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YAKUZA O ENCHANCED HDR

Preset for YAKUZA O JPN
Created by jonny25
Added Dec. 10, 2018
Updated 10 Dec 16:43 CET
Shader used: ReShade
Preset description:
I USE RPCS3 EMULATOR AND RUN YAKUZA O
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Techniques=AdaptiveSharpen,Colourfulness,HDR,FXAA,LumaSharpen KeyVignette=45,0,0,0 KeySMAA=45,0,0,0 KeyHDR=45,0,0,0 KeyTechnicolor=45,0,0,0 KeyFXAA=45,0,0,0 KeyLevels=45,0,0,0 Effects=FakeHDR.fx,AdaptiveSharpen.fx,Technicolor.fx,LumaSharpen.fx,Colourfulness.fx,FXAA.fx,Levels.fx,ReflectiveBumpMapping.fx,SMAA.fx,Vignette.fx KeyReflectiveBumpmapping=45,0,0,0 TechniqueSorting=AdaptiveFog,AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,HDR,FXAA,HighPassSharp,Levels,LumaSharpen,SMAA,Technicolor,Technicolor2,Vibrance,Vignette,DPX,Mode2,Mode3,FilmicPass,Mode1,BloomAndLensFlares,FilmicAnamorphSharpen,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,MXAO,Border,Tonemap,RingDOF,MotionBlur,MartyMcFlyDOF,MatsoDOF,GP65CJ042DOF,TiltShift,MagicDOF,Curves,MultiLUT,MagicBloom,FilmGrain [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0 [3DFX.fx] DITHERAMOUNT=0.500000 LEIFX_PIXELWIDTH=1.500000 DITHERBIAS=-1 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [FakeHDR.fx] HDRPower=1.200000 radius1=0.780000 radius2=0.840000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [Colourfulness.fx] colourfulness=0.300000 lim_luma=0.700000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [LumaSharpen.fx] pattern=1 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Brightness=1.000000 Strength=1.000000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2

Comments

jonny25
24 Dec 21:37 CET

you has rename opengl32.dll on rpcs3 folder and has confiqure strict rendering mode enable it

jonny25
16 Dec 20:53 CET

hello my friend you has use opengl on rpcs3 emulator to work the reshade

Noirze
11 Dec 22:11 CET

Nice preset bro, Sorry offtopic but how do u manage setting to get playable.I always crash after play a while.I want make preset in gundam game.

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