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Natural Beauty [PCGH_DaveGame]

Created by DaveGame
Added May 17, 2020
Updated 17 May 14:06 CEST
Shader used: ReShade
Preset description:
Wie in der PCGH Print 06/20 versprochen, folgt nun mein erstes eigenes Preset. Genutzt wurde ReShade, in der aktuellen Version. Die Installation ist ganz einfach. Geht auf www.reshade.me Installiert Reshade und ladet dann mein Preset runter: https://www.dropbox.com/s/cg8ggux00rz2aw4/DaveGame.7z?dl=0 Die eine Datei fügt ihr dann in das gleiche Verzeichnis ein, in welchem ihr Reshade installiert habt. Im Spiel dann mit "Pos1" das Overlay öffnen und oben das Preset auswählen. Fertig.
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PreprocessorDefinitions= Techniques=Clarity,Curves,HighPassSharp,Pirate_Vibrance,prod80_04_ColorBalance,Technicolor TechniqueSorting=AdaptiveFog,ADOF,After,After,ApplyLUT,ArcaneBloom,ArtisticVignette,AspectRatioPS,AspectRatioComposition,AspectRatioSuite,Before,Before,Bloom,Cartoon,Checkerboard,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorfulPoster,ColorIsolation,ColorMatrix,Comic,CrossHair,CRT_Yee64,CRT_Yeetron,Cursor,Curves,DELC_Sharpen,DepthHaze,DirectionalDepthBlur,DisplayLUT,DisplayDepth,Dither,DPX,Emphasize,FilmGrain,FilmicAnamorphSharpen,FilmicBloom,FilmicGrade,FilmicSharpen,Flashlight,FlexibleCA,Flipbook,FocalDOF,FramerateLimiter,FXAA,GrainSpread,HDR,HexLensFlare,HighPassSharp,HotsamplingHelper,Interlaced,Letterbox,Levels,LevelsPlus,LiftGammaGain,Lightroom,LumaSharpen,LUT,MatCap_DisplayNormals,MatCap_Experimental,MatCap_Outlines,MatCap_Rainbow,MatCap_SmoothNormals,MatCap_TextureReplace,MBMB,MeshEdges,MinimalColorGrading,Monochrome,MultiFX,MultiLUT,MultiTonePoster,MXAO,NeoBloom,Overlay,PandaFX,pd80_02_MultiLUT_v2,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,Pirate_Bloom,Pirate_Curve,Pirate_DepthPreProcess,Pirate_DOF,Pirate_FXAA,Pirate_GI,Pirate_LightAdaptation,Pirate_LumaSharpen,Pirate_SSAO,Pirate_Tonemap,Pirate_Vibrance,Pirate_Vignette,prod80_01A_RT_Correct_Contrast,prod80_01B_RT_Correct_Color,prod80_02_Bloom,prod80_02_LUT_Creator,prod80_03_Color_Space_Curves,prod80_03_CurvedLevels,prod80_03_FilmicTonemap,prod80_03_Levels,prod80_03_Shadows_Midtones_Highlights,prod80_04_Black_and_White,prod80_04_ColorBalance,prod80_04_ColorGradient,prod80_04_ColorIsolation,prod80_04_ColorTemperature,prod80_04_ContrastBrightnessSaturation,prod80_04_Magical_Rectangle,prod80_04_SelectiveColor,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,prod80_05_LumaSharpen,prod80_06_Depth_Slicer,prod80_06_FilmGrain,prod80_06_Posterize_Pixelate,RealGrain,Reflection,RemoveTint,RetroFog,RetroTint,RimLight,ScreenShake,SCurve,SimpleBloom,SimpleGrain,Sketch,SMAA,SSR,SunsetFilter,SuperDepth3D,SuperDepth3D_VR,Technicolor,Technicolor2,ImageTest,ThinFilm,TiltShift,Tint,Tonemap,Vibrance,Vignette,VR_nose,VR,VirtualResolution [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uExposure=1.000000 uMaxBrightness=100.000000 [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=1 VignetteStartEnd=0.000000,1.000000 _Help=0 [AspectRatioComposition.fx] iUIAspectRatio=16,9 iUIGridFractions=3 iUIGridType=0 UIGridColor=0.000000,0.000000,0.000000,1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=0 ClarityDarkIntensity=0.863000 ClarityLightIntensity=0.760000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorfulPoster.fx] fUISlope=13.000000 fUIStepContinuity=1.000000 fUIStrength=1.000000 fUITint=1.000000 iUIDebugOverlayPosterizeLevels=0 iUILumaLevels=16 iUIStepType=2 [ColorIsolation.fx] bUIShowDebugOverlay=0 bUIShowDiff=0 cUIWindowFunction=0 fUIOverlap=0.300000 fUIOverlayOpacity=1.000000 fUIOverlayPos=0.000000,0.000000 fUITargetHue=0.000000 fUIWindowHeight=1.000000 iUIOverlaySize=600,100 iUIType=0 [Cursor.fx] Color=0.871000,0.871000,0.871000 Scale=0.200000 [Curves.fx] Contrast=0.255000 Formula=4 Mode=2 [DepthHaze.fx] EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 FogStart=0.200000 [HexLensFlare.fx] uColor0=0.576471,1.000000,0.000000 uColor1=0.258824,0.592157,1.000000 uColor2=1.000000,0.576471,0.000000 uColor3=0.392157,0.925490,1.000000 uIntensity=1.000000 uScale=1.000000 uThreshold=0.950000 [HighPassSharpen.fx] HighPassBlendIfDark=0 HighPassBlendIfLight=255 HighPassBlendMode=0 HighPassDarkIntensity=5.000000 HighPassLightIntensity=4.232000 HighPassSharpOffset=0.937000 HighPassSharpRadius=3 HighPassSharpStrength=0.228000 HighPassViewBlendIfMask=0 HighPassViewSharpMask=0 [HotsamplingHelper.fx] bUIMaskBackground=1 fUIOverlayPos=0.500000,0.500000 fUIOverlayScale=0.200000 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [MatCap.fx] bDisplayOutlines=0 fOutlinesCorrection=20.000000 [MBMB.fx] f2MinMaxSpeed=0.100000,10.000000 fBlur_Sigma=4.000000 fDistortion=1.000000 fSensitivity=0.100000 [MeshEdges.fx] fUIColorBackground=1.000000,1.000000,1.000000 fUIColorLines=0.000000,0.000000,0.000000 fUIStrength=1.000000 iUIBackground=1 [NeoBloom.fx] BloomBlendMode=1 ColorFilter=1.000000,1.000000,1.000000 Intensity=1.000000 MagicMode=0 MaxBrightness=100.000000 Mean=0.000000 NormalizeBrightness=1 Padding=0.100000 Saturation=1.000000 Sigma=2.000000 Variance=5.000000 _Help=0 [PandaFX.fx] Bleach_Bypass_Amount=0.500000 Blend_Amount=0.500000 Contrast_B=0.800000 Contrast_G=0.800000 Contrast_R=0.900000 Diffusion_1_Amount=0.300000 Diffusion_1_Gamma=0.700000 Diffusion_1_Quality=2.000000 Diffusion_1_Radius=8.000000 Diffusion_2_Amount=0.200000 Diffusion_2_Gamma=0.500000 Diffusion_2_Quality=16.000000 Diffusion_2_Radius=5.000000 Diffusion_3_Amount=1.000000 Diffusion_3_Gamma=5.000000 Diffusion_3_Quality=3.000000 Diffusion_3_Radius=7.400000 Enable_Bleach_Bypass=1 Enable_Diffusion=1 Enable_Dither=0 Enable_Static_Dither=1 Gamma_B=0.990000 Gamma_G=1.000000 Gamma_R=1.000000 [PD80_04_Color_Balance.fx] h_BlueShift=-0.073000 h_GreenShift=0.197000 h_RedShift=-0.164000 m_BlueShift=-0.105000 m_GreenShift=0.084000 m_RedShift=0.094000 preserve_luma=1 separation_mode=0 s_BlueShift=-0.084000 s_GreenShift=-0.078000 s_RedShift=0.000000 [Pirate_Vibrance.fx] LUMA_MODE=1 VIBRANCE_STRENGTH=0.185000 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.600000 fADOF_AutofocusSpeed=0.100000 fADOF_BokehIntensity=0.300000 fADOF_FarBlurCurve=1.500000 fADOF_HyperFocus=0.100000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=6.000000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=20.500000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=4.000000 iADOF_BokehMode=2 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.700000 [RetroFog.fx] bAutoColor=0 bCurved=1 bDithering=1 f2Curve=0.000000,1.000000 f3Color=0.000000,0.000000,0.000000 fOpacity=1.000000 fQuantize=255.000000 fStart=0.000000 [RetroTint.fx] fUIColor=0.100000,0.000000,0.300000 fUIStrength=1.000000 [RimLight.fx] Color=1.000000,1.000000,1.000000 CustomFarPlane=1 Debug=0 FarPlane=1000.000000 [SCurve.fx] f4Offsets=0.000000,0.000000,0.000000,0.000000 fCurve=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.065000 [ThinFilm.fx] BlendingAmount=1.000000 BlendingMode=2 FarPlane=1000.000000 FOV=90 LumaBlending=1 nfilm=1.500000 ninternal=3.500000 nmedium=1.000000 Skip4Background=1 thick=350 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000

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