15 minutes ago
ReShade RealVision (Low FPS hit)
Preset description:
About:
My preset is all about making NieR look awesome, even more immersive while being gameplay oriented and FPS friendly. There's no DOF or custom AA, you can add them manually if you want to but it will affect performance. As I mentioned, I tried to keep good performance - FPS hit is very low (for me it's 2-4 FPS depending on area).
My specs and settings:
Specs:
GPU: GTX 660
CPU: i5 3350-P.
RAM: 8 GB DDR3
(it's pretty bad and still stable)
In-game:
Using FAR (you should too)
Resolution: 1920x1080
AA: Off
Texture Filter: 4x
Motion blur: Off
Shadows: Medium (you should use high with better specs)
Effects: High
Ambient Occlusion: On
FAR:
Bloom Res: Native
AO Res: Native
Illumination Quality: Low
Min. Light Extent: 13%
(these gets me like 15 FPS while Low looks sometimes better than Ultra imo, 13% light extent gets free FPS while changing nothing in-game, shouldn't glitch anywhere)
Final note
Press F6 to toggle Ambient Lighting and F7 to toggle Tonemap. These should be enabled for better looks but turning them off can save some frames ;) Also, you can increase/decrease Tonemap saturation to your liking but 0,42 looks the best imo. I sometimes felt like desert is little oversaturated. Opinions and criticism are welcome, feel free to comment :)
INSTRUCTIONS AND DOWNLOAD:
These steps will help you install and configure FAR & ReShade as well as optimize game for best quality/performance ratio. If you did this already, download only settings.
1. Download all required files and unpack them, I packed it for you: https://www.mediafire.com/?xk9brzkhplq9sx2 (it includes FAR, ReShade, shaders/textures, and my config file)
2. Copy contents of "FAR" folder to NieR game directory (if you can't find that directory: right click on NieR in Steam library>Properties>Local Files>Browse local files...)
3. Copy "My Mods" folder to My Documents.
4. Launch the game and let FAR create configuration files. Press Ctrl+Shift+Backspace to bring up menu.
There, expand the section called "Plug-Ins" and check the box on the left of "ReShade".
5. I also recommend you to change Bloom and AO Resolution from Default (800x450) to Native under Post-Processing section. It will make game look better and eliminate potential artifacts.
6. Change Global Illumination under Lighting section from Ultra to High, Medium or Low. High looks same as ultra and gives free FPS boost. Medium looks the same most of the time while Low looks kind of different but not totally in a bad way. It gives shadows extra depth which I really like and MASSIVE performance boost. I used Low settings on screenshots as well. If you can handle High/Medium then you can use it, I just prefer low. Don't use Off or you may see glitchy stuff. I also recommend you to set Minimum Light Extent to 10-15% since it doesn't affect anything noticeable and gives minor FPS boost in some places. I use 13%.
Comparisons between settings:
https://diff.pics/rI3rlfnYA9wt/1 and https://diff.pics/rI3rlfnYA9wt/2
7. You can also mess with other FAR features like force native resolution fullscreen or windowed borderless, disable annoying FAR achievements pop-ups, unlock FPS limit, hide cursor, etc.
8. After you're done, restart the game and open ReShade menu (Shift+F2 by default).
9. Click on Settings tab, you should have two Paths mentioned there, one for Effect and one for Texture. Add the missing subfolders to these paths. "\Shaders" for effect and "\Textures" for texture. It should look like this:
EFFECT: <path to your Documents>\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\Shaders
TEXTURE: <path to your Documents>\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\Textures
Screenshot: https://puu.sh/wzBEy/437a240d46.png
10. Restart the game once again.
11. Open ReShade menu (Shift+F2 again) and select RealVisionTrejser.ini from drop-down list there.
12. Close the ReShade menu, press Ctrl+Shift+O to hide FAR monitors yellow text and enjoy the game :)
Some parts of the tutorial were taken from http://steamcommunity.com/sharedfiles/filedetails/?id=914437196. If you need screenshots or more information about FAR look there!
KeyAdaptiveFog=0,0,0,0
KeyTonemap=118,0,0,0
KeyBorder=0,0,0,0
KeyCartoon=0,0,0,0
KeyAdaptiveSharpen=0,0,0,0
KeyBloomAndLensFlares=0,0,0,0
KeyGP65CJ042DOF=0,0,0,0
KeyDeband=0,0,0,0
KeyClarity=0,0,0,0
KeyAmbientLight=117,0,0,0
KeyDaltonize=0,0,0,0
KeyLumaSharpen=0,0,0,0
KeyCA=0,0,0,0
KeyMode3=0,0,0,0
KeyColorMatrix=0,0,0,0
KeySMAA=0,0,0,0
KeyTechnicolor2=0,0,0,0
KeyColourfulness=0,0,0,0
KeyAdvancedCRT=0,0,0,0
KeyCurves=0,0,0,0
KeyKNearestNeighbors=0,0,0,0
KeyNonLocalMeans=0,0,0,0
KeyDepthHaze=0,0,0,0
KeyDisplayDepth=0,0,0,0
KeyRingDOF=0,0,0,0
KeyMagicDOF=0,0,0,0
KeyMatsoDOF=0,0,0,0
KeyFilmGrain=0,0,0,0
KeyFilmGrain2=0,0,0,0
KeyMXAO=0,0,0,0
KeyMartyMcFlyDOF=0,0,0,0
KeyDPX=0,0,0,0
KeyEmphasize=0,0,0,0
KeyFilmicPass=0,0,0,0
KeyMode1=0,0,0,0
KeyMode2=0,0,0,0
KeyMotionBlur=0,0,0,0
KeyFXAA=0,0,0,0
KeyGaussianBlur=0,0,0,0
KeyHDR=0,0,0,0
KeyVibrance=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyLevels=0,0,0,0
KeyHQ4X=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyLightDoF_AutoFocus=0,0,0,0
KeyLightDoF_Far=0,0,0,0
KeyLightDoF_Near=0,0,0,0
KeyTechnicolor=0,0,0,0
KeyLUT=0,0,0,0
KeyMonochrome=0,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeyTint=0,0,0,0
KeyTiltShift=0,0,0,0
KeySurfaceBlur=0,0,0,0
KeyVignette=0,0,0,0
Techniques=HDR,Curves,Vibrance,Levels,AmbientLight,Tonemap
KeyMagicBloom=0,0,0,0
KeyUIMask_Top=0,0,0,0
KeyUIMask_Bottom=0,0,0,0
TechniqueSorting=HDR,Curves,Vibrance,Levels,AmbientLight,Tonemap,FXAA,FilmGrain,LumaSharpen,FilmicPass,Clarity,Border,CA,Cartoon,ColorMatrix,Colourfulness,AdvancedCRT,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,DPX,Emphasize,FilmGrain2,Mode1,MartyMcFlyDOF,Mode3,SMAA,GaussianBlur,AdaptiveFog,HighPassSharp,HQ4X,Mode2,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,AdaptiveSharpen,LUT,MagicBloom,Monochrome,MotionBlur,MXAO,ReflectiveBumpmapping,Tint,SurfaceBlur,Technicolor,Technicolor2,TiltShift,UIMask_Top,UIMask_Bottom,BloomAndLensFlares,Vignette
[Border.fx]
border_width=0.000000,1.000000
border_ratio=2.350000
border_color=0.700000,0.000000,0.000000
[Clarity.fx]
ClarityRadius=3.000000
ClarityBlendMode=2.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=1.000000
alInt=10.150000
AL_DirtTex=0.000000
alThreshold=15.000000
AL_Adaptation=-1.000000
alAdapt=0.700000
AL_Dirt=-1.000000
alAdaptBaseBlackLvL=2.000000
alLensThresh=0.500000
AL_Vibrance=0.000000
AL_Adaptive=2.000000
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0.000000
[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000
[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.400000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.337000
D_compr_high=0.504000
max_scale_lim=0.100000
pm_p=0.750000
scale_lim=0.000000
scale_cs=0.800000
[CRT.fx]
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0.000000
MonitorGamma=2.200000
ScanlineIntensity=2.000000
ScanlineGaussian=1.000000
CornerSize=0.010000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1.000000
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=2.000000
fBloomSaturation=0.800000
bAnamFlareEnable=0.000000
fBloomThreshold=0.800000
fBloomAmount=0.800000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=0.000000
fFlareLuminance=0.095000
iLensdirtMixmode=1.000000
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0.000000
fChapFlareTreshold=0.900000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128.000000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[CA.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Colourfulness.fx]
colourfulness=0.400000
lim_luma=0.700000
[Curves.fx]
Mode=2.000000
Formula=7.000000
Contrast=0.150000
[SurfaceBlur.fx]
BlurRadius=1.000000
DebugMode=0.000000
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0.000000
[Daltonize.fx]
Type=0.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1.000000
Grain=0.006000
[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[DepthHaze.fx]
EffectStrength=0.900000
FogStart=0.200000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=0.000000
DOF_FARBLURCURVE=5.000000
DOF_MOUSEDRIVEN_AF=0.000000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=6.000000
bADOF_ShapeApertureEnable=0.000000
DOF_NEARBLURCURVE=1000.000061
DOF_FOCUSRADIUS=0.050000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1.000000
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=7.880001
iRingDOFSamples=6.000000
fADOF_BokehCurve=4.000000
iRingDOFRings=4.000000
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0.000000
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8.000000
bADOF_ImageChromaEnable=0.000000
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6.000000
iGPDOFPolygonCount=5.000000
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1.000000
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2.000000
iADOF_ShapeQuality=17.000000
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0.000000
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0.000000
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0.000000
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0.000000
bADOF_ShapeDiffusionEnable=0.000000
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0.000000
iADOF_ShapeChromaMode=3.000000
iADOF_ImageChromaHues=5.000000
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.000000
Saturation=3.440000
Colorfulness=2.380000
[Vignette.fx]
Type=0.000000
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2.000000
[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
EffectFactor=0.900000
BlendFactor=0.000000
[FilmGrain.fx]
Intensity=0.480000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6.000000
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[FilmicPass.fx]
Strength=0.600000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.300000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.211765,0.713726,0.070588
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0.000000
iAdapt_Precision=1076677888.000000
[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[SMAA.fx]
EdgeDetectionType=0.000000
EdgeDetectionThreshold=0.090000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
DebugOutput=0.000000
[FXAA.fx]
Subpix=0.520000
EdgeThreshold=0.710000
EdgeThresholdMin=0.640000
[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[HDR.fx]
HDRPower=1.250000
radius1=0.873000
radius2=0.870000
[HighPassSharpen.fx]
HighPassSharpRadius=1.000000
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0.000000
HighPassBlendIfDark=0.000000
HighPassBlendMode=1.000000
HighPassBlendIfLight=255.000000
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0.000000
[Levels.fx]
BlackPoint=5.000000
WhitePoint=250.000000
HighlightClipping=0.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[TiltShift.fx]
Line=0.000000
BlurMultiplier=10.000000
Axis=0.000000
Offset=0.000000
BlurCurve=1.000000
[LightDoF.fx]
fLightDoF_Width=2.920000
fLightDoF_Amount=2.500000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0.000000
fLightDoF_ManualFocus=0.000000
[MXAO.fx]
fMXAOAmbientOcclusionAmount=0.750000
bMXAOSmoothNormalsEnable=0.000000
fMXAOIndirectLightingAmount=4.000000
fMXAOFadeoutStart=0.200000
iMXAOBayerDitherLevel=2.000000
fMXAONormalBias=0.200000
fMXAOIndirectLightingSaturation=1.000000
iMXAOSampleCount=8.000000
fMXAOSampleRadius=2.500000
fMXAOBlurSharpness=1.750000
fMXAOBlurSteps=2.000000
bMXAODebugViewEnable=0.000000
fMXAOFadeoutEnd=0.400000
[LumaSharpen.fx]
sharp_strength=0.912000
pattern=1.000000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000
[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000
[MotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[RBM.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=32.000000
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000
[Tonemap.fx]
Gamma=1.180000
Bleach=0.000000
Defog=0.000000
Exposure=0.280000
Saturation=0.420000
FogColor=0.000000,0.000000,1.000000
[Vibrance.fx]
Vibrance=0.200000
VibranceRGBBalance=1.000000,1.000000,1.000000
Took me about 1,5h to make preset itself with all the configurations.
@Antary
I made guide with download in the description, check it out! ;)
Will be nice, thanks. How many time you make this preset ? Looks nice.
@Antary
Follow guide Paft has sent, maybe I'll pack it tomorrow though, link will be available in the description.
@Antary
http://steamcommunity.com/sharedfiles/filedetails/?id=914437196
Can you please make archive with ready FAR + reshade files ? I cant get how to use it properly.