4 hours, 50 minutes ago
With older games such as Warcraft III and Star Wars: Battlefront II, there are no in-game options for certain settings (AA for WCIII, AF for BFII). The NVIDIA control panel can successfully force 8xMSAA for Warcraft III and 16x Anisotropic Filtering for Battlefront II. Upon injecting SweetFX 2.0, however, any changes made in the control panel are bypassed.
Is there a way around this?
Using SweetFX 2.0 with ReShade 1.1.0 and
d3d8.dll - Warcraft III
d3d9.dll - Battlefront II
I am willing to provide photographic evidence and/or test it with dxgi.dll on a newer game.