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~ Subnautica HQ ~

Preset for Subnautica
Created by ChickenToaster
Added Jan. 29, 2018
Shader used: ReShade
Preset description:
Hi guys :) I fell in love with this game after 1 min of trying... You know what i mean. So i decided to spend a few tweaking the game to get the best results i could get. Here is the result, i hope you will enjoy and if you do.. please leave a comment :) thanks !
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Effects=AdaptiveSharpen.fx,Clarity.fx,LumaSharpen.fx,Colourfulness.fx,Curves.fx Techniques=AdaptiveSharpen,Clarity,Colourfulness,Curves,LumaSharpen TechniqueSorting=AdaptiveSharpen,AmbientLight,ASCII,Clarity,Colourfulness,Curves,DPX,HDR,Mode1,Mode2,Mode3,FXAA,HQ4X,LiftGammaGain,LumaSharpen,MXAO,Tonemap,Vibrance [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.200000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [AdaptiveSharpen.fx] curve_height=0.310000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [FakeHDR.fx] HDRPower=1.200000 radius1=0.793000 radius2=0.870000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=2 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0 [Curves.fx] Mode=2 Formula=4 Contrast=0.610000 [ASCII.fx] Ascii_spacing=0.000000 Ascii_font_g=255 Ascii_font=1 Ascii_back_g=0 Ascii_font_r=255 Ascii_font_b=255 Ascii_back_r=0 Ascii_back_b=0 Ascii_swap_colors=0 Ascii_invert_brightness=0 Ascii_dithering_temporal=0 Ascii_font_color_mode=1 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.130000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [FXAA.fx] Subpix=0.000000 EdgeThreshold=0.000000 EdgeThresholdMin=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [LumaSharpen.fx] pattern=1 sharp_strength=0.303000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [MXAO.fx] fMXAOAmbientOcclusionAmount=2.000000 bMXAOSmoothNormalsEnable=0 fMXAOIndirectLightingAmount=4.000000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2 bMXAODebugViewEnable=0 fMXAOFadeoutEnd=0.400000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

Comments

ChickenToaster
29 Jan 16:24 CET

I lowered a bit the Sharpen and the colors, it doesnt change the beauty of the game but make it less "heavy" for the eyes, i think now i found the perfect balance, check it and let me know !!

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