbientLight,HDR,FilmGrain,Curves,BloomAndLensFlares,Technicolor2,Tonemap,Border
KeyDepthHaze=0,0,0,0
KeyDisplayDepth=0,0,0,0
KeyMagicBloom=0,0,0,0
KeyAdaptiveFog=0,0,0,0
[Border.fx]
border_width=0.000000,30.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000
[Clarity.fx]
ClarityRadius=3.000000
ClarityBlendMode=2.000000
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ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000
[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000
[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.400000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.337000
D_compr_high=0.504000
max_scale_lim=0.100000
pm_p=0.750000
[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=2.000000
alInt=5.000000
AL_DirtTex=-1.000000
alThreshold=10.000000
AL_Adaptation=-1.000000
alAdapt=0.700000
AL_Dirt=-1.000000
alAdaptBaseBlackLvL=1.000000
alLensThresh=0.500000
AL_Vibrance=0.000000
AL_Adaptive=2.000000
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0.000000
[CRT.fx]
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0.000000
MonitorGamma=2.200000
ScanlineIntensity=2.000000
ScanlineGaussian=1.000000
CornerSize=0.010000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1.000000
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=2.000000
fBloomSaturation=2.000000
bAnamFlareEnable=0.000000
fBloomThreshold=0.800000
fBloomAmount=0.400000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=-1.000000
fFlareLuminance=0.095000
iLensdirtMixmode=2.000000
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0.000000
fChapFlareTreshold=0.900000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128.000000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[CA.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Colourfulness.fx]
colourfulness=0.400000
lim_luma=0.700000
[Curves.fx]
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Formula=4.000000
Contrast=0.650000
[SurfaceBlur.fx]
BlurRadius=1.000000
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[Daltonize.fx]
Type=0.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1.000000
Grain=0.006000
[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1.000000
DOF_FARBLURCURVE=2.000000
DOF_MOUSEDRIVEN_AF=0.000000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=6.000000
bADOF_ShapeApertureEnable=0.000000
DOF_NEARBLURCURVE=1.600000
DOF_FOCUSRADIUS=0.050000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1.000000
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6.000000
fADOF_BokehCurve=4.000000
iRingDOFRings=4.000000
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0.000000
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8.000000
bADOF_ImageChromaEnable=0.000000
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6.000000
iGPDOFPolygonCount=5.000000
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1.000000
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2.000000
iADOF_ShapeQuality=17.000000
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0.000000
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0.000000
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0.000000
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0.000000
bADOF_ShapeDiffusionEnable=0.000000
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0.000000
iADOF_ShapeChromaMode=3.000000
iADOF_ImageChromaHues=5.000000
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.200000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[Vignette.fx]
Type=1.000000
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2.000000
[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
EffectFactor=0.900000
BlendFactor=0.000000
[FilmGrain.fx]
Intensity=1.000000
Variance=0.540000
Mean=0.500000
SignalToNoiseRatio=4.000000
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[FilmicPass.fx]
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Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
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RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0.000000
iAdapt_Precision=1076677888.000000
[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[SMAA.fx]
EdgeDetectionType=1.000000
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MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
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[FXAA.fx]
Subpix=0.250000
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[GaussianBlur.fx]
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[HDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[HighPassSharpen.fx]
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HighPassBlendIfLight=255.000000
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HighPassLightIntensity=1.000000
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[Levels.fx]
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WhitePoint=235.000000
HighlightClipping=0.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[TiltShift.fx]
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BlurMultiplier=10.000000
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[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0.000000
fLightDoF_ManualFocus=0.000000
[MXAO.fx]
fMXAOAmbientOcclusionAmount=2.000000
bMXAOSmoothNormalsEnable=0.000000
fMXAOIndirectLightingAmount=4.000000
fMXAOFadeoutStart=0.200000
iMXAOBayerDitherLevel=3.000000
fMXAONormalBias=0.200000
fMXAOIndirectLightingSaturation=1.000000
iMXAOSampleCount=24.000000
fMXAOSampleRadius=2.500000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
bMXAODebugViewEnable=0.000000
fMXAOFadeoutEnd=0.400000
[LumaSharpen.fx]
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pattern=1.000000
sharp_clamp=0.035000
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show_sharpen=0.000000
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ColorSaturation=0.000000
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mbRecall=0.400000
mbSoftness=1.000000
[RBM.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=32.000000
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
ColorStrength=0.392157,0.200000,0.392157
Saturation=0.500000
Brightness=1.000000
Strength=0.500000
[Tonemap.fx]
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Bleach=0.000000
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Exposure=0.000000
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FogColor=0.000000,0.000000,1.000000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
[DepthHaze.fx]
FogStart=0.200000
EffectStrength=0.900000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
Don't forget to hit apply
CURSOR BUG?!
Try this, thank user tom-az if this helps you:
"I also had the problem with the cursor in the middle of the screen. I tried many things, until I came to a solution that works for me:
I start the game via the 'MassEffectAndromeda.exe' in Windows Explorer with the setting 'Run program as administrator',
Have now played 3 hours and the problem is no longer occurred."
You can set games (or other programs) to permanently start in administrator mode by going to the ME:A main folder and right clicking MassEffectAndromeda.exe, going to properties, compatibility, and then clicking the "run as administrator" box.
Just raise your brightness or change your monitors color using Nvidia Control Panel, my blacks aren't crushed at all.
Haha well aren't you quite the resoucesfull one, lol. In all seriousness, glad you found a fix. Hopefully people not using ReShade run into the problem too and trick Bioware into fixing that for us.
Wow really appreciate the positive feedback. You made my day, friend.
Glad to know the bloom isn't overdone. Yea I like just left the tutorial planet even though i had the game since launch. Been trying to keep working on my two ReShades for this plus I just launched my youtube channel. Lot's of work, but really happy it's all starting to pay off.
Anyway, cheers!
Hey! Thanks for the quick response! I actually read your comments on the nexus forums, and the not moving your mouse in menus and also alt-tabbing quickly will make it stop.
If I had to take a wild guess I'd say its something to do with Reshade 3's overlay system, but that's nothing that we can really do till they patch it.
At any rate even if its annoying I'm completely and utterly unwilling to NOT use your preset, its that goshdarned amazing.
I did try fullscreen and it does the same thing, although mine did not crash when moving back and forth from windowed borderless to fullscreen. I pretty much only play in windowed borderless anyway because I have two monitors. Mostly the problem for me came in when I was going to the other monitor to look things up, etc.
So far the bloom seems fine to me! I don't use the grain or the cinematic bars myself. Also, thanks for the sharpness key fix, I had noticed it didn't work. But that I definitely love.
Hey Naiadelle!
Really appreciate the kind words!
So I play with a gamepad and the cursor seems to stay out of my way even after alt tabbing, for the most part. If it comes up for me, if I alt-tab out and back again, it goes away right away with the controller connected.
Someone from another page says that if you don't let the cursor move after selecting a dilaougue option, that seems to fix it for him. I think he uses a keyboard-mouse.
Finally i suggest seeing if you can get the game to run in borderless-windowed mode (that's how I run it and the problems don't come up during cut-scenes). If you already run in borderless, then try regular fullscreen BUT be prepared to cut-paste your ReShade files into a seperate folder and put them back because fullscreen makes my ME:A instant CTD with ReShade. So you'll need to take the files out of your ME:A folder and rerun the game plain and change it back to borderless-windowed if it CTD's and you get stuck in a CTD loop.
Does that make sense?
Feedback question, how's the bloom? I've got further into the game and it seems the bloom is a bit overdone in some scenes (mostly in cutscenes), is it ok for you? I can patch it to be a little less noticeable. Or I can make it toggleable with one of the numpad buttons.
Thanks again for your comments! Oh also make sure your drivers are updated. I'm not sure if this problem would be resolved by that but I hope so. My drivers aren't updated if there is a new on since ME:A came out.
I love this preset. It is seriously amazing! That being said, I hope you could help me with a problem I'm having.
If I alt-tab out of the game, my mouse cursor has a tendency to show up in the middle of the screen. It's not a huge deal in the game, but in cutscenes its immersion-breaking.
Sometimes I can get it to chill out by going to the menus and clicking through them, but its impossible to do that every time.
I know the simplest answer is hey, don't alt-tab! But I was hoping maybe we could figure out another one.
Hey kav,
Is everything working ok for you now? Sounds like it? Yea creating it externally should work fine.
Let me know if I can help further. And thanks!
@AssassinsDecree
sorry, i just ended up creating it externally. preset is great.
@AssassinsDecree
sorry noob question; i'm interested in this preset.
Reshade v3 is already installed due to a different game.
i follow the directions but no .ini is being created in the game folder. what am i doing wrong?
Hey @AsaMi,
Really glad you like it! Glad to controls work. Yea I really miss the somberness of ME1's graphics style and colors.
Thank you @AssassinsDecree, It's really nice now ^^. It's the same atmosphere than ME 1-3 .
Thanks @Paleplatine! That really makes my day. Have a good one friend!
-The Merc
thanks a lot dude :D; It's perfect !
To be clear, pressing 3 on the keys right above the keyboard or below the Function keys (F1, F2, F3, etc.) won't do anything. It has to be the keys on the numberpad.
Hey AsaMi.
I set it up so you should be able to just press "3" on your keyboard's numpad (even with a controller connected) and it should cut the film grain off. If that doesn't work, then open the ReShade menu (default control is shift+f2) and look along the left side of the window that opens up showing all the graphics effects. You'll see one called Film Grain and it should have a box next to it like all the other settings. Click that box, which should be blue, to disable Film Grain.
All effects can be toggled in this way. Any effect that has a blue box means its enabled.
Hope this helps!
Thanks so much for your interest in my ReShade! If those instructions don't work, I'll post a link for a version of my mod with the Film Grain disabled.
Cheers!
Hello, I like your work but the film grain is a little bit too grainy for me (I ve disabled the ig film grain). Which settings can I modify to change that plz and have something more smooth?
Check out my vids on this. You can see fine in what appear to be black spots while the game is actually in motion. Appreciate the feedback. May lighten it a little.
Then you'll love my other preset for this. Not a dark to be found.
Way way way too dark, crushed blacks. Common sweetfx mistake: believing massive contrast and crushed blacks looks good.