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╚═(Zynx's PUBG Preset)═╝

Created by Zynx
Added Sept. 14, 2017
Updated 8 May 23:53 CEST
Shader used: ReShade
Preset description:
A cleaner, fresher preset for PLAYERUNKNOWN'S BATTLEGROUNDS - Enhanced Bloom - Added Dirt Lens Flare - Moderately Higher Vibrancy - Extremely Slightly Higher Exposure - Moderately Higher Contrast - Decreased Black Point - Maximum White Point - Moderate Pixel Sharpening - Fairly Lower Gamma Download: https://mega.nz/#!rQxmXYKb!WjA7IYzZZkPwN3GSVkVmWSPQtm5xJTcX7eLA-xaPNYg Instructions: - Download the latest version of the ReShade installer from: https://reshade.me/ - Open the .exe, hit Select game, navigate to your PLAYERUNKNOWN'S BATTLEGROUNDS directory which can be found in "SteamLibrary\SteamApps\common\PUBG\TslGame\Binaries\Win64" - Select TslGame.exe - Click on Direct3D 10+ - Click Yes on the next dialogue, wait for the download to complete, and click OK on the next dialogue box - Open the RAR file that was downloaded and move the .ini file inside the RAR into the game directory - Run the game and hit Shift+F2 to open the ReShade config window, click the dropdown menu and select my preset - You're done! Use the Scroll lock (SCRLOCK) key to toggle the FX on and off
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KeyBloomAndLensFlares=0,0,0,0 KeyCurves=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyRingDOF=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyMatsoDOF=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyLevels=0,0,0,0 KeyTonemap=0,0,0,0 KeyVibrance=0,0,0,0 Techniques=BloomAndLensFlares,Curves,Levels,LumaSharpen,Tonemap,Vibrance TechniqueSorting=BloomAndLensFlares,Curves,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,Levels,LumaSharpen,Tonemap,Vibrance [Vibrance.fx] Vibrance=0.520000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=2.000000 fBloomSaturation=0.860000 bAnamFlareEnable=0.000000 fBloomThreshold=0.892000 fBloomAmount=0.400000 fLensdirtSaturation=2.000000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtIntensity=2.000000 bLensdirtEnable=-1.000000 fFlareLuminance=0.095000 iLensdirtMixmode=1.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.855000 fGodrayExposure=0.992000 fGodrayWeight=1.250000 fGodrayDensity=1.612000 fGodrayThreshold=0.900000 iGodraySamples=128.000000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Curves.fx] Mode=0.000000 Formula=8.000000 Contrast=0.640000 [Tonemap.fx] Gamma=0.740000 Bleach=0.000000 Defog=0.000000 Exposure=0.020000 Saturation=0.000000 FogColor=1.000000,0.000000,0.988235 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=-1.000000 DOF_FARBLURCURVE=2.791000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=0.772000 DOF_MANUALFOCUSDEPTH=1.000000 DOF_FOCUSSAMPLES=9.000000 bADOF_ShapeApertureEnable=0.000000 DOF_NEARBLURCURVE=420.290009 DOF_FOCUSRADIUS=0.081000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=1.000000 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=38.260002 iRingDOFSamples=6.000000 fADOF_BokehCurve=4.000000 iRingDOFRings=4.000000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 bADOF_ShapeCurvatureEnable=0.000000 fRingDOFBias=0.000000 iMagicDOFBlurQuality=8.000000 bADOF_ImageChromaEnable=0.000000 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6.000000 iGPDOFPolygonCount=5.000000 fADOF_ShapeRotation=0.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=-1.000000 fADOF_SmootheningAmount=1.000000 fMatsoDOFChromaPow=1.936000 fMatsoDOFBokehCurve=5.270000 iMatsoDOFBokehQuality=10.000000 iADOF_ShapeQuality=98.000000 fMatsoDOFBokehAngle=167.000015 bADOF_RotAnimationEnable=0.000000 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0.000000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0.000000 bADOF_ShapeDiffusionEnable=0.000000 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0.000000 iADOF_ShapeChromaMode=3.000000 iADOF_ImageChromaHues=5.000000 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [Levels.fx] BlackPoint=3.000000 WhitePoint=255.000000 HighlightClipping=0.000000 [LumaSharpen.fx] sharp_strength=1.289000 pattern=1.000000 sharp_clamp=0.220000 offset_bias=0.720000 show_sharpen=0.000000

Comments

Zynx
15 Sep 05:05 CEST

I usually play at 30-50 FPS if I'm honest. The game [being in early access] is quite poorly optimized, and has a long way to go in that aspect. Until then the framerate you see is what it really was at the moment of the shot.

phroZac
15 Sep 04:21 CEST

Antary - I'm sure he doesn't, lol. FPS dips for a second after a screenshot.

Antary
14 Sep 23:40 CEST

Looks cool. You play on 24 fps ?

Antary
14 Sep 11:57 CEST

Can we see some screens ?

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