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~ BADLAND FC ~ v1

Preset for Far Cry 5
Created by phroZac
Added March 31, 2018
Updated 5 May 00:11 CEST
Shader used: ReShade
Preset description:
The goal of this preset is to give the game a moody, cinematic atmosphere. All pics are at ultra settings on a 1080ti. I use ReShade 3.1.1, but have some custom shaders - Ioxa released a few shaders in the ReShade forums that I prefer over the ones in the official release. I've included the 3.1.1.exe in the archive. Some effects like TiltShift and DOF can look broken depending on your resolution. I play at 3440x1440, therefore if you're playing at 21:9, everything should be fine. 16:9/16:10 users might see some issues, so I've given those two effects their own toggle buttons. I'll post settings for 1080p when I get around to it. INSTALLATION: 1. Download the archive located here: https://mega.nz/#!YVs3mTAT!Erc8VejJWCxIxaDqLgSzDSZ3ofMriY9ebLNBK3MgPLk 2. Unzip the archive and from inside the BADLAND FC v01 folder double-click and install ReShade_Setup_3.1.1. Follow the standard install procedure, but don't download any shaders. 3. Copy+Paste the reshade-shaders folder and SweetFX_Settings_Badland_FC_v1 into your FC5 game folder where the FC5 executable resides. 4. Start your game, hit Shift+f2 to start ReShade, and in the dropdown menu select SweetFX_Settings_Badland_FC_v1. DONE! Well, what are you waiting for? Go kill them Peggies! Toggle commands On your Number pad: "*" toggles Tiltshift "-" toggles DOF "+" toggles FilmGrain
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KeyAdaptiveFog=0,0,0,0 KeyMode1=0,0,0,0 KeyCartoon=0,0,0,0 KeyTonemap=111,0,0,0 KeyBorder=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyBloomAndLensFlares=0,0,0,0 KeyLUT=0,0,0,0 KeyChromaticAberration=111,0,0,0 KeyAdaptiveSharpen=111,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyClarity=0,0,0,0 KeyDeband=0,0,0,0 KeyAmbientLight=111,0,0,0 KeyDaltonize=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 KeyMode3=0,0,0,0 KeyCA=111,0,0,0 KeyColorMatrix=0,0,0,0 KeySMAA=111,0,0,0 KeyTechnicolor2=0,0,0,0 KeyColourfulness=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyDepthHaze=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMonochrome=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyMXAO=0,0,0,0 KeyMatsoDOF=109,0,0,0 KeyFilmGrain=107,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyDPX=111,0,0,0 KeyEmphasize=0,0,0,0 KeyMode2=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyFilmicPass=111,0,0,0 KeyFXAA=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=111,0,0,0 KeyGaussianBlur=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=111,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyTiltShift=106,0,0,0 KeyTint=0,0,0,0 KeyUIMask_Top=0,0,0,0 KeySurfaceSharpen=111,0,0,0 KeyVignette=111,0,0,0 Techniques=AmbientLight,ChromaticAberration,CA,LiftGammaGain,Tonemap,Vignette,AdaptiveSharpen,DPX,FilmGrain,TiltShift,MatsoDOF TechniqueSorting=AmbientLight,ChromaticAberration,CA,LiftGammaGain,Tonemap,Vignette,AdaptiveSharpen,DPX,FilmGrain,TiltShift,MatsoDOF,RingDOF,MartyMcFlyDOF,GP65CJ042DOF,MagicDOF Effects=Tonemap.fx,AmbientLight.fx,CA.fx,FilmGrain.fx,ChromaticAberration.fx,AdaptiveSharpen.fx,TiltShift.fx,LiftGammaGain.fx,Vignette.fx,DPX.fx,DOF.fx [Border.fx] border_width=0.000000,80.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Clarity.fx] ClarityBlendMode=2.000000 ClarityRadius=3.000000 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewBlendIfMask=0.000000 ClarityViewMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 AL_DirtTex=0 alInt=10.000000 alThreshold=15.000001 AL_Adaptive=2 AL_Adaptation=4294967295 alAdapt=0.000000 AL_Dirt=0 alAdaptBaseBlackLvL=4 alLensThresh=0.500000 AL_Vibrance=0 alDirtInt=1.000000 alLensInt=0.500000 alDirtOVInt=1.000000 AL_Lens=4294967295 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=1.600000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.337000 scale_cs=0.056000 D_compr_high=0.504000 scale_lim=0.100000 pm_p=0.750000 [CRT.fx] Resolution=1.875000 Brightness=1.770000 Gamma=2.400000 Curvature=0 MonitorGamma=2.200000 ScanlineIntensity=2 ScanlineGaussian=1 CornerSize=0.010000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=1 fBloomSaturation=0.000000 bAnamFlareEnable=0 fBloomThreshold=0.595000 fBloomAmount=0.200000 fLensdirtSaturation=2.000000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtIntensity=0.400000 bLensdirtEnable=0 fFlareLuminance=0.095000 iLensdirtMixmode=1 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0 fAnamFlareCurve=2.000000 fAnamFlareThreshold=1.000000 fAnamFlareWideness=1.000000 fAnamFlareAmount=20.000000 fAnamFlareColor=0.000000,0.313726,0.313726 fLenzIntensity=1.000000 fLenzThreshold=0.800000 fChapFlareTreshold=0.900000 bChapFlareEnable=0 iChapFlareCount=15 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 iGodraySamples=128 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [CA.fx] GreenOffset=0.100000 Shift=2.500000,-0.500000 Red_X_Offset=nan Green_X_Offset=4.200000 Strength=0.500000 Red_Y_Offset=nan GreenFocalOffset=-0.280000 BlueOffset=-0.100000 Green_Y_Offset=2.800000 RedFocalOffset=0.400000 Blue_Y_Offset=10.000000 BlueFocalOffset=-0.160000 Blue_X_Offset=nan OffsetSamples=1 LensShape=2.000000 LensFocus=0.100000 VignetteBlur=1 CABlur=1 DebugMode=0 RedOffset=0.100000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [Curves.fx] Mode=0 Formula=4 Contrast=0.360000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [MagicBloom.fx] fBloom_Intensity=0.958000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=3.000000 fDirt_Intensity=1.000000 fExposure=0.500000 fAdapt_Speed=0.050000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=1076677888 iDebug=0 [SMAA.fx] EdgeDetectionType=0 EdgeDetectionThreshold=0.050000 MaxSearchSteps=112 MaxSearchStepsDiagonal=20 CornerRounding=100 DebugOutput=0 [FineSharp.fx] sstr=4.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0.000000 [Daltonize.fx] Type=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=4294967295 DOF_FARBLURCURVE=4.000000 DOF_MOUSEDRIVEN_AF=0 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 fRingDOFBias=0.000000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 DOF_FOCUSSAMPLES=10 bADOF_ShapeApertureEnable=0 DOF_MANUALFOCUSDEPTH=0.020000 DOF_NEARBLURCURVE=1000.000061 fRingDOFFringe=0.400000 DOF_FOCUSRADIUS=0.100000 bGPDOFPolygonalBokeh=4294967295 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=12.000000 fADOF_BokehCurve=4.000000 iRingDOFSamples=12 fADOF_ShapeDiffusionAmount=0.100000 iRingDOFRings=4 fRingDOFThreshold=0.500000 fGPDOFBrightnessThreshold=0.500000 bADOF_ShapeCurvatureEnable=0 fRingDOFGain=0.100000 iMagicDOFBlurQuality=30 bADOF_ImageChromaEnable=0 fMagicDOFColorCurve=10.000000 bMatsoDOFChromaEnable=4294967295 fADOF_SmootheningAmount=1.000000 iGPDOFQuality=6 fADOF_ShapeRotation=0.000000 iGPDOFPolygonCount=9 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 fMatsoDOFChromaPow=2.000000 fMatsoDOFBokehCurve=6.000000 iADOF_ShapeQuality=34 iMatsoDOFBokehQuality=2 fADOF_ImageChromaCurve=1.000000 fMatsoDOFBokehAngle=0.000000 bADOF_ShapeDistortEnable=0 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 iADOF_ShapeChromaMode=3 iADOF_ImageChromaHues=5 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeWeightEnable=0 fADOF_ImageChromaAmount=3.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Brightness=1.000000 Strength=1.000000 [Vignette.fx] Type=0 Ratio=2.380000 Center=0.500000,0.500000 Radius=1.600000 Amount=-0.500000 Slope=2 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.100000 RGB_C=0.500000,0.350000,0.251000 Contrast=0.000000 Saturation=1.000000 Colorfulness=2.500000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=0.900000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=0.400000 Variance=0.700000 Mean=0.600000 SignalToNoiseRatio=16 [RBM.fx] fRBM_BlurWidthPixels=100.000000 fRBM_LowerThreshold=0.100000 iRBM_SampleCount=32.000000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [FilmGrain2.fx] grainamount=0.000000 coloramount=0.600000 lumamount=1.000000 grainsize=1.500000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [ChromaticAberration.fx] Shift=1.000000,-1.000000 RedOffset=0.300000 GreenOffset=0.000000 Strength=1.000000 BlueOffset=-0.300000 OffsetSamples=3 CABlur=1 [FilmicPass.fx] Strength=0.350000 Linearization=1.300000 Fade=0.300000 Contrast=1.015000 Bleach=0.200000 Saturation=-0.150000 BaseGamma=1.480000 RedCurve=2.000000 GreenCurve=2.000000 BlueCurve=2.000000 BaseCurve=1.500000 EffectGammaB=1.420000 EffectGamma=0.750000 EffectGammaR=0.420000 EffectGammaG=1.000000 LumCoeff=0.392157,0.392157,0.196078 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [HDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [Vibrance.fx] Vibrance=0.200000 VibranceRGBBalance=2.500000,-2.500000,1.000000 [HighPassSharpen.fx] HighPassSharpRadius=3 HighPassViewBlendIfMask=0 HighPassSharpOffset=1.000000 HighPassBlendIfLight=209 HighPassBlendMode=0 HighPassBlendIfDark=50 HighPassSharpStrength=1.000000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [LiftGammaGain.fx] RGB_Lift=1.010000,1.010000,1.040000 RGB_Gamma=1.020000,1.020000,1.020000 RGB_Gain=1.040000,1.030000,1.050000 [TiltShift.fx] Line=0 BlurMultiplier=3.000000 Axis=0.000000 Offset=-1.200000 BlurCurve=3.500000 [DiffuseGlow.fx] BlurRadius=1 DebugMode=0 BlendMode=0 ThresholdMaskType=3 Threshold=0.800000 Slope=1.300000 ThresholdRange=0.800000 GlowPower=2.000000 GlowSaturation=1.000000 SlopeMidPoint=0.000000 GrainStrength=0.300000 Strength=0.300000 [LightDoF.fx] fLightDoF_Width=5.000000 fLightDoF_Amount=10.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=0.000000,1.000000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=1 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0 fLightDoF_ManualFocus=0.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=2.000000 bMXAOSmoothNormalsEnable=0.000000 bMXAODebugViewEnable=0.000000 fMXAOIndirectLightingAmount=4.000000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutEnd=0.400000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [Tonemap.fx] Gamma=1.300000 Bleach=0.000000 Defog=0.010000 Exposure=0.000000 Saturation=-0.300000 FogColor=0.000000,0.392157,0.196078 [SurfaceSharpen.fx] SharpRadius=1 CurveStrength=1.000000 SharpOffset=0.500000 SharpEdge=10.000000 Slope=1.000000 DebugMode=0 [GaussianBloom.fx] GaussianBloomRadius=2 GaussianBloomOffset=2.000000 Threshold=0.800000 Exposure=3.500000 DitherStrength=1.000000 BloomTint=1.000000,1.000000,1.000000 GaussianBloomSaturation=0.500000 GaussianBloomStrength=0.300000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000

Comments

phroZac
14 May 20:54 CEST

Thanks, Pvt! I think the color could still be better though. I stopped playing after posting this preset, but should be updating it soon.

As for increasing performance, disabling the DOF effects are probably your best bet. That or...lowering a few settings. :(

Pvt.Hudson
6 Apr 22:47 CEST

Wow! Very cinematic. I love the color tweaks. I lose an average fo 12-14 fps with everything enabled though, and i'd rather not lower any graphics settings. I play at 2650 x 1600 on a 980ti. What would you recommend disabling?

AssassinsDecree
2 Apr 16:11 CEST

Sweet, I have to give ring a GPDOF a try. Thanks!

phroZac
2 Apr 12:08 CEST

@Assassin - Yeah, that's what I've found too. I prefer Matso and Ring, depending on the game. GPDOF is probably the best looking, but unfortunately very heavy.

phroZac
2 Apr 02:19 CEST

@Antary - Does it look like the screenshots?

Antary
2 Apr 00:23 CEST

Cool preset, but...what with that blue tint ?

AssassinsDecree
1 Apr 03:08 CEST

Oh I should add, everything i said applies to auto-focus in the main DOF shader. No flicker if you use the DoF shader and turn off auto focus, since you get a static DoF then. Also, the Light DOF shader seems to flicker much less as well, but it can't really produce the same sort of rich, close-range, cinematic-style DOF as the main DOF shader.

AssassinsDecree
1 Apr 02:45 CEST

Oh wow, i'm so jealous @no issues. Yea the flickering always happens in all games with reshade on some level because there's no way to stop the DoF from refocusing instantly. The ways around it all come with trade offs but here's the best tips I can give in the most concise way I can (which will still be too long, sorry):

1) Turn the DOF_BlurRadius down to a value between 2 and 10. The lower the value, the less overall blur you are able to apply to the image. The effect is exponential, kinda, when trying to increase bokeh elements in the DOF, like in my screenshots in the Did I Ever Tell you preset. The size of the bokeh circles are controlled by the DoF_BlurRadius, basically. So lowering it can give you a smoother looking DOF and also helps to minimize the amount you can tell that the DoF is refocusing, which has the effect of making it seem like it's flickering less. It's not actually, but you can't tell it is.
2) On the opposite end, the higher the DoF_FocusRadius, the less it will tend to focus on smaller objects like trees or light poles etc, while desirable in theory, it can be undesired at some point since it won't seem to focus on anything at all.
3) Depending on which DoF you use, I like Matso and McFly, you can further smooth out the appearance of it flickering by lowering the bokeh amounts on those as well. I like 4.4 for Matso and only use McFly for high bokeh values because it has the best looking circles and other features.

Hope I helped a little, sorry for the long post!

phroZac
1 Apr 02:20 CEST

Wow. No, no issues like that. I even turn on and off the UI to take screenshots. I haven't tried any of the other presets yet, but does the DOF in yours also kind of flicker on and off at times? That's a common issue with adding external DOF with ReShade, I've just accepted it, but it'd be cool to know if others have better settings.

AssassinsDecree
1 Apr 01:37 CEST

Yea man, some others have had issues too with DoF. It cuts off whenever any UI element is on screen, but will come back on, but worst of all it will cut off forever if i pause the game or go to the inventory screens or map screens, etc. Won't come back on until i quit to the main screen and load back in. Sometimes only quitting to desktop will make it come back on. Oh also i think i need to be offline as well.

phroZac
31 Mar 22:20 CEST

Thanks, man. I haven't had any issues with DOF other than the usual depth sorting stuff. Does it conk out for you?

AssassinsDecree
31 Mar 17:27 CEST

Looking great, as always! Have you figured out a way to keep DoF active after pausing the game or going to the map screens, etc?

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