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MK11 ENCHANCED ULTRA

Preset for Mortal Kombat 11
Created by jonny25
Added Nov. 29, 2019
Shader used: ReShade
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PreprocessorDefinitions= Techniques=AdaptiveSharpen,Colourfulness,HDR TechniqueSorting=BloomAndLensFlares,AmbientLight,AdaptiveSharpen,DPX,Colourfulness,Clarity,Curves,HDR,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,LiftGammaGain,HighPassSharp,Levels,LUT,LumaSharpen,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,PPFX_Godrays,FXAA,PPFXBloom,MagicBloom,MXAO,MXAO,PPFXSSDO,ReflectiveBumpmapping,Technicolor2,Technicolor,Vibrance,Tonemap,Vignette,SMAA,RT,Bloom,ADOF,Lightroom,SSR,MultiLUT,PerfectPerspective,DisplayDepth,StageDepth,Display_Depth,Tint,TriDither,Blooming_HDR,Normal_Filter_Anti_Aliasing,Polynomial_Barrel_Distortion_P,Smart_Sharp,Virtual_Nose,Cross_Cursor,Cross_Cursor,SuperDepth3D,SuperDepth3D,Depth3D,NonLocalMeans,KNearestNeighbors,Deband,LevelsPlus,Emphasize,CinematicDOF,FilmicAnamorphSharpen,ChromaticAberration,FilmicPass,UIDetect,UIDetect_Before,UIDetect_After,Mode3,UIMask_Bottom,Layer,Mode1,Mode2,AspectRatioPS,UIMask_Top [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=10.150000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Lens=0 AL_Vibrance=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.300000 col_noise=1 enable_dither=0 lim_luma=0.690000 [DisplayDepth.fx] bUIUsePreprocessorDefs=0 fUIFarPlane=1000.000000 iUILogarithmic=0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.199995 radius1=0.800000 radius2=0.870000 [HighPassSharpen.fx] HighPassBlendIfDark=0 HighPassBlendIfLight=255 HighPassBlendMode=1 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassSharpOffset=1.000000 HighPassSharpRadius=1 HighPassSharpStrength=0.400000 HighPassViewBlendIfMask=0 HighPassViewSharpMask=0 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_rt.fx] RT_AO_AMOUNT=1.000000 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=0.000000,0.500000 RT_IL_AMOUNT=4.000000 RT_RAY_AMOUNT=10 RT_RAY_STEPS=10 RT_SAMPLE_RADIUS=15.000000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000

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