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Preset for Blasphemous
Created by onoda
Added Nov. 14, 2019
Updated 28 Feb 22:56 CET
Shader used: ReShade
Preset description:
*Update 0.3.1 repackaged shaders, ReShade .ini and API into one .rar. No ReShade.exe install necessary. Simply extract the .rar to game directory and play. *Update 0.3.2 added Lumasharpen.fx, increased contrast, tweaked CA *Update 0.3.3 rollback - removed Lumasharpen and restored og CA values. Minimum shaders. No performance hit. Chromatic Aberration and Vibrance by Christian Cann Schuldt Jensen Watch Dogs Tonemapping full credits to the ReShade team. Ported by Insomnia. Updated and additional warning cleaning up for ReShade 4.0 by Marot. Lightly optimized by Marot Satil for the GShade project. Timothy Lottes' CRT shader Credits found by opening the shaders in Notepad. Credit to Matsilagi for porting and compiling the good stuff from RetroArch. Download CRT 0.3.3 Blasphemous.rar https://github.com/onoda-dev/onoda/blob/master/CRT%20Blasphemous.rar Install directory for reference: C:\Program Files(x86)\Steam\steamapps\common\Blasphemous/ Cheers, o n o d a
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PreprocessorDefinitions=Nostalgia_linear=0,MULTISAMPLE=0 Techniques=WatchDogsTonemapping@WatchDogs.fx,LottesCRT@CRTLottes.fx,Vibrance@Vibrance.fx,CA@ChromaticAberration.fx TechniqueSorting=WatchDogsTonemapping@WatchDogs.fx,LottesCRT@CRTLottes.fx,Vibrance@Vibrance.fx,CA@ChromaticAberration.fx [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [CRTLottes.fx] bloomAmt=0.150000 brightBoost=1.150000 doBloom=0 hardBloomPix=-1.500000 hardBloomScan=-2.000000 hardPix=-3.000000 hardScan=-8.000000 maskDark=0.500000 maskLight=2.000000 resX=1280.000000 resY=360.000000 scaleInLinearGamma=1.000000 shadowMask=4 shape=2.000000 video_sizeX=640.000000 video_sizeY=360.000000 warpX=0.031000 warpY=0.041000 [Vibrance.fx] Vibrance=-0.200000 VibranceRGBBalance=1.000000,1.000000,1.000000 [WatchDogs.fx] LinearColor=1.250000 LinearWhite=2.000000


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