KeyClarity=0,0,0,0
KeyAmbientLight=0,0,0,0
KeyLumaSharpen=0,0,0,0
KeyLiftGammaGain=0,0,0,0
Techniques=Clarity,LumaSharpen,LiftGammaGain,AmbientLight,Tonemap
TechniqueSorting=Clarity,LumaSharpen,LiftGammaGain,AmbientLight,Tonemap
KeyTonemap=0,0,0,0
[Clarity.fx]
ClarityRadius=3.000000
ClarityBlendMode=2.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000
[LumaSharpen.fx]
sharp_strength=0.400000
pattern=1.000000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=0.950000,1.000000,1.060000
RGB_Gain=1.000000,1.000000,1.000000
[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.100000
Exposure=0.000000
Saturation=0.300000
FogColor=0.000000,0.000000,1.000000
[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=1.000000
alInt=4.400000
AL_DirtTex=0.000000
alThreshold=100.000008
AL_Adaptation=-1.000000
alAdapt=0.700000
AL_Dirt=-1.000000
alAdaptBaseBlackLvL=2.000000
alLensThresh=1.000000
AL_Vibrance=0.000000
AL_Adaptive=2.000000
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=1.000000
AL_Lens=-1.000000
Cheers mate. Updated it with edge lens effect and optional ToneMap for personal colour correction. :)
Not bad, like how the colors are a little bit reduced. :)