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♠♣Enhanced Lighting and Effects♣♠

Created by mmike0913
Added May 26, 2018
Updated 26 Jun 07:19 CEST
Shader used: ReShade
Preset description:
Video Demonstrations: https://www.youtube.com/watch?v=pzY6g79RLK4&feature=youtu.be (Short montage of most areas) (old version) https://youtu.be/Ev1tfWfI4TU?t=9 (Firelink, Undead Burg) (old version) https://www.youtube.com/watch?v=S_SRLPvitjw (Anor Londo, Duke's Archives, Demon Ruins) Aims to bring a current gen look to the remaster. There are three versions of the preset, each included in the link below The Lite version is around 50% more demanding than the base game, the Very Lite verion is around 30% more demanding. Expect the full version to be upwards of 3x as demanding as the base game, so only recommended for very strong modern GPUs (970 1080p, 1070 1440p, 1080 TI 4k). I also understand that some people are bothered by bloom and ambient light effects, so I have included a version of the preset with both of these effects removed. Effects used: Pirate Bloom Ambient Light (Full only) Clarity SMAA (Full only) HDR LiftGammaGain Colorfulness AdaptiveSharpen (Full only) MXAO + Indirect Lighting (Full only) Pirate Light Adaptation Pirate Depth of Field (static) Levels Lumasharpen (Lite only) How to install: Download my collection of tweaked and custom shaders from the link below. The ReShade installer program is not needed. Normal http://www.mediafire.com/file/2jcirqsrm6idmo8/reshade-shaders.zip No Bloom http://www.mediafire.com/file/bw0o7ttqxmjqvfi/reshade-shaders_no%20bloom.zip Unzip in the game's main directory and replace if needed When ingame, go through the ReShade tutorial using the shift + f2 overlay. Select one of my presets included in the link above from the dropdown menu. The screen will look weird for a second, wait and it will correct itself. If (and only if) you have any crashing problems with ReShade, try renaming dxgi.dll and dxgi.ini in the main game folder to d3d11.dll and d3d11.ini. If that doesn't work, try disabling Steam overlay. If certain effects don't look right, try launching the game in offline mode. Some games don't allow access to the depth buffer when playing online. Only problem I've seen is that MXAO (Full version only) looks strange in the background of Darkroot because of how low poly it is, if that bothers you, disable the effect in that area.
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Effects=Levels.fx,Pirate_Bloom.fx,AmbientLight.fx,SMAA.fx,Clarity.fx,AdaptiveSharpen.fx,LiftGammaGain.fx,FakeHDR.fx,Colourfulness.fx,MXAO.fx,Pirate_Depth.fx,Pirate_LightAdaptation.fx Techniques=Levels,Pirate_Bloom,AmbientLight,Clarity,HDR,LiftGammaGain,Colourfulness,AdaptiveSharpen,SMAA,MXAO,Pirate_DepthPreProcess,Pirate_DOF,Pirate_LightAdaptation TechniqueSorting=Levels,Pirate_Bloom,AmbientLight,Clarity,HDR,LiftGammaGain,Colourfulness,AdaptiveSharpen,SMAA,MXAO,Pirate_DepthPreProcess,Pirate_DOF,Pirate_LightAdaptation,Pirate_SSAO,FXAA,DPX,Pirate_GI,LumaSharpen [Clarity.fx] ClarityRadius=3 ClarityBlendMode=5 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=1.000000 ClarityViewMask=0 [AdaptiveSharpen.fx] curve_height=0.350000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [FakeHDR.fx] HDRPower=1.120000 radius1=0.800000 radius2=0.950000 [LiftGammaGain.fx] RGB_Lift=0.960000,0.960000,1.020000 RGB_Gamma=0.980000,0.960000,1.060000 RGB_Gain=1.000000,1.080000,1.060000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=9.400000 alThreshold=13.000000 AL_Dither=0 AL_Adaptation=0 alAdapt=0.700000 AL_Dirt=0 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_DirtTex=0 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0 [Colourfulness.fx] colourfulness=-0.240000 lim_luma=0.700000 [Levels.fx] BlackPoint=0 WhitePoint=275 HighlightClipping=0 [Pirate_Depth.fx] DEPTH_INVERT=4294967295 GI_DIFFUSE_RADIUS=12.000001 DEPTH_AO_CURVE_MODE=1 DEPTH_INVERT_Y=0 DEPTH_USE_FARPLANE=0 LUMA_MODE=3 DEPTH_FARPLANE=200.000000 DEPTH_DEBUG=0 DEPTH_AO_RADIUS=2.000000 FOV_DEBUG=0 FOV=75 DEPTH_AO_BLUR_NOISE=0.000000 DEPTH_AO_CULL_HALO=0.000000 DEPTH_AO_STRENGTH=3.600000 DEPTH_AO_BLEND_MODE=1 DOF_NEAR_STRENGTH=0.620000 DEPTH_AO_MANUAL_NEAR=1.000000 DEPTH_AO_MANUAL_FAR=500.000000 DEPTH_AO_MANUAL_CURVE=1.000000 DOF_DEBUG=0 DEPTH_AO_ALCHEMY_ANGLE=-0.000300 DEPTH_AO_ALCHEMY_DISTANCE=0.000020 DEPTH_AO_ALCHEMY_STRENGTH=0.005000 DEPTH_AO_BLUR_RADIUS=1.000000 DEPTH_AO_BLUR_WEIGHT=1.000000 DEPTH_AO_DEBUG=0 DEPTH_AO_DEBUG_IMAGE=0.100000 GI_DIFFUSE_STRENGTH=30.000002 GI_DIFFUSE_CURVE_MODE=0 GI_DIFFUSE_BLEND_MODE=2 GI_REFLECT_RADIUS=200.000015 GI_DIFFUSE_DEBUG=0 DOF_RADIUS=1.000000 DOF_FAR_STRENGTH=2.000000 DOF_FOCAL_RANGE=0.300000 DOF_FOCAL_CURVE=1.600000 DOF_HYPERFOCAL=1.000000 DOF_BLEND=0.300000 DOF_MANUAL_FOCUS=0.350000 DOF_BOKEH_CONTRAST=0.040000 DOF_BOKEH_BIAS=2.000000 DOF_FOCUS_X=0.500000 DOF_FOCUS_Y=0.500000 DOF_FOCUS_SPREAD=0.050000 DOF_FOCUS_SPEED=0.500000 DOF_SCRATCHES_STRENGTH=0.150000 [MXAO.fx] MXAO_SSIL_AMOUNT=0.960000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3 MXAO_SSIL_SATURATION=0.720000 MXAO_SAMPLE_RADIUS_SECONDARY=0.127000 MXAO_SAMPLE_RADIUS=4.595000 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_AMOUNT_FINE=0.700000 MXAO_SSAO_AMOUNT=0.520000 MXAO_AMOUNT_COARSE=1.000000 MXAO_BLEND_TYPE=3 MXAO_FADE_DEPTH_START=0.050000 MXAO_FADE_DEPTH_END=0.400000 MXAO_DEBUG_VIEW_ENABLE=0 [Pirate_LightAdaptation.fx] LUMA_MODE=1 LIGHTADAPT_SPEED=0.004000 LIGHTADAPT_CURVE=0.600000 LIGHTADAPT_DEBUG=0 LIGHTADAPT_LEVELS=0.230000 LIGHTADAPT_SPREAD=1.000000 LIGHTADAPT_EXPOSURE=0.000000 [SMAA.fx] EdgeDetectionType=0 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [Pirate_Bloom.fx] BLOOM_DEBUG=0 BLOOM_BLEND=0 BLOOM_STRENGTH=0.480000 BLOOM_THRESHOLD=0.580000 BLOOM_RADIUS=10.000000 BLOOM_SATURATION=0.680000

Comments

mmike0913
28 May 04:00 CEST

V2 Changes:

Bloom/Ambient light values are less ridiculous in Anor Londo and upper Sen's Fortress. Will no longer cause premature blindness.

White level increased to tone down blown-out whites and decrease instance of improperly applied ambient light.

HDR Adjusted for less black crush

Both V1 and V2 are included in the download link in case you prefer the earlier version, or would like to use different versions for different areas.

V2 should be suitable for a full play through with minimal issue.

To update, just redownload the shaders from the link below and unzip them in the game directory, choosing to replace all.

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