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Proper AA

Preset for Just Cause 4
Created by TheOriginalBabu
Added Dec. 6, 2018
Shader used: ReShade
Preset description:
SMAA that hides noise of the temporal solution already in game and fixes edges left out by the same temporal solution
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KeyLUT=0,0,0,0 KeyChromaticAberration=0,0,0,0 KeyTonemap=0,0,0,0 KeyBorder=96,0,0,0 KeyMultiLUT=0,0,0,0 KeyClarity2=0,0,0,0 Techniques=SMAA KeyGaussianBlur=0,0,0,0 KeyHDR=0,0,0,0 KeyCross=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyDaltonize=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyCustomToneMap=0,0,0,0 KeyColorFilter=0,0,0,0 KeyColourfulness=0,0,0,0 KeyDiffuseGlow=0,0,0,0 KeyGaussianBloom=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyHaarmPeterDuikerFilmicToneMapping=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeySMAA=0,0,0,0 KeySurfaceSharpen=0,0,0,0 KeyNightvision=97,0,0,0 KeyUnsharpMask=0,0,0,0 TechniqueSorting=Border,HDR,GaussianBlur,SMAA,Vignette,EyeAdaption,LiftGammaGain,Nightvision,PerfectPerspective,BloomAndLensFlares,HQ4X,MultiLUT,Technicolor,Cartoon,CA,Layer,DPX,FilmGrain,ChromaticAberration,LUT,FilmicAnamorphSharpen,FilmicPass,AdaptiveFog,ASCII,AdvancedCRT,Technicolor2,Deband,Curves,GlitchB,DepthHaze,MotionBlur,HSLShift,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,FilmGrain2,HighPassSharp,LumaSharpen,Nostalgia,KNearestNeighbors,NonLocalMeans,ReflectiveBumpmapping,Mode1,Mode2,Mode3,AdaptiveSharpen,Vibrance,UIMask_Top,UIMask_Bottom,Tonemap,TiltShift,UIDetect,UIDetect_Before,UIDetect_After,DisplayDepth,Emphasize,Tint,FXAA,Colourfulness,CinematicDOF,Before,After,Chromakey,Daltonize,AmbientLight,Cross_Cursor,Depth3D,ColorMatrix,Monochrome,MagicBloom,MXAO,Levels,Clarity,LeiFx_Tech,SurfaceBlur,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF KeyBloomAndLensFlares=0,0,0,0 KeyVignette=0,0,0,0 Effects=SMAA.fx,GaussianBlur.fx,Border.fx,HDR.fx,Cross Process.fx,Vignette.fx,EyeAdaption.fx,NightVision.fx,PerfectPerspective.fx KeyPerfectPerspective=99,0,0,0 [Border.fx] border_width=0.000000,15.000001 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [Clarity2.fx] ClarityRadius=0 ClarityBlendMode=1 BlendIfRange=0.200000 ClarityOffset=8.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.300000 MaskContrast=0.000000 ClarityLightIntensity=0.000000 DitherStrength=1.000000 DebugMode=0 [Daltonize.fx] Type=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=0.000000 [ChromaticAberration.fx] RedOffset=0.300000 GreenOffset=0.340000 BlueOffset=-0.300000 OffsetSamples=5 CABlur=1 Strength=0.300000 [ColorFilter.fx] UpperThreshold5=0.900000 UseFilter1=0 FilterColor1=1.000000,0.717647,0.156863 BlendMode1=0 DebugMode1=0 LowerThreshold1=0.300000 Strength4=0.048000 ThresholdRange1=0.500000 UpperThreshold6=0.200000 UseFilter2=0 UpperThreshold1=0.700000 UseFilter5=0 Strength1=0.085000 LowerThreshold4=0.100000 FilterColor2=0.000000,0.576471,0.000000 BlendMode2=0 DebugMode2=0 ThresholdRange4=0.300000 LowerThreshold2=0.000000 UpperThreshold2=1.000000 UseFilter6=0 ThresholdRange2=0.000000 BlendMode4=5 DebugMode4=0 Strength2=-0.019000 UseFilter3=1 FilterColor3=0.301961,0.200000,0.000000 BlendMode3=3 DebugMode3=0 ThresholdRange5=0.500000 LowerThreshold3=0.200000 Strength6=0.080000 UpperThreshold3=0.800000 ThresholdRange3=0.300000 BlendMode5=6 DebugMode5=0 Strength3=0.121000 LowerThreshold6=0.000000 UseFilter4=0 FilterColor4=0.443137,0.000000,0.000000 UpperThreshold4=0.300000 FilterColor5=1.000000,0.490196,0.000000 LowerThreshold5=0.500000 Strength5=0.090000 FilterColor6=0.039216,0.000000,0.156863 BlendMode6=0 DebugMode6=0 ThresholdRange6=0.220000 [Colourfulness.fx] colourfulness=-0.120000 lim_luma=0.700000 [MultiLUT.fx] fLUT_LutSelector=0.000000 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Cross Process.fx] CrossContrast=1.035000 CrossSaturation=0.800000 CrossAmount=0.367000 CrossBrightness=-0.020000 [DiffuseGlow.fx] BlurRadius=1 DebugMode=0 BlendMode=0 ThresholdMaskType=0 Threshold=0.600000 Slope=1.300000 ThresholdRange=0.800000 GlowPower=1.000000 GlowSaturation=0.000000 SlopeMidPoint=0.000000 GrainStrength=0.520000 Strength=0.100000 [GaussianBloom.fx] GaussianBloomRadius=2 GaussianBloomOffset=2.000000 Threshold=0.800000 Exposure=3.500000 DitherStrength=1.000000 BloomTint=1.000000,1.000000,1.000000 GaussianBloomSaturation=0.500000 GaussianBloomStrength=0.300000 [HDR.fx] HDRPower=1.090000 radius1=0.880000 radius2=0.880000 [HighPassSharpen.fx] HighPassSharpRadius=3.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfDark=255.000000 HighPassBlendMode=7.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=1.000000 HighPassDarkIntensity=5.000000 HighPassLightIntensity=5.000000 HighPassViewSharpMask=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [LumaSharpen.fx] sharp_strength=1.347000 pattern=1.000000 sharp_clamp=0.020000 offset_bias=6.000000 show_sharpen=0.000000 [RBM.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.130000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [SurfaceSharpen.fx] SharpRadius=1 CurveStrength=1.200000 SharpOffset=0.430000 SharpEdge=0.800000 Slope=1.200000 DebugMode=0 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000 [Technicolor.fx] Power=5.920000 RGBNegativeAmount=1.000000,1.000000,1.000000 Strength=0.080000 [Tonemap.fx] Gamma=0.880000 Bleach=0.000000 Defog=0.000000 Exposure=0.020000 Saturation=0.000000 FogColor=1.000000,1.000000,1.000000 [UnsharpMask.fx] BlurRadius=1 BlurOffset=1.000000 BrightClamp=0.040000 DarkClamp=0.040000 Strength=0.300000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0 alThreshold=15.000000 AL_Adaptation=4294967295 alAdapt=0.700000 AL_Dirt=0 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=2.000000 fBloomSaturation=0.800000 bAnamFlareEnable=0.000000 fBloomThreshold=0.800000 fBloomAmount=0.800000 fLensdirtSaturation=2.000000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtIntensity=0.400000 bLensdirtEnable=0.000000 fFlareLuminance=0.095000 iLensdirtMixmode=1.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128.000000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 DebugMode=0.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=3 [EyeAdaption.fx] fAdp_Speed=0.000000 fAdp_BrightenCurve=1.000000 bAdp_BrightenEnable=1 fAdp_BrightenThreshold=0.200000 fAdp_BrightenBlack=0.500000 fAdp_DarkenCurve=0.500000 bAdp_DarkenEnable=1 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [PerfectPerspective.fx] Borders=1 FOV=30 Vertical=0.500000 ResScale=1920,1920 Type=2 Zooming=1.000000 Debug=0 Color=0.027000,0.027000,0.027000,0.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [DisplayDepth.fx] bUIUsePreprocessorDefs=0 fUIFarPlane=1000.000000 iUIUpsideDown=0 iUIReversed=1 iUILogarithmic=0 iUIPresentType=1 [AdaptiveSharpen.fx] curve_height=0.271000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000

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